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#11 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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I don't think AT weapons should be handed out "realisticly", but they should be more controlled for gameplay wise.
It takes about 2-3 good hits to kill a bradley with the insurgent RPG. If you bunch 2 RPG's in one area, thats doom for the bradley. If you add that to the regular kit, thats just 1 more RPG per squad. There's no point to have anti-tank weapons as a spawnable kit. Too much spam. @ComradeHX, It takes about 20 RKG's to kill an IDF .50cal apc. It only takes 2 or 3 to kill a humvee. |
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#12 |
![]() Join Date: Jun 2009
Posts: 518
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Before you ask: this is from the anime called Utawarerumono. Furry ears + tails = <3 |
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#13 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,689
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I feel like the normal RPG7 does not have enough frag in it to kill a person unless you hit that person dead on
there are about 5 diffrent RPG7 warheads which on is roughly used for normall RPG7? |
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#14 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Yes there is 4 at main, 2x2 at the revealed caches...
thats 8 RPGs on field, count in that every one of them has 3? rockets, thats 24 rockets, so i believe its fine... Yeah i failed |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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Last edited by Arnoldio; 03-20-2010 at 03:14 PM..
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#15 |
![]() Join Date: Nov 2008
Location: dublin
Posts: 1,591
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this is a ressugestion totally not awsome lol
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Check out my Project Reaity gamplay here
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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This thread has some really bad math so far.
3 rockets x 8 kits on the field = 24 RPG rounds on the field at any given moment. That's 24 rockets to defend 2 caches. I think it's plenty. |
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[R-CON]creepin - "because on the internet 0=1" |
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#17 | ||
![]() Join Date: Jul 2009
Location: NY
Posts: 904
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Quote:
Quote:
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Last edited by USMCMIDN; 03-20-2010 at 04:22 AM..
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#18 | |
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PR:BF2 Developer
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Quote:
because from my knowledge, since the afgan war every RPG gunner was carrying usual AK. We discussed this with Eddie_Baker in other thread, officially, i.e. in 1979 RPG gunner in air assault company was armed with PM(which is already another weapon), later war proved this concept ineffective(there is even a joke, that PM is useful only to finish yourself) and they were armed with AKs as of now, even crews of HMGs(NSV, Kord) and AGL(AGS) carry ak-74M at training, so i cant see why RPG gunner in war zone wouldn't carry AK unless he is going to suicide or be useless 90% of the time | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#19 | |
![]() Join Date: Jul 2009
Location: Turku, Finland
Posts: 460
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Quote:
So, carrying an RPG and, 2-3 (lighter) rounds is 25 kg if I understand correctly. I think you could carry an assault rife while you carry RPG, but you'd just have to sacrifice part of your rations and stuff like that. | |
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Last edited by Bellator; 03-20-2010 at 12:53 PM..
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#20 |
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Not when your hamas and kits don't spawn on caches. I wasn't just talking about the insurgent team.
http://guns.wikia.com/wiki/RPG-7 And yes some of them do carry an AK just depends on who. |
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Last edited by SGT.Ice; 03-20-2010 at 08:16 PM..
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