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Old 03-18-2010, 04:22 AM   #21
SGT.Ice

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Default Re: Forgot my most important suggestion for insurgency.

Quote:
Originally Posted by [R-CON]Rudd View Post
interesting...

what you 'could' do is make a new kit that has documents, and the geometry would be something like the map model thats already ingame, when you pick it up it gives you X intel points, then you just put it back down and carry on, though I can't remember when we had those kit intel benefits in the old days did it only count once per kit found or did it become a intel generator?

These would be mapper placed in strategic locations I guess, could even be a kind of secondary objective

Sounds doable and fun to me.

I wouldn't want to return to teh old 'kit = intel' system as it was a bit of a pain to constantly pick up enemy kits.
Thats pretty much what I was aiming for. Got the idea from when I played Americas Army.
Co-op mission had a bunch of different secondaries such as talking to a civi for intel in a foreign language you most likely didn't understand the least bit of.

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Originally Posted by myles View Post
It would be cool just put random documents in random buldings and on the map it dosent show it on the map you like just randomly find it lying around bulidings
Indeed. Randomly placed around the map or movable with the idea of being able to destroy it. Would make insurgency a lot more interesting.

Quote:
Originally Posted by Koroush47 View Post
Couple kits laying around in the city... When a guy finds it he has to carry like some kinda briefcase and he cannot shoot. When he does... The insurgents will be notified of the kits location and so will the BluFor..

Then they would have to do some crazy extraction mission to get the kit back to the base. It would be a great spin on the rather lame gameplay insurgency offers.
Could just be a map that hangs off the belt or something to, I think a briefcase is going overboard a bit unless its a VIP extraction deal. As far as the notifying of the briefcases location I don't think that's such a good idea. For the tactical purpose I think it should require some searching around.
Laptops though as I suggested before maybe could be used by say... Taliban or Hamas since they are pretty well funded, and if its possible it could be intel for blu for but also a way of figuring out where the blu for is. Maybe some sort of different informant system or something, I just had a good idea but I forgot it.
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Last edited by SGT.Ice; 03-18-2010 at 04:31 AM.. Reason: Liked the suggestions.
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Old 03-18-2010, 04:23 AM   #22
SGT.Ice

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Default Re: Forgot my most important suggestion for insurgency.

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Originally Posted by iAllex View Post
That, or you could use the commander station for inspiration. And by that I mean, there is a briefcase(max 1-2, very well hidden), that acts like a vehicle. When a BLUFOR soldier "enters" it with E(default) key, a map would be displayed which has a cache possition marked on it. Of course, the marker would be visible only on the briefcase map, and not on the main map. And I think it would be only fair that the insurgents would be able to destroy the briefcase(of course, in this case, nobody knows the possition of the briefcase's).
A countermeasure to this for the insurgents, would be a kit that lays down a fake briefcase, which gives "bad intel"(fake cache possition), thus giving the insurgents the chance to bleed out the BLUFOR's tickets by ambushing that possition.
But then again, its probably not doable in BF2:PR.
That's another good idea. I like the fake intel and all. Would give me more to do since I like to do recon/ambushing with a knife.
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Old 03-18-2010, 05:20 AM   #23
dtacs
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Default Re: Forgot my most important suggestion for insurgency.

Quote:
Originally Posted by SGT.Ice View Post
VIPs would also be an interesting idea or make a new game type if needed.
How long have you been playing PR for?

Sheath no sword;
Lower no shield;
Lack no vigilance.
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