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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
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#1 | |
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Banned
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Simply, the BGM-109 Tomahawk (ground-attack variant) as an Area Attack (30/40mins), specifically on maps with US Carriers such as Jabal al Burj, Operation Barracuda, and Muttrah City (where it is feasible that there would be vessels along with the carrier to launch the missile). The impact would be the rough equivalent of a PR 1000lb bomb, with unique animations/sounds.
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It would be really cool if it was visible upon launch from somewhere randomly in the ocean around the carrier, with fitting animations (i.e. sub-launch style) and visible right before it impacts with a missile.. sound. | |
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#2 |
![]() Join Date: Mar 2008
Posts: 2,071
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So you basically want a JDAM clone for carrier maps?
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#3 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Is there a realistic reason for this? Tomahawks are used for strategic strikes, they are GPS guided, and generally used for known static strategic targets. I don't see how that fits into PR gameplay.
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[R-CON]creepin - "because on the internet 0=1" |
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#4 |
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...... sure why not it Sorta does make sense :P ..... ahha why would they send out a fighter with a bomb if they can just shoot a target from the sea
There should be Map related Area strikes such as for one of the new Jungle maps .. have napalmstrikes.. or something like that |
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#5 |
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Retired PR Developer
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I'd like a tomahawk or MRLS strike, a small very precise strike that doesn't last long at all.
Though I'd love a very wide selection of area attacks, so mortars, artiller etc would be wide area attacks designed to suppress, JDAM would be for destroying hard cover, MRLS would be for pinpoint attacks etc etc. |
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#6 | |
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Banned
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I can provide about a billion sources where Tomahawks were used against armored targets, structures, infantry, bunkers, etc. It's true that they're more precise and for more focused targets than the JDAM is but I just feel they're a better choice for maps like Barracuda and Muttrah and Jabal. But mostly I just feel they would make more sense for carrier-based maps. | |
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#7 |
![]() Join Date: May 2007
Posts: 855
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Aside from adding unique animations and sounds (extra work for the devs), what is different about the JDAM and the Tomahawk as an area attack? If it's just meant to simulate a 1000lb bomb explosion, could you not simply make whooshing noises over mumble or whatnot and close your eyes until it hits?
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Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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#8 |
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Banned
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Well.. I suppose the difference that would be cool is that you could maybe choose between types of tomahawk when launching the missile. So you could get the wide bomblet spread or the direct-impact-JDAM-style thing.
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#9 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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I hate when people say no because of "too much work". The dev team is far and wide, and suggestions aren't illegal.
I like the idea, especially because when a JDAM is available on a map where jets can't fly.. like all the carrier maps. Instead of pretending there's a carrier, it would make sense to have some other sort of area attack. A tomahawk does make sense, and could be realisticly implemented. |
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#10 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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I like this idea actually, I feel they need to add animations in general for the area strikes, and a tomahawk makes sense since the navy would definitly provide a strike group to help the marines in a landing, and tomahawks would be a part of the SG
and matt, the sarcasm isn't appreciated -_- |
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| Tags |
| area, attack, tomahawk |
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