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Old 03-15-2010, 06:11 PM   #11
CodeRedFox
Retired PR Developer

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Default Re: New base for Korrengal

Quote:
Originally Posted by Dev1200 View Post
IMHO, Bases should be moved to reasonably safe distances, and away from enemy players due to the 4kmx4km limit of the map.
Its a 1km not a 4km map

Base wont be moved again. Its closely based on the real location with real higher elevation behind it. Unfortunately the map is slowly becoming not PR playable as the over all rules change and favor 2km and up. That and the players are use to balanced maps. Some changed were put into the next update that should at least help the US but I cant do much more for the map to balance it as it was never meant to be balanced.

My dev blog has a few thing that are being implemented. Check at the end.

* New short term spawns for the US include (blackhawk down area, old camp Murphy with two humvees and a supply truck)
* Swapped two of the four Humvees with the CROWS system (picking off snipers will be much easier).
* All the Taliban extra limited RP were removed
* Outpost stuck MG is fixed
* Replacing all the old fields with the new ones. Hopefully will decrease lag for many

New Korengal opinions - Project Reality Forums



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Last edited by CodeRedFox; 03-15-2010 at 06:32 PM..
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Old 03-15-2010, 06:18 PM   #12
Startrekern
Banned
PR Server License Administrator
Default Re: New base for Korrengal

No. No. No. The base is fine as it is.

Why?

Because that's how it is in real life.

Source?

http://www.youtube.com/watch?v=a2hnXgrnlUQ
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Old 03-15-2010, 08:10 PM   #13
USMCMIDN
Default Re: New base for Korrengal

Quote:
Originally Posted by Startrekern View Post
No. No. No. The base is fine as it is.

Why?

Because that's how it is in real life.

Source?

http://www.youtube.com/watch?v=a2hnXgrnlUQ
I was just going to revert to this video lol...
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Old 03-15-2010, 08:31 PM   #14
ReapersWarrior

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Default Re: New base for Korrengal

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Its a 1km not a 4km map

Base wont be moved again. Its closely based on the real location with real higher elevation behind it. Unfortunately the map is slowly becoming not PR playable as the over all rules change and favor 2km and up. That and the players are use to balanced maps. Some changed were put into the next update that should at least help the US but I cant do much more for the map to balance it as it was never meant to be balanced.

My dev blog has a few thing that are being implemented. Check at the end.

* New short term spawns for the US include (blackhawk down area, old camp Murphy with two humvees and a supply truck)
* Swapped two of the four Humvees with the CROWS system (picking off snipers will be much easier).
* All the Taliban extra limited RP were removed
* Outpost stuck MG is fixed
* Replacing all the old fields with the new ones. Hopefully will decrease lag for many

New Korengal opinions - Project Reality Forums
Would it be possible to maybe revert to the old rally style for individual maps like this. I think that would help it the most.
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Old 03-16-2010, 05:01 AM   #15
alberto_di_gio

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Default Re: New base for Korrengal

I used to love Korengal ( saying used to because had no chance to play it since 0.909) and will be sorry if removed but the video of 00SoldierofFortune00 looks real annoying.


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Old 03-17-2010, 03:43 AM   #16
SGT.Ice

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Default Re: New base for Korrengal

Quote:
Originally Posted by Dev1200 View Post
IMHO, Bases should be moved to reasonably safe distances, and away from enemy players due to the 4kmx4km limit of the map.

The best map for anti-baserape, in my opinion, is kashan. Base rape is impossible unless the jets do it, but it's rare.


I vote map makers should test base-rape capabilities of the mountains right near the base.. or any locations where someone can put area attack on and get an unfair amount of kills.



It's like putting a JDAM on the US/MEC main on kashan desert. If all the respawnable assets are there, thats 4 AA humvees, 2 trucks, 2 jets, 3 tanks, and 3 bradleys

6x4= 24, 2x2=4 2x10=20 3x10=30 3x10=30


108 tickets. Plus however many infantry or other assets I missed. That's roughly 1/6th of all tickets, plus killing all hopes of anti-armor or air.


So as well as korengal, and most other maps, fix the dome of death so baserape is impossible.


I know some servers are "baserape" servers, but it gives an unfair advantage to playing, and when you think about it, is unrealistic. Sure, you could argue that someone could run up a hill, fire an RPG into the main base, and run way, but I'm sure main bases of most every faction has defenders. And because of the 32 player per team limit, taking a quite able 6 man squad is just 6 less people fighting the real fight.
"Baserape" is realistic. Have you not heard about suicide bombs being used in/around the green zone in iraq before? They'll do anything to try and kill someone. whether that be attacking at night or hitting a base.
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Old 03-17-2010, 04:36 AM   #17
dtacs
Supporting Member
Default Re: New base for Korrengal

Quote:
Originally Posted by SGT.Ice View Post
"Baserape" is realistic. Have you not heard about suicide bombs being used in/around the green zone in iraq before? They'll do anything to try and kill someone. whether that be attacking at night or hitting a base.
There is a difference between playability and realism.

Not all Insurgents in Iraq would have 18 wheelers with 2000lb bombs on the back, or access to AK-74's, Skorpions, the list goes on.

There is a side of realism that just gets silly when you try to play it.

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Old 03-17-2010, 05:20 AM   #18
[R-COM]HangMan
NZDF Faction Lead

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Default Re: New base for Korrengal

Current Korengal is a master piece imo. It is the only current map where you are guaranteed a good fire fight. As US Army if you have a weak team then you get pinned in the base and have to fight all game, sure you loose, but its actually a lot of fun defending that lump of rock If you have a super leet team then you get intense fire fights at the caches like you did before. So really its a win win situation, as long as you think about the enjoyment factor of the gameplay as opposed to being solely focused on Winning.

Personally i'd prefer to loose and play a defence game on Korengal than go cache hunting! Defence of the main is a lot of fun.


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Old 03-17-2010, 05:27 AM   #19
alberto_di_gio

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Default Re: New base for Korrengal

Quote:
Originally Posted by [R-COM]HangMan View Post

Personally i'd prefer to loose and play a defence game on Korengal than go cache hunting! Defence of the main is a lot of fun.
And I love defending caches


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Old 03-17-2010, 06:15 AM   #20
Bellator
Default Re: New base for Korrengal

Let the talibunnies attack the main, that's good if you have a good squad defending main, because then you can accumilate kills, get intel and distract the talis while other squads take out the caches (which the talis are too complacent to defend all too frequently).
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