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Old 03-17-2010, 02:35 PM   #11
iAllex
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Default Re: Forgot my most important suggestion for insurgency.

Quote:
Originally Posted by [R-CON]Rudd View Post
interesting...

what you 'could' do is make a new kit that has documents, and the geometry would be something like the map model thats already ingame, when you pick it up it gives you X intel points, then you just put it back down and carry on, though I can't remember when we had those kit intel benefits in the old days did it only count once per kit found or did it become a intel generator?

These would be mapper placed in strategic locations I guess, could even be a kind of secondary objective

Sounds doable and fun to me.

I wouldn't want to return to teh old 'kit = intel' system as it was a bit of a pain to constantly pick up enemy kits.
That, or you could use the commander station for inspiration. And by that I mean, there is a briefcase(max 1-2, very well hidden), that acts like a vehicle. When a BLUFOR soldier "enters" it with E(default) key, a map would be displayed which has a cache possition marked on it. Of course, the marker would be visible only on the briefcase map, and not on the main map. And I think it would be only fair that the insurgents would be able to destroy the briefcase(of course, in this case, nobody knows the possition of the briefcase's).
A countermeasure to this for the insurgents, would be a kit that lays down a fake briefcase, which gives "bad intel"(fake cache possition), thus giving the insurgents the chance to bleed out the BLUFOR's tickets by ambushing that possition.
But then again, its probably not doable in BF2:PR.


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Old 03-17-2010, 03:53 PM   #12
goguapsy

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Default Re: Forgot my most important suggestion for insurgency.

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Originally Posted by iAllex View Post
Yes, well, ho wants to play a game where you have to stay "AFK" in a hole/hidden possition for 2 hours?.
As I don't see insurgents operating on laptops, I would go for one of those briefcases on the commanders desk, with files in it. I wouldn't go for the resistance, as it gives away the possition. But, as the insurgecy game is pretty balanced righ now, you need to add something for the insurgents too, as the game would probably shift in favour for the BLUFOR.
I just know that this VIP thing had been suggested before, and it was deemed unnecessary because you can do that. Sure it's boring. But you are winning right?

Perhaps if the mission was to simply kill the VIP (you get X intel, last known position of VIP is revealed). You win if you do that. (Note: Different from xTract game mode. This would be played in BLUFORvsTaliban I think would work best).

However I do like the briefcase idea, but I believe it would only work if it was a secondary way of getting intel. What I mean is, you would have to luckily run into a briefcase. If you were to get approximate locations from briefcases, it would be the same as cache-hunting. But without any RPGs flying around it.

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Old 03-17-2010, 04:02 PM   #13
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Default Re: Forgot my most important suggestion for insurgency.

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Originally Posted by goguapsy View Post
However I do like the briefcase idea, but I believe it would only work if it was a secondary way of getting intel. What I mean is, you would have to luckily run into a briefcase. If you were to get approximate locations from briefcases, it would be the same as cache-hunting. But without any RPGs flying around it.
I didn't notice that the OP was suggesting an alternative way to get intel that replaces the one we have. My briefcase ideea is the secondary way of getting intel, I do not want to replace the curent sistem of collecting intel(killing insurgents) that we have.


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Old 03-17-2010, 05:13 PM   #14
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Default Re: Forgot my most important suggestion for insurgency.

It would be cool just put random documents in random buldings and on the map it dosent show it on the map you like just randomly find it lying around bulidings

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Old 03-17-2010, 06:35 PM   #15
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Default Re: Forgot my most important suggestion for insurgency.

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Originally Posted by iAllex View Post
I didn't notice that the OP was suggesting an alternative way to get intel that replaces the one we have. My briefcase ideea is the secondary way of getting intel, I do not want to replace the curent sistem of collecting intel(killing insurgents) that we have.

I agree.
BTW, what's OP?


Quote:
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It would be cool just put random documents in random buldings and on the map it dosent show it on the map you like just randomly find it lying around bulidings
Yeah, this would be nice, but if they kept intel collecting by killing insurgents. IRL I don't think that would be this way. However, gameplay-wise...

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Old 03-17-2010, 06:37 PM   #16
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Default Re: Forgot my most important suggestion for insurgency.

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Originally Posted by goguapsy View Post





Yeah, this would be nice, but if they kept intel collecting by killing insurgents. IRL I don't think that would be this way. However, gameplay-wise...
What if they did it both ways

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Old 03-17-2010, 06:56 PM   #17
iAllex
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Default Re: Forgot my most important suggestion for insurgency.

OP=original post (reffers to the ideea in which the thread was made)

Yes myles, but I don't think hardcoded BF2 engine allows you the action of "picking up", beside kits. That means, if the documents arn't kits, they can't be picked up. And if they where kits, how would they be used? please be a little more specific on that ideea. And let's not forget, that insurgency is pretty balanced now, adding something for BLUFOR, especially something that speed up cach finding just upsets that balance.


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Old 03-17-2010, 08:34 PM   #18
Koroush47

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Default Re: Forgot my most important suggestion for insurgency.

Quote:
Originally Posted by [R-CON]Rudd View Post
interesting...

what you 'could' do is make a new kit that has documents, and the geometry would be something like the map model thats already ingame, when you pick it up it gives you X intel points, then you just put it back down and carry on, though I can't remember when we had those kit intel benefits in the old days did it only count once per kit found or did it become a intel generator?

These would be mapper placed in strategic locations I guess, could even be a kind of secondary objective

Sounds doable and fun to me.

I wouldn't want to return to teh old 'kit = intel' system as it was a bit of a pain to constantly pick up enemy kits.
Couple kits laying around in the city... When a guy finds it he has to carry like some kinda briefcase and he cannot shoot. When he does... The insurgents will be notified of the kits location and so will the BluFor..

Then they would have to do some crazy extraction mission to get the kit back to the base. It would be a great spin on the rather lame gameplay insurgency offers.
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Old 03-17-2010, 09:55 PM   #19
goguapsy

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Default Re: Forgot my most important suggestion for insurgency.

Quote:
Originally Posted by Koroush47 View Post
Couple kits laying around in the city... When a guy finds it he has to carry like some kinda briefcase and he cannot shoot. When he does... The insurgents will be notified of the kits location and so will the BluFor..

Then they would have to do some crazy extraction mission to get the kit back to the base. It would be a great spin on the rather lame gameplay insurgency offers.
Interesting...


And yes, myles, gameplay-wise I believe they should keep both ways.

BTW thank you iAllex for the OP definition.


I like the way this is going towards...

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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Old 03-17-2010, 11:02 PM   #20
[R-COM]rushn
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Default Re: Forgot my most important suggestion for insurgency.

I can see people grabbing a kit and not knowing what to do with it getting shot by insurgents or picking up a kit right in front of insurgents plus dont kits last for 5 mins
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