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Old 03-11-2010, 10:24 AM   #1
iAllex
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Default 2 in 1 prone suggestion.

Two suggestions that I have regarding prone:

1. Moving in prone can be pretty "dull" sometimes, if you know what I mean. I was thinking of adding the "moving camera" effect when sprinting, (or something similar) while in prone and moving.
2. Can prone be blocked?. If I have a wall to my right, I am in prone possition and I try to move left, can the wall block my movement?. Or if I have an wall in my back, can I be restricted from proning as I do not have enough space?.

And one itsy bitsy crouch suggestion:
I would like for my char to stay in chrouched possition even if I release chrouch button(default: c) from my keyborad, and go back in stading possition when I press chrouch button(default: c) again. This may somewhat healp with players that are bobbing up and down behinde a fence, hill, etc.


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Old 03-11-2010, 10:29 AM   #2
Skull
Default Re: 2 in 1 prone suggestion.

im sure the 2nd suggestions is hardcoded

im not sure about the other idea, but i like it the way it is
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Old 03-11-2010, 10:37 AM   #3
Rudd
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Default Re: 2 in 1 prone suggestion.

Toggle crouch has been suggested soooo many times, can't really be done

Headbob is quite hard to implement as many people get motion sickness, which is why games that feature it tend to have an option to disable it.


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Old 03-11-2010, 11:10 AM   #4
Celestial1
Default Re: 2 in 1 prone suggestion.

Quote:
toggle crouch[...]can't really be done
It can too, Rudd.
(With an external, completely legal-by-PB script. Which I have. If you want. PM me.)



Also, we already have bob for sprinting and weapon actions, as long as the prone one isn't TITANIC SWAYING, it could be alright. Though it might not be possible, depending on whether prone-specific first person animations can be done (since you always crawl around the same way you'd walk, in first person).
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Old 03-11-2010, 11:15 AM   #5
snooggums
Default Re: 2 in 1 prone suggestion.

Quote:
Originally Posted by Celestial1 View Post
It can too, Rudd.
(With an external, completely legal-by-PB script. Which I have. If you want. PM me.)
I think Rudd means within the BF2 engine

My
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Old 03-11-2010, 11:20 AM   #6
Celestial1
Default Re: 2 in 1 prone suggestion.

Quote:
Originally Posted by snooggums View Post
I think Rudd means within the BF2 engine
Yeah, I'm just busting chops. But that doesn't mean it doesn't solve the problem.
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Old 03-11-2010, 11:53 AM   #7
iAllex
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Default Re: 2 in 1 prone suggestion.

Quote:
Originally Posted by Celestial1 View Post

Also, we already have bob for sprinting and weapon actions, as long as the prone one isn't TITANIC SWAYING, it could be alright.
Of course, the sway effect should not be to "intense".


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Old 03-11-2010, 01:16 PM   #8
Startrekern
Banned
PR Server License Administrator
Default Re: 2 in 1 prone suggestion.

Celestial, is it possible to package your script with PR and have it run when PR starts and end when PR stops?

That might do it..
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Old 03-11-2010, 01:21 PM   #9
Arnoldio

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Default Re: 2 in 1 prone suggestion.

THe crawlinh sway should be slower, but same as the running one...


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Old 03-11-2010, 03:50 PM   #10
Dev1200

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Default Re: 2 in 1 prone suggestion.

Headbob should be realistic. Attach a head-cam to someone as they do a mock crawl-around, crouch around, and run around. Then we do it like that


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