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#21 |
![]() Join Date: Dec 2008
Posts: 387
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This is what I'm proposing. Wooden fences like the my picture are able to be crawled under. They will also be able to be driven through. This is unexploitable in the way you said because wooden fences offer little protection and you have to be going a certain speed to pass though them. I'm not saying tanks should be able to be driven through chain link fences because that is exploitable, nor should chain link fences be able to be crawled under. Rails such as the ones on some streets should be able to be crawled under, but not driven through because they are made of thick metal.
Basically: Thin wooden fences: Drive-throughable at a certain speed/crawl underable Metal Rails: Crawl underable Chain link fences, ect...: Remain the same as they are now. |
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Semper Fudge
In game alias- LEUTShinySides |
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#22 | |
![]() Join Date: Apr 2010
Posts: 628
Location: Pittsburgh
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#23 |
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PR:BF2 Developer
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Ye if you remember ages ago I was working on something a bit like this but with large hedge rows so not every type of vehicle could drive though them and tanks would need to put a little effort to get though them but would really only slow them down a little while going though them, although never finished off the idea.
Dest fences is naturally the most immersion approach but like you said, this is a good compromise when it comes to the dest object count of BF2. |
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#24 |
![]() Join Date: Aug 2008
Posts: 837
Location: Cambridge
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I think with something like a picket fence it would be better to have the cols set up so you could get underneath them in crouch mode rather than prone mode, it wouldn't look fabulous but I don't like the idea of 'prone-diving' every time you meet a fence, imo that would just look more silly.
Anyway that's a bit off topic and nitpicky for what is a broad suggestion. |
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#25 | |
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Support Technician
![]() Join Date: Dec 2009
Posts: 2,365
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#26 |
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PR:BF2 Developer
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for the larger fences I'd say lets not do this, putting destructable sections that are easy to recognise would be the best way forward
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#27 | |
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Forum Moderator
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#28 |
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PR:BF2 Developer
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#29 |
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Dutch Faction Lead
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This would take away a bit of frustration for a lot of players if used, I hope it be implemented.
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Cheers,
Glimmer To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#30 |
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Roar, I rad only the 1st page. +1.
Those thin wooden fences on Asad Khal are so damn annoying cuz u have to drive around them every time.. |
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Last edited by Nebsif; 07-26-2010 at 11:52 AM..
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