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#41 |
![]() Join Date: Jun 2009
Posts: 457
Location: Melbourne
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As Collaborator: Hold Medic Bag out, people still don't know the new ROE rules, die as martyr
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#42 |
![]() Join Date: Oct 2010
Posts: 324
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Yep, but even if not you WILL get hit by one of the unscoped .50s.
If they are trying to arrest you you're doing something wrong. Unless you're baiting.. |
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#43 | |||
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The .50 cals need to confirm their targets with either a spotter or using their binoculars. Last, I'm thinking about typing up some more suggestion tonight that I have come up with and will edit the first post when I finish. | |||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Intelligence is not required if you know what you are doing." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - NATO Charlie - 9 Army Air Corps - NCO |
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#44 |
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Reading the manual has absolutely nothing to do with accidental civi kills. Sometimes you dont even know one is there. Especially if its a cache building, people are damned sure not going to just hold their fire just because they dont know if a civi is in there or not. Like the time i already mentioned with killing three civis inside the cache building. Id rather take the chances and keep everyone inside that building pinned while friendly ground troops move in than just leave them open to attack because they are using a civi's mere presence to keep me from engaging.
Playing as insurgents, like cardio *aka bromley* I too dislike playing as a civi because ive gotten arrested now and then and dont like the spawn, but for the most part get shot, and you cant always say its intentional because especially with iron sights you cant actually tell and people arnt going to take chances if it does happen to be an insurgent. None of your suggestions nor your responses to my earlier post respond to my comments as well. Limited to one per squad or lack of offensive weapons will not end the throw away attitude. All they have to do is wait untill they are within ROE, and go run into the middle of a firefight, or infront of a vehicle to get run over, or even mortars. By your first part alone players would get kicked or even banned from servers merely because someone used the roe against them. Happens all the time when civis get in front of insurgents or in the middle of firefights to either get blufor to stop shooting and get killed by the insurgents who have no such restrictions or end up shooting a civi whos playing sheild but by the roe in game is still killed as a martyr. Its a game, some things you just cant work around. |
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MA3-USN Inactive Reserve
クラナド ァフターストーリー |
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#45 | ||||
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Before you respond back Rissien, take note these are basic ideas and they can be edited to deal with exploits, issues, etc.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Intelligence is not required if you know what you are doing." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - NATO Charlie - 9 Army Air Corps - NCO |
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#46 |
![]() Join Date: Jul 2009
Posts: 943
Location: AZ
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I dont think you rly are understanding what ppl are saying... It seems you are watching this section like a hawk and just sticking to your suggestion w.o tweaking it up much.
Again accidents do happen. Getting killed because u killed a civi is unrealistic even if this resembles being arrested in the middle of battlefield during major operations which does not happen IRL like I said b4 an army is not going to stop everything just to arrest there own guy, this happens after if it happens at all, even then investigations take place days, sometimes weeks after the actual incident. If anything there should b ways where one could engage civis other then using the eppi pen like using their binoculars (symbolic of spotting) or certain radius of an insurgent (IDK if that is possible tho)... Civis could b tweaked but id see why I should b killed when I accidentally killed a civi or kicked cause i accidentally killed 2. I know it would be a limited kit but it could happen. |
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#47 | ||
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We can't really say what will happen until it is actually tested. Both you and I could be wrong on certain things and right on others. | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Intelligence is not required if you know what you are doing." To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - NATO Charlie - 9 Army Air Corps - NCO |
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#48 | |||
![]() Join Date: Jan 2008
Posts: 3,396
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good suggestions. I hope they are considered. | |||
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#49 |
![]() Join Date: Nov 2008
Posts: 1,675
Location: Alberta
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@OP+Edits
You need to realize that collabs have less sprint then soldiers do. Even though they should have more, since they don't have to lug a good 50 pounds of equipment around with them everywhere they go. Also, the point of collaborators is to subtle-y assist the opfor team by providing medic support, and becoming martyrs. Secondary is roping, distracting, etc. "kicking" or "banning" people is completely ridiculous. This is definitely not roleplay by adding civilians to the mix. It is to add another gameplay element. If people don't play by ROE, themselves and their team is punished, severely. After reading through all these suggestions, they sound like ways to make insurgency worse, not improve =l Civis not using suicide vehicles, weapons. You have no basis on why or why not, just because is your reasoning. And suicide vehicles have multiple seats for teh lols. Don't you like fun? Plus it's realistic. After all, misery loves company ^^ |
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#50 |
![]() Join Date: Oct 2010
Posts: 324
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So nobody who normally plays Blufor thinks it's ridiculous that it doesn't matter if you kill civilians (that's also taking into account the level of experience/skill of those posting in this thread - above average I would guess).
Well that explains why the kit is almost pointless. In many ways it would be better to spawn with a gun like the Taliban medic, and be done with it and useful to the team (rather than tallying up Martyr deaths because you falsely believe it hurts the other team). Also, I never shoot civvy's because I tend to identify targets before I shoot. If you don't know what you're aiming at, don't shoot it - That's the point of the [rather unique] Insurgency Mode isn't it? Insurgency mode is fundamentally broken. |
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