project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
28 Nov 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 07-28-2010, 06:39 PM   #41
[R-COM]rushn
Support Technician
Supporting Member

[R-COM]rushn's Avatar
Default Re: Forgotten Hope 2 fencing.

Quote:
Originally Posted by [R-DEV]Rhino View Post
Just re-exporting a model can change its lightmaps UVs unless the model has been made with custom LM UVs (Which so far no models ingame have since that means no lightmap samples and the static can only be LMed in Max) but you can change just the col mesh on its own and replace it with the old one yes but you would want that to match the main object and not like I said, have players crawling though bits of wood.
sounds like a lot of work
[R-COM]rushn is offline Reply With Quote
Old 07-28-2010, 07:31 PM   #42
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: Forgotten Hope 2 fencing.

Quote:
Originally Posted by darklord63 View Post
Well a lot of fences in PR are higher than a prone player.
There are two main types of fences in PR. First there is the really, really old destroyable fence that has a really low rez texture and comes in very small sections, is used on a few maps but not that many and then there is the "Broken Fence" which isn't a dest fence but its got broken bits down it.




The first fence, the Dest fence is almost just high enough but not quite and if the fence was sunk into the ground just a tiny bit (which most of the time it will be epically on slopes or rough terrain) you wouldn't fit under it since its so low down.




This one you could just get away with doing it but like I said, not a perfect one and this fence isn't really used any more since its pretty crap.



Next is the "Broken Fence" which we can see is far too low to the ground to make it possible, and this fence if we look at the col mesh you can crawl under if there is enough space under it BUT since its so low down, the mapper needs to purposely make a dip in the terrain for you to fit under it at one point, oddly also is that it dont have cols for all the posts too...






To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is online now Reply With Quote
Old 07-28-2010, 09:35 PM   #43
[R-COM]rushn
Support Technician
Supporting Member

[R-COM]rushn's Avatar
Default Re: Forgotten Hope 2 fencing.

can you make it so that you can go through it with tanks but not with inf ?
[R-COM]rushn is offline Reply With Quote
Old 07-29-2010, 05:48 AM   #44
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: Forgotten Hope 2 fencing.

Quote:
Originally Posted by rushn View Post
can you make it so that you can go through it with tanks but not with inf ?
The DEST version there is no point since you can brake though it with your tank and the broken version we dont really use because its buggy and because its in "broken sections" there are lots of gaps in the fences for tanks to pass though.

You see with FH2 fencing is a very big thing in Normandy/France but ehh, in China and the Middle East tbh its not that big.

Like I said in the first few posts, really what we need is a brand new set of fences rather than trying to fix up these old fences.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is online now Reply With Quote
Old 07-29-2010, 10:27 AM   #45
darklord63

darklord63's Avatar
Default Re: Forgotten Hope 2 fencing.

Well it's a shame PR has no fences that can be used. But either way if someone wanted to create a new fence for this purpose I'd think it would be a great idea. Thanks Rhino for checking.

Semper Fudge
In game alias- LEUTShinySides
darklord63 is offline Reply With Quote
Old 07-29-2010, 03:05 PM   #46
zenarion
Default Re: Forgotten Hope 2 fencing.

What's stopping mappers and modelers from creating models used for new maps that contain such collision meshes as described earlier: crawlable, and supported by code for tanks to pass through?
On old maps, you might not be able to save the situation as described by the devs (missing source files, BF2 engine not handling enough breakables).
zenarion is offline Reply With Quote
Old 07-29-2010, 03:19 PM   #47
DankE_SPB
Retired PR Developer

DankE_SPB's Avatar
Send a message via MSN to DankE_SPB Send a message via Skype™ to DankE_SPB
Default Re: Forgotten Hope 2 fencing.

Quote:
What's stopping mappers and modelers from creating models used for new maps that contain such collision meshes as described earlier: crawlable, and supported by code for tanks to pass through?
Lack of the said people in the 1st place.

Also keep in mind, that if it is introduced on new maps with new statics, you still need to redo the old, so thing are all uniform and do not create confusion. Redoing something old, smds work, with not very big gain is not a dream job tbh.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
DankE_SPB is offline Reply With Quote
Old 07-29-2010, 03:32 PM   #48
azreal64
Send a message via Yahoo to azreal64
Default Re: Forgotten Hope 2 fencing.

Quote:
Originally Posted by [R-DEV]Rhino View Post
You see with FH2 fencing is a very big thing in Normandy/France but ehh, in China and the Middle East tbh its not that big.

Like I said in the first few posts, really what we need is a brand new set of fences rather than trying to fix up these old fences.
Hehe, you have no idea how annoying it is to place all those fences and hedgerows.

Now, here's how our fences are set up. From Rhino's screenshots, ours are slightly higher, but have the bottom rung removed from the soldier collision mesh so that people can crawl through.

Our vehicle collision mesh looks like this, with a small bump to simulate a tank crashing through a wood fence. The only downside to this is that a Willy Jeep can do the same thing.

But this is the only fence we have this feature on. Others like this one, are completely impassable for both vehicles and soldiers.


I think this was all redone before we released our first Normandy patch (2.2) by one of our modelers. You'll have to check with Gunnie though, who is also on your mod team as Trahn_Lee.

Retired Forgotten Hope 2 Developer
azreal64 is offline Reply With Quote
Old 07-29-2010, 05:43 PM   #49
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: Forgotten Hope 2 fencing.

Quote:
Originally Posted by azreal64 View Post
Hehe, you have no idea how annoying it is to place all those fences and hedgerows.
Oh trust me I do, + its not that far off from what I had to do with placing all thous walls in the suburbs of muttrah etc

Ye its pretty simple stuff although for your col1 mesh I would have had it meeting the bottom of the posts even if they are sunk into the ground and ye your bottom post is designed to be just high enough for the player to crawl under without the 1p camera clipping though or the 3p player model to clip though either where ours hasn't. The extra space above the col is most likley to ensure the player can fit though


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is online now Reply With Quote
Old 07-30-2010, 02:20 AM   #50
[R-COM]rushn
Support Technician
Supporting Member

[R-COM]rushn's Avatar
Default Re: Forgotten Hope 2 fencing.

maybe we can trade fences for something?
[R-COM]rushn is offline Reply With Quote
Reply


Tags
fencing, forgotten, hope
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:18 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.