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#21 |
![]() Join Date: Jan 2008
Posts: 1,093
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Not really accurate to have the emplacement have deviation because the TOW is hard mounted like a tank turret, while the HAT rests on your shoulder and requires the shooter get stable and steady before firing.
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My
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#22 |
![]() Join Date: Nov 2008
Posts: 1,674
Location: Alberta
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Still.. You can't say it's not overpowered. Perhaps reduce the insane zoom, or take the sandbags out so infantry can effectively engage it.
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#23 |
![]() Join Date: Aug 2005
Posts: 192
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Just what we need, more heavy nerfs against anti-armour assets so that we can all enjoy the love of completely untouchable armoured vehicles running circles around our infantry with absolutely nothing they can do to stop it.
Just reduce the zoom. There's no need for it to be super-zoom anyway. But the TOW like all other ATGMs and anti-armour missiles are often used in the fire support role anyway against fixed targets rather than armoured vehicles is very commonplace so I don't know why you're so mad. |
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#24 | |
![]() Join Date: Jan 2008
Posts: 1,093
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Quote:
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My
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#25 |
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i don't see the problem tbh. if you have one or two inf suppressing the TOW armor can move in and fuck it up, can't it?
also, taking 4 ppl out of the fighting if shit is heavy is not happening often. i prefer a HAT in my squad over a TOW almost always since a skilled team takes out visible TOWs in no time. or maybe i don't get ur point. |
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#26 | |
![]() Join Date: Jan 2008
Posts: 1,093
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Quote:
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My
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#27 |
![]() Join Date: Apr 2007
Posts: 174
Location: Ann Arbor MI
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That is true. On Archer if you build a TOW on the mountain South of the village and have some infantry support, you can spam the village into submission.
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