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Old 03-11-2010, 02:20 PM   #11
snooggums
Default Re: Unarmed kit has rocks

Quote:
Originally Posted by [R-CON]ReadMenace View Post
The insurgents unarmed kit allows players who spawned with an armed kit to ditch their weapon -- after 1:30min they are 'civilians.'

-REad
Can we make it five after dropping so they can't just leave a kit on the ground, go 'civi' for a bit and them pick it back up if they didn't get shot and penalize the other team, or drop the kit to cause a penalty for a log bleed out?

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Old 03-11-2010, 03:05 PM   #12
[R-MOD]Spec
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Default Re: Unarmed kit has rocks

Conventional army unarmed kits should not have rocks or anything that can be used in an offensive way. Totally defeats the point of the kit. It has two uses: For swapping kits obviously, and for the odd chance that someone will roleplay for a moment and not shoot you on sight. That chance will only decrease if you can actually hurt him even though you are 'unarmed'.


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Old 03-11-2010, 04:45 PM   #13
Arnoldio

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Default Re: Unarmed kit has rocks

I'd use it for decoy...

You cannot hurt people much with it anyway...


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