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#11 | |
![]() Join Date: Feb 2007
Posts: 52
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Quote:
See you in there ASTRAL, I'll be your demure collaborator! | |
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#12 | |
![]() Join Date: Jan 2007
Location: Nova Scotia, Canada
Posts: 320
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#13 | |
![]() Join Date: Jun 2009
Location: Adelaide
Posts: 165
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Quote:
FACT: The Collaborator does not need a weapon because he is a non-combatant FACT: The Collaborator kit is not limited and is therefore more available then BLUFOR medic FACT: Both the Insurgents and BLUFOR have a main base repair station to heal players FACT: Both Insurgents and BLUFOR have a class that is intended to provide medical services to it's players. FACT: The only way that Collaborator use will increase is if people get off their arses, quit whining that no one else is doing it and DO IT THEMSELVES! OPINION: The only reason people largely don't want to go Collaborator is because it means they don't get a nice rifle they can shoot shit with, it seems that the players are still hard coded to this attitude no matter how much the devs try to change it. This is proven because the Collaborator is more available then Taliban medic but you have no problem with it because you get a nice shiny Lee Enfield to play with. | |
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#14 |
![]() Join Date: Aug 2006
Location: EVE Online
Posts: 6,106
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Locked for resuggestion.
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| Tags |
| bandage, heal, insurgent, medic |
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