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Old 12-12-2010, 04:05 PM   #11
Lugi
Default Re: Dynamic Objects

!?
Why would anybody do a 128 players layer when max amount is 64?
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Old 12-12-2010, 04:09 PM   #12
Kain888
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Default Re: Dynamic Objects

To have more layers available for single map?


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Old 12-12-2010, 04:12 PM   #13
[R-DEV]AfterDune
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Default Re: Dynamic Objects

The original idea for BF2 was to support 128 players if I'm correct. As far as I know, it's partially built-in as well. So yes, the 128 layer exists, but that's about it.


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Old 12-12-2010, 04:28 PM   #14
Zoddom

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Default Re: Dynamic Objects

what afterdune wanted to say is:
the "128 palyers layer" is just the name of the fourth map layer. nothing more



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Old 12-12-2010, 04:50 PM   #15
[R-DEV]AfterDune
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Default Re: Dynamic Objects

No, I wanted to say what I posted.


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Old 12-12-2010, 05:33 PM   #16
Zoddom

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Default Re: Dynamic Objects

Quote:
Originally Posted by [R-DEV]AfterDune View Post
No, I wanted to say what I posted.
i think so



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Old 12-12-2010, 07:43 PM   #17
[R-DEV]Rhino
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Default Re: Dynamic Objects

Quote:
Originally Posted by Lugi View Post
Alpha Project Goal Features - Mod DB


It means that the mod will try to support up to 128 players.

Captain obvious to the rescue!
no it really doesn't.. BF2 can't even run a 128 player layer, even if you try to force it to run a 128 layer it will run the 64 layer, let alone getting BF2 to support 128 players


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Old 12-12-2010, 08:03 PM   #18
DenvH

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Default Re: Dynamic Objects

Did anyone else spotted the weapon sway on the 3D scope??.. Just something that I spotted in the video they uploaded (Videos & Audio - Alpha Project Mod for Battlefield 2 - Mod DB).

As for the Dynamic objects, what would they add, other than more fps drops and problems? I mean, I totally love shooting buildings/everything in Bad Company 2 but it's something the BF2 engine wasn't designed for, also remember that BF2 came out in June 2005..


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Old 12-12-2010, 08:04 PM   #19
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Default Re: Dynamic Objects

i played 128 player ranked on multiplay from day of bf2 release quite a lot, then the first 1.12 patch screwed it up and it was removed.

if only it could be fixed as most map init's are still setup for 128 layer

Dun3m
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Old 12-12-2010, 08:09 PM   #20
[R-DEV]Rhino
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Default Re: Dynamic Objects

Quote:
Originally Posted by DenvH View Post
Did anyone else spotted the weapon sway on the 3D scope??.. Just something that I spotted in the video they uploaded (Videos & Audio - Alpha Project Mod for Battlefield 2 - Mod DB).
its fake sway, the bullets still come out of the centre of the screen even thou the crosshair is swaying about and not pointing at the centre of the screen, which just makes it much harder to shoot stuff than deviation.


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