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#41 |
![]() Join Date: Mar 2009
Posts: 1,213
Location: Mississippi
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If there are no respawns it will just promote camping.
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#42 | |
![]() Join Date: Jan 2008
Posts: 607
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Quote:
Next time only let people post on your threads that agree with your opinion... ah yeah and before I forget don´t be open for criticism (always helps) | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember" - [R-CON]Rudd - |
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Last edited by Serbiak; 05-05-2010 at 06:29 PM..
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#43 |
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Retired PR Developer
![]() Join Date: Nov 2005
Posts: 5,908
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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how about you all put your vagina's back in your purses and get back to having a civil discussion. Every one gets an opinion.....an opinion
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#44 |
![]() Join Date: Feb 2009
Posts: 705
Location: Bay Area, CA
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I have a tendency to die.. alot.
Once I died I would not want to just sit there for 30 minutes or an hour until the round ended. I'd log off. There'd wind up with like 4 people still on the server when the game ended. Sounds like a good idea, but I don't think it would work outside a very small scale clan scrimmage situation, and in that sitatuion the server can set the ticket values/details with the clan. |
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#45 |
![]() Join Date: Jul 2009
Posts: 136
Location: gan
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ive done this with my clan in BF2V (spits) we did siege of daquing us main, had to blow UAV
id like to try it and have like single objective mission, like take control of that compoud type thing |
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#46 |
![]() Join Date: Feb 2007
Posts: 1,268
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Listen up - New idea
New idea people. Two ideas actually. Idea #1: There is an objective on the map that each team is trying to cap; whoever caps wins - Obviously this will be a tug of war based on the cap area and trying to kill off more enemies than you have friendlies to make the flag cap in your direction. This will also stop people fannying around on the outskirts and camping, because the enemy is going to win if they do that. Flag cap can also be very slow. Again, no respawns except medic revives. Idea #2: There is an objective on the map that each team is trying to cap; whoever caps stops the enemy from re-spawning, and it's either a case of take the flag back or die trying. |
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#47 | |
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Who is going to sit until the end of the round on the server knowing they cannot re-spawn? It just doesn't appeal to me that much, and we already have a Skirmish mode, which plays rather great. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away |
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