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#21 | ||||
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Tell me CodeRedFox, was it your intention to have the Taliban fire into the main constantly? The best choice now would be to change the gamemode by removing all the caches and the rest of the map. With respect, you completely failed with this map change IMO. Quote:
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#22 |
![]() Join Date: Feb 2008
Posts: 2,239
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Every map is a good map, it depends on the players. And if you don't like being raped, gtfo of main and go get some caches. And if they're too hard to get, you're not trying hard enough.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#23 |
![]() Join Date: Feb 2009
Location: New York, New York
Posts: 116
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If you want to have realism in this map, then where are the Blufor air assets? Their 155mm howitzers, their mortar tubes? Also, where is the day/night cycle to provide the blufor with the cover to move? Also, I don't think that the blufor main is big enough to actually be considered realistic to the real thing which can house about 150 people assuming "Viper Company" is that large.
In the real Korengal, the US have access to all these weapons and more. Why don't we have them in this map if the terrain conditions for the US and Taliban are supposed to be realistically balanced towards the Taliban (as they should be in INS maps)? Since the USA has such difficulty establishing FOBs in this map because of the nearly impassable terrain and because the Taliban have magical flying crates all over the map which allow them to make hideouts. What you get is every attempt the Americans make struggling to gain a foothold or get map control anywhere on the map resulting in catastrophic failure. It is impossible for the Americans to maintain a FOB anywhere on this map because no matter where you go, the Taliban will have it surrounded from all sides. Your fobs will starve to death and survive. Also, the Americans lack any sort of REAL logistics ability. If the entire American team gets all of the humvees and their logistics truck to make a major, combined attack using teamwork then they can only transport 17 people at a time. How can the Americans hope to work together when only half of their team can travel together and the rest must take the slow, monotonous walk from the main to the combat zone? Yes, there are ways out of the main, but are there ways to maintain sustained operations outside of the main base when the enemy team can just make some hideouts and throw themselves at you until you run out of troops? |
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#24 |
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One logi truck.
So...yeahhhhhh.... |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#25 |
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Hey, that was a good round for the Taliban
As for the US getting smashed, one logi is a bit ehhhh tbh. I've always imagined a larger Korengal since I saw pictures from the real Korengal Valley, perhaps an extension to the current map out towards the northwestern direction and turn it into a 2km map. With the same dense bushes and forest, but where the terrain can flatten out a bit and give the US some breathing space. That being said, I have no idea about map design or how to make a map, just a thought. |
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#26 |
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Retired PR Developer
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I really want to try a new strategy when I get my internet fixed, the entire USA team immediately attacks the NE side of the map at the start of the game, after clearing 1 squad remains up there, 1 squad remains in main to provide fire support and the rest of the teams starts cache hunting,
the mountain squad, with one humvee, a firebase or two and hopefully plenty of advanced warnings from UAVs will then patroll west and east to prevent taliban gaining the high ground and camping the main base preventing camping of the main base is very important on Korengal, because as hard as you try you are going to die sometimes, and sometimes you aren't going to get a rally poing down, so reinforcements need to have their path clear. the logi truck is a problem, it is a bit of a deathtrap - hopefully there can be a safer alternative in the future such as a logi humvee or a logi stryker of some kind, my optimal alternative would be airdropped supplies, much like vbf2 however far less accurate. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#27 | |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#28 |
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Banned
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#29 | |
![]() Join Date: Jan 2008
Posts: 1,099
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My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AnimalMother's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#30 |
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This is why insurgents shouldn't be allowed to baserape - it distracts everyone from playing insurgency like it should be played.
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| base, korrengal |
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