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Old 03-17-2010, 06:18 AM   #21
dtacs
Supporting Member
Default Re: New base for Korrengal

Quote:
Originally Posted by [R-COM]HangMan View Post
Current Korengal is a master piece imo. It is the only current map where you are guaranteed a good fire fight.
Masterpiece? You call round the clock baserape a masterpiece? There are firefights, where it is an even balance of each side fighting eachother in a mixed environment, then there is one side who is sitting in hills shooting at spawning enemies. So no, it isn't a firefight.

Quote:
As US Army if you have a weak team then you get pinned in the base and have to fight all game, sure you loose, but its actually a lot of fun defending that lump of rock
You aren't defending. Defending defines that there is something to lose, and something for the enemy to take. They are not taking anything, they are simply firing in and in and in to kill you. That is no objective, its genocide.

Quote:
If you have a super leet team then you get intense fire fights at the caches like you did before. So really its a win win situation, as long as you think about the enjoyment factor of the gameplay as opposed to being solely focused on Winning.
When you are getting shot up at the main, what is there to focus on? There is the objective at hand to focus on, and considering you cannot even get to it/them alot of the time, I think Korengal is a total failure.

Tell me CodeRedFox, was it your intention to have the Taliban fire into the main constantly? The best choice now would be to change the gamemode by removing all the caches and the rest of the map. With respect, you completely failed with this map change IMO.

Quote:
Originally Posted by Bellator View Post
Let the talibunnies attack the main, that's good if you have a good squad defending main, because then you can accumilate kills, get intel and distract the talis while other squads take out the caches (which the talis are too complacent to defend all too frequently).
Except for when this happens. Notice that there is a cache with only a tiny bit of its diamond showing. Later on in the game, another cache spawned there, we had to attack from 3 directions in an attempt to get up there (which we had to stage from our main surprise surprise, and the Taliban had C4'd/mined/claymored/nade trapped each one. What an awesome map!


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Old 03-17-2010, 06:35 AM   #22
GoreZiad
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Default Re: New base for Korrengal

Every map is a good map, it depends on the players. And if you don't like being raped, gtfo of main and go get some caches. And if they're too hard to get, you're not trying hard enough.


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Old 03-17-2010, 06:40 AM   #23
USA-Forever932

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Default Re: New base for Korrengal

If you want to have realism in this map, then where are the Blufor air assets? Their 155mm howitzers, their mortar tubes? Also, where is the day/night cycle to provide the blufor with the cover to move? Also, I don't think that the blufor main is big enough to actually be considered realistic to the real thing which can house about 150 people assuming "Viper Company" is that large.

In the real Korengal, the US have access to all these weapons and more. Why don't we have them in this map if the terrain conditions for the US and Taliban are supposed to be realistically balanced towards the Taliban (as they should be in INS maps)? Since the USA has such difficulty establishing FOBs in this map because of the nearly impassable terrain and because the Taliban have magical flying crates all over the map which allow them to make hideouts. What you get is every attempt the Americans make struggling to gain a foothold or get map control anywhere on the map resulting in catastrophic failure. It is impossible for the Americans to maintain a FOB anywhere on this map because no matter where you go, the Taliban will have it surrounded from all sides. Your fobs will starve to death and survive.

Also, the Americans lack any sort of REAL logistics ability. If the entire American team gets all of the humvees and their logistics truck to make a major, combined attack using teamwork then they can only transport 17 people at a time. How can the Americans hope to work together when only half of their team can travel together and the rest must take the slow, monotonous walk from the main to the combat zone? Yes, there are ways out of the main, but are there ways to maintain sustained operations outside of the main base when the enemy team can just make some hideouts and throw themselves at you until you run out of troops?
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Old 03-17-2010, 08:25 AM   #24
dtacs
Supporting Member
Default Re: New base for Korrengal

One logi truck.

So...yeahhhhhh....

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Old 03-17-2010, 08:46 AM   #25
Ford_Jam

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Default Re: New base for Korrengal

Quote:
Originally Posted by dtacs View Post
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Hey, that was a good round for the Taliban

As for the US getting smashed, one logi is a bit ehhhh tbh.

I've always imagined a larger Korengal since I saw pictures from the real Korengal Valley, perhaps an extension to the current map out towards the northwestern direction and turn it into a 2km map. With the same dense bushes and forest, but where the terrain can flatten out a bit and give the US some breathing space.

That being said, I have no idea about map design or how to make a map, just a thought.
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Old 03-17-2010, 10:14 AM   #26
Rudd
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Default Re: New base for Korrengal

I really want to try a new strategy when I get my internet fixed, the entire USA team immediately attacks the NE side of the map at the start of the game, after clearing 1 squad remains up there, 1 squad remains in main to provide fire support and the rest of the teams starts cache hunting,

the mountain squad, with one humvee, a firebase or two and hopefully plenty of advanced warnings from UAVs will then patroll west and east to prevent taliban gaining the high ground and camping the main base

preventing camping of the main base is very important on Korengal, because as hard as you try you are going to die sometimes, and sometimes you aren't going to get a rally poing down, so reinforcements need to have their path clear.

the logi truck is a problem, it is a bit of a deathtrap - hopefully there can be a safer alternative in the future such as a logi humvee or a logi stryker of some kind, my optimal alternative would be airdropped supplies, much like vbf2 however far less accurate.


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Old 03-17-2010, 10:45 AM   #27
dtacs
Supporting Member
Default Re: New base for Korrengal

Quote:
Originally Posted by [R-CON]Rudd View Post
I really want to try a new strategy when I get my internet fixed, the entire USA team immediately attacks the NE side of the map at the start of the game, after clearing 1 squad remains up there, 1 squad remains in main to provide fire support and the rest of the teams starts cache hunting,

the mountain squad, with one humvee, a firebase or two and hopefully plenty of advanced warnings from UAVs will then patroll west and east to prevent taliban gaining the high ground and camping the main base

preventing camping of the main base is very important on Korengal, because as hard as you try you are going to die sometimes, and sometimes you aren't going to get a rally poing down, so reinforcements need to have their path clear.

the logi truck is a problem, it is a bit of a deathtrap - hopefully there can be a safer alternative in the future such as a logi humvee or a logi stryker of some kind, my optimal alternative would be airdropped supplies, much like vbf2 however far less accurate.
A good idea, but for the most part impossible due to the idiocy of many pub squads.

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Old 03-17-2010, 12:51 PM   #28
Startrekern
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Default Re: New base for Korrengal

Quote:
Originally Posted by dtacs View Post
A good idea, but for the most part impossible due to the idiocy of many pub squads.
You cannot plan the game for what 'pub squads' will do.

That's stupid.
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Old 03-17-2010, 12:56 PM   #29
snooggums
Default Re: New base for Korrengal

Quote:
Originally Posted by [R-CON]Rudd View Post
I really want to try a new strategy when I get my internet fixed, the entire USA team immediately attacks the NE side of the map at the start of the game, after clearing 1 squad remains up there, 1 squad remains in main to provide fire support and the rest of the teams starts cache hunting,
Sweet, two wasted squads! If the Taliban simply hangs back they have the run of the map.

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Old 03-17-2010, 01:01 PM   #30
Farks
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Default Re: New base for Korrengal

This is why insurgents shouldn't be allowed to baserape - it distracts everyone from playing insurgency like it should be played.

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