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#41 | |
![]() Join Date: Aug 2007
Posts: 1,060
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Secure an ammo truck for just a minute while you go drop the crates near your ambush point, think about setting it just a little closer to the cache, or just be willing to bear walking back and forth between the ambush and the cache. It's a risk, and it may be a bit tiresome, but overall it increases realism and gameplay; In reality, they'll often use more than one in conjunction, especially with the smaller charges. In game, you're now forced to use an ammo source like the cache, which allows for more tactical BluFor players to watch you and try to locate the cache by your movement. The resulting explosion is just all the more delightful when you've had to work a little for it. | |
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#42 | |
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Support Technician
![]() Join Date: Dec 2009
Posts: 2,363
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#43 | ||
![]() Join Date: Nov 2008
Posts: 1,674
Location: Alberta
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Quote:
Realisticly, They don't make humvees turn into a puff of smoke, but they do enough damage them enough where if used in tandem with RPG's or more IED's they become immensely effective. Quote:
Also @ rushn: Move with friendly units. I've found using a "sniper team" tactic works amazingly well as an ambusher. Use a civi to spot, scout, and attract enemies to an ambush point. Use IED's to set up and when the time is right, get a good ambush. | ||
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Last edited by Dev1200; 03-23-2010 at 09:30 PM..
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| give, hehget, ideas, ied, iedas, insurgency, insurgent, pipebombs, sapper |
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