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Old 03-17-2010, 04:01 AM   #1
SGT.Ice

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Default Forgot my most important suggestion for insurgency.

Instead of getting intel from killing insurgents constantly.
This probably won't happen in PR Bf2 but maybe it will make it to ArmA 2 PR.

For Intel there should be Documents, Contacts(I.e. civi's that you actually talk to and interact with), etc around the map.

Documents
Laptops
Contacts
Other kinds of intel that could either be around the map in various places or be moved. For example instead of for every insurgent you kill and get intel. Maybe he could be moving around with some intelligence on him. Such as a squad leader.

VIPs would also be an interesting idea or make a new game type if needed.

Just my new spin on how insurgency should be. Some real intel could just revamp the whole system and make it more interesting rather then same old oh theres a guy lets shoot him for points.
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Old 03-17-2010, 04:08 AM   #2
Lemon

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Default Re: Forgot my most important suggestion for insurgency.

I think the BF2 engine limits almost all this.

And if it's a suggestion for ARMA 2. I think you should wait until the suggestion forums for ARMA 2 is open.


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Old 03-17-2010, 06:31 AM   #3
clueless_noob

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Default Re: Forgot my most important suggestion for insurgency.

Quote:
Originally Posted by SGT.Ice View Post
I.e. civi's that you actually talk to and interact with
We already have them. Don't expect to get any useful info though
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Old 03-17-2010, 06:39 AM   #4
alberto_di_gio

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Default Re: Forgot my most important suggestion for insurgency.

this is a multiplayer first person shooter game at the end. I think those are just not needed extra details which will just slow down the game. In My last Lashkar Valley round we have to wait 25-30 minutes until BLUFOR opens a cache.


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Old 03-17-2010, 12:27 PM   #5
boilerrat

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Default Re: Forgot my most important suggestion for insurgency.

The game already takes about 2 hours per match.


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Old 03-17-2010, 12:42 PM   #6
Startrekern
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Default Re: Forgot my most important suggestion for insurgency.

What is wrong with that?

If you don't like it, there's always the much shorter rounds in Vanilla..
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Old 03-17-2010, 01:19 PM   #7
iAllex
Supporting Member

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Default Re: Forgot my most important suggestion for insurgency.

As Lemon stated, BF2 enginge probably limits all of that( can't say for sure as I am no a Dev), and as for an ArmA 2 suggestion, you should wait until the suggestion forum is opened.
But my personal oppinion on that... it is not a very good suggestion, as, probably no one will be willing to take the risk of carring intel on him, well... maybe if it's strapped to him like explosive on an kamikaze, and, searching for intel on the map is the same thing as searching for the actual cache.


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Old 03-17-2010, 01:38 PM   #8
goguapsy

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Default Re: Forgot my most important suggestion for insurgency.

What makes a VIP get killed? Imprudency. If you just hide in a hole in Korengal, you'll never be found.

Also, laptops and files could be an interesting addon, but not the main way of getting intel, maybe just like a bonus. Ex. people wouldn't spawn on a laptop to defend it, nor tell anyone about it. It's pure luck if a BLUFOR guy finds it (perhaps with a resistance of 1 or 2 insurgents/talibans). See what I mean? It would be a nice intel boost, but not gameplay-wise friendly.

IF you wanted to show the laptops positions, it would just be a secondary way of finding caches. It could work, but only if you need, for example, 3 pieces of intel for each cache, 2 or 3 caches total per round.

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Old 03-17-2010, 02:03 PM   #9
iAllex
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Default Re: Forgot my most important suggestion for insurgency.

Quote:
Originally Posted by goguapsy View Post
What makes a VIP get killed? Imprudency. If you just hide in a hole in Korengal, you'll never be found.

Also, laptops and files could be an interesting addon, but not the main way of getting intel, maybe just like a bonus. Ex. people wouldn't spawn on a laptop to defend it, nor tell anyone about it. It's pure luck if a BLUFOR guy finds it (perhaps with a resistance of 1 or 2 insurgents/talibans). See what I mean? It would be a nice intel boost, but not gameplay-wise friendly.

IF you wanted to show the laptops positions, it would just be a secondary way of finding caches. It could work, but only if you need, for example, 3 pieces of intel for each cache, 2 or 3 caches total per round.
Yes, well, ho wants to play a game where you have to stay "AFK" in a hole/hidden possition for 2 hours?.
As I don't see insurgents operating on laptops, I would go for one of those briefcases on the commanders desk, with files in it. I wouldn't go for the resistance, as it gives away the possition. But, as the insurgecy game is pretty balanced righ now, you need to add something for the insurgents too, as the game would probably shift in favour for the BLUFOR.


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Old 03-17-2010, 02:10 PM   #10
Rudd
Retired PR Developer
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Default Re: Forgot my most important suggestion for insurgency.

interesting...

what you 'could' do is make a new kit that has documents, and the geometry would be something like the map model thats already ingame, when you pick it up it gives you X intel points, then you just put it back down and carry on, though I can't remember when we had those kit intel benefits in the old days did it only count once per kit found or did it become a intel generator?

These would be mapper placed in strategic locations I guess, could even be a kind of secondary objective

Sounds doable and fun to me.

I wouldn't want to return to teh old 'kit = intel' system as it was a bit of a pain to constantly pick up enemy kits.


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