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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#11 |
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Make them sit inside a pillbox so they can't fire at ground targets. And add some type of sight.
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#12 |
![]() Join Date: Nov 2008
Posts: 500
Location: Vancouver, BC
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Choppers already get ripped apart by everything out there from APC's to handheld AA. The MEC Quad-AA-Cannon (or whatever its called) and the V.A.D.S. (Chaingun in the US main in silent eagle) are extremely deadly, and would render choppers and possibly jets useless in area's they're placed. The stationary AA is dodgeably thanks to flares, but the "light AA" would be very OP
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#13 | |
![]() Join Date: Feb 2008
Posts: 1,093
Location: kotka
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so you deploy AA assets,you can choose that you deploy "heavy AA gun" or "light AA cannon"... heavy AA gun works just like it works now,light cannon works that you must aim to air target maybe 4 second when cannon is ready to shoot. you cant shoot with it at ground troops cos its not lock on these.it locks just air assets. i can imagine examble in silent eagle how light air cannon trasers fill the sky... | |
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#14 | |
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Hell yeah ! i remember my self using the GAU8 AAA against every thing that came close to the FOB | |
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#15 |
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yea i could seet that being exploited ..... aiming below the lines of the sky and shooting the city up.....
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#16 |
![]() Join Date: May 2010
Posts: 454
Location: On a Fastrope
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Everything can be abused whether we like it or not. I think AA cannons would add a lot to gameplay, and tracers filling up the sky looks awesome. Currently, with the AA we have now, its just not the same feeling when you auto-lock and annihilate a chopper or jet. I think light AA would give gunners more control over what they hit, rather than the missile which can lock onto a flare.
Also, I'm just saying, but putting a flak 88 SOMEWHERE in the game would be epic. Why only have guns that shoot bullets? Flak cannons would be perfect because all you have to do is hit near the aircraft. Give flak like 2x the power of a frag and the ability to damage aircraft. And seeing the black clouds of smoke added to the tracers would make for some unbelievable atmosphere. EDIT: The Flak 88 is pure silliness. Im not seriously suggesting we put a WW2 anti-air cannon ingame. Does anyone know of y modern day flak cannons? Or is it all AAA and Missiles? |
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In Game: Marxman
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Last edited by Haji with a Handgun; 08-15-2010 at 04:21 PM..
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#17 |
![]() Join Date: Jun 2009
Posts: 3,673
Location: Sao Paulo
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I think those would look great and look awesome. As badmojo420 suggested, just put them inside a foxhole so they can't fire at ground troops. No need to make the trigger locked.
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Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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#18 | |
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Banned
![]() Join Date: Sep 2007
Posts: 356
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#19 |
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yeah they would need some balance but damn it would be so much cooler to have these flaks rather than the stupid AAs we have now. Much more feeling when going into a hot zone. Would it be possible to make the Lock-on AAs only buildable on maps with jets and/or attack choppers. So in maps like Jabal only the Flak as deployable AA. IMO that would help a lot. Has to be tested tho
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#20 | |
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PR:BF2 Developer
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If you haven't realized its the other way round. The AA missiles are a light AA defence, short ranged AA missiles that are only a few small bits that can easily be packed away and setup in a short space of time. The AA Guns, or AAA, the one your actually talking about is called a ZPU-4 and they weigh 1,810kgs which is hardly "Light" and also pack a huge punch with there 4, 14.5mm cannons which can penetrate 32mms of armour at 500m so any chopper being hit by one of these is going to be dead pretty damn quickly. In gameplay terms, these also require no "lock" like missiles do to fire and also give the pilot no warning other than a stream of tracers coming up to them so they are very unforgiving to any pilot and very easy for anyone to shoot down anything with these, other than jets would be pretty tricky but still if you got a few good hits on a jet it would be falling to bits in a few secs. These would be too powerful w/e way you look at these to make them into "deployables" and that's before you consider there impact they have on ground targets which we know from past versions is huge and to now allow that would be unrealistic since they are meant to be able to engage ground targets as well, hence the 32mm armour penetration. | |
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| Tags |
| antiair, cannon, light |
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