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Old 06-06-2010, 07:26 PM   #11
Cassius

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Default Re: [AR Kits] Change to the undeployed recoil

Quote:
Originally Posted by Serbiak View Post
There were times before when the ar was like you want it. It was the uber kit. I think its just fine how it is now.

As far as I know soldiers don´t clear buildings with saw like weapons anyways because they are afraid of the big caliber bouncing off the walls.
I don´t have any sources for that but maybe someone can help me out here.
Oh they do, just not while they are inside the building.
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Old 06-06-2010, 07:55 PM   #12
XxxGrANdmA

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Default Re: [AR Kits] Change to the undeployed recoil

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Originally Posted by Ford_Jam View Post
That's how it used to be Grandma.

Hmmkay, I only started playing in .85 just as .86 came out so I never saw much of the AR kits before they all had zoom and were spawnable.

Teek, I know it's lame but it is very disheartening to have your entire squad killed because you ran around the wrong corner with a SAW wandering, alone, around that corner.
I think the AR kits should be dependent on the squads riflemen when on the move, not the other way around.
any idea why they changed it? It would force the ar to find a good firing position to support their squad instead of a one man army that somehow reduces his recoil while standing up just because he deploys his bipod.
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Old 06-06-2010, 08:15 PM   #13
Ford_Jam

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Default Re: [AR Kits] Change to the undeployed recoil

I believe the deployed mode is supposed to represent someone resting the gun against a wall or ledge or something.

Tbh I think the AR's were better without the scope. But that won't change now
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Old 06-06-2010, 08:27 PM   #14
x-spades-x
Supporting Member
Default Re: [AR Kits] Change to the undeployed recoil

What happend to the old close range useage of the AR? I remember for like one single patch you could scope it with, without the scope, for close range... I loved that, Now I always take the AR without scope just so I can use it close range.


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Old 06-06-2010, 08:53 PM   #15
XxxGrANdmA

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Default Re: [AR Kits] Change to the undeployed recoil

Quote:
Originally Posted by Ford_Jam View Post
I believe the deployed mode is supposed to represent someone resting the gun against a wall or ledge or something.

Tbh I think the AR's were better without the scope. But that won't change now
there's a video of a actual deploable saw which is thrown onto the ground and you can use it. It can also be thrown onto windows and such. Hopefully when they work out the bugs it'll be introduced into pr
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Old 06-06-2010, 09:29 PM   #16
dtacs
Supporting Member

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Default Re: [AR Kits] Change to the undeployed recoil

Quote:
Originally Posted by x-spades-x View Post
What happend to the old close range useage of the AR? I remember for like one single patch you could scope it with, without the scope, for close range... I loved that, Now I always take the AR without scope just so I can use it close range.
That was literally what defined the SAW as 'the laser'. It made the SAW so accurate that you could sit there and spray where ever you wanted and would be guaranteed a kill, it was better than the deployed version.
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Old 06-06-2010, 09:51 PM   #17
Ford_Jam

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Default Re: [AR Kits] Change to the undeployed recoil

Quote:
Originally Posted by XxxGrANdmA View Post
there's a video of a actual deploable saw which is thrown onto the ground and you can use it. It can also be thrown onto windows and such. Hopefully when they work out the bugs it'll be introduced into pr
lolwut?
It's already ingame... there are no bugs.
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Old 06-06-2010, 10:12 PM   #18
XxxGrANdmA

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Default Re: [AR Kits] Change to the undeployed recoil

Quote:
Originally Posted by Ford_Jam View Post
lolwut?
It's already ingame... there are no bugs.
maybe I explained it wrong. I wish I could link the video so I could show what I am talking about but I'm on my phone right now
it's like an actual item you throw onto the ground and it stays there even if you walk away. You can then lay down prone an hit e and ull take control of the gun. It's just like the saws at the old outpost at korgenal valley but you can deploy them anywere
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Last edited by XxxGrANdmA; 06-06-2010 at 10:23 PM..
Old 06-06-2010, 10:18 PM   #19
Ford_Jam

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Default Re: [AR Kits] Change to the undeployed recoil

I think you mean actually attach the gun to an object?
Just like the guns at main bases except you're carrying them around?
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Old 06-06-2010, 11:11 PM   #20
illidur
Default Re: [AR Kits] Change to the undeployed recoil

you throw the saw on the ground to use it... but that will probly never exist unless its the only way to use the weapon. and even still it has problems.

heres a youtube link
http://www.youtube.com/watch?v=nn3vRPBNpOg
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