project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 09-02-2010, 12:27 PM   #11
Nebsif
Supporting Member

Nebsif's Avatar
Send a message via MSN to Nebsif
Default Re: Lower deviation increase when shooting

O M G
Ur genius, WTF how did I neva think of something like that?
Agree 100% about everything, having both recoil and deviation while firing is kinda stupid.. anyway Chizz already said everything that had to be said.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Nebsif is offline Reply With Quote
Old 09-02-2010, 03:01 PM   #12
Arnoldio

Arnoldio's Avatar
Default Re: Lower deviation increase when shooting

Wow im surprised how people can atually agree on something on there forums instead of finding lame excuses to prove something wrong. Thanks for support and understanding guys!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Orgies beat masturbation hands down. - Staker
Arnoldio is offline Reply With Quote
Old 09-02-2010, 03:26 PM   #13
Brainlaag

Brainlaag's Avatar
Send a message via MSN to Brainlaag
Default Re: Lower deviation increase when shooting

Well Ill have to agree, mostly on the Marksman part. In earlier versions the accurate fire of a marksman was deadly and fearsome, now normal Riflemen can outmatch him, not to talk about the AR.
Brainlaag is offline Reply With Quote
Old 09-02-2010, 03:27 PM   #14
cyberzomby
Registered User

cyberzomby's Avatar
Default Re: Lower deviation increase when shooting

I dont know. If its deployed its something else. But I can imagine the kick of a weapon also forces the thing left or right. Its not just in a strict upwards motion. At least thats what I imagine because I never fired a weapon.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

dogtag modeled after tutorial by
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
cyberzomby is offline Reply With Quote
Old 09-02-2010, 03:29 PM   #15
Alex6714

Alex6714's Avatar
Default Re: Lower deviation increase when shooting

Quote:
Originally Posted by cyberzomby View Post
I dont know. If its deployed its something else. But I can imagine the kick of a weapon also forces the thing left or right. Its not just in a strict upwards motion. At least thats what I imagine because I never fired a weapon.
The recoil can be made to go left and right as well I think.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


oh, they're fire and forget all right...they're fired then they forget where the target is
Alex6714 is offline Reply With Quote
Old 09-02-2010, 03:30 PM   #16
Brainlaag

Brainlaag's Avatar
Send a message via MSN to Brainlaag
Thumbs up Re: Lower deviation increase when shooting

Quote:
Originally Posted by cyberzomby View Post
I dont know. If its deployed its something else. But I can imagine the kick of a weapon also forces the thing left or right. Its not just in a strict upwards motion. At least thats what I imagine because I never fired a weapon.
From all vids I have seen, deployed Marksman usually shoot every 1-2, which (ingame) isnt possible, except you wanna hit everything bout the target. But well its more of an annoyance, rather than complain. I don't have RL experience with rifles sooooo.....
Brainlaag is offline Reply With Quote
Old 09-02-2010, 03:46 PM   #17
SharpShooter13971

SharpShooter13971's Avatar
Default Re: Lower deviation increase when shooting

It all depends on how you shoot IMO. I crouch, sight in and wait 1-2 second(s) and I fire a round every 1-2 second(s) second until the guy stops moving
SharpShooter13971 is offline Reply With Quote
Old 09-02-2010, 03:51 PM   #18
cyberzomby
Registered User

cyberzomby's Avatar
Default Re: Lower deviation increase when shooting

Quote:
Originally Posted by SharpShooter13971 View Post
It all depends on how you shoot IMO. I crouch, sight in and wait 1-2 second(s) and I fire a round every 1-2 second(s) second until the guy stops moving
Yea exactly! I have no trouble hitting people. And if the R-DEV says he fired a lot of weapons real life and it feels life like to him. Than yea? I dont know what we are complaining about.

On the marksman subject: What I meant was, with a deployed weapon I can imagine the argument is true.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

dogtag modeled after tutorial by
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
cyberzomby is offline Reply With Quote
Old 09-02-2010, 04:09 PM   #19
Daishi2442
Default Re: Lower deviation increase when shooting

To be honest, I just find the whole concept of deviation rather annoying. Let me have recoil so I can take my accuracy into my own hands but leave the weapon's base cone of fire alone. An M16 isn't affected by sprinting...whether before or after it will shoot in the same direction.
Daishi2442 is offline Reply With Quote
Old 09-02-2010, 04:25 PM   #20
Brainlaag

Brainlaag's Avatar
Send a message via MSN to Brainlaag
Default Re: Lower deviation increase when shooting

Quote:
Originally Posted by Daishi2442 View Post
To be honest, I just find the whole concept of deviation rather annoying. Let me have recoil so I can take my accuracy into my own hands but leave the weapon's base cone of fire alone. An M16 isn't affected by sprinting...whether before or after it will shoot in the same direction.
Again...the deviation is here to simulate the weapons sway, because you cant run around and have in 0,25 sec after stopping your weapon centered like its in game now.
Brainlaag is offline Reply With Quote
Reply


Tags
deviation, increase, lower, shooting
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:10 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.