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#1 |
![]() Join Date: Nov 2009
Location: Piatra Neamt
Posts: 153
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Two suggestions that I have regarding prone:
1. Moving in prone can be pretty "dull" sometimes, if you know what I mean. I was thinking of adding the "moving camera" effect when sprinting, (or something similar) while in prone and moving. 2. Can prone be blocked?. If I have a wall to my right, I am in prone possition and I try to move left, can the wall block my movement?. Or if I have an wall in my back, can I be restricted from proning as I do not have enough space?. And one itsy bitsy crouch suggestion: I would like for my char to stay in chrouched possition even if I release chrouch button(default: c) from my keyborad, and go back in stading possition when I press chrouch button(default: c) again. This may somewhat healp with players that are bobbing up and down behinde a fence, hill, etc. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I am Alex |
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#2 |
![]() Join Date: Feb 2010
Location: Graz
Posts: 265
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im sure the 2nd suggestions is hardcoded
im not sure about the other idea, but i like it the way it is |
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#3 |
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Retired PR Developer
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Toggle crouch has been suggested soooo many times, can't really be done
Headbob is quite hard to implement as many people get motion sickness, which is why games that feature it tend to have an option to disable it. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#4 | |
![]() Join Date: Aug 2007
Posts: 1,061
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Quote:
(With an external, completely legal-by-PB script. Which I have. If you want. PM me.) Also, we already have bob for sprinting and weapon actions, as long as the prone one isn't TITANIC SWAYING, it could be alright. Though it might not be possible, depending on whether prone-specific first person animations can be done (since you always crawl around the same way you'd walk, in first person). | |
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#5 |
![]() Join Date: Jan 2008
Posts: 1,099
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My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AnimalMother's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#6 |
![]() Join Date: Aug 2007
Posts: 1,061
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#7 |
![]() Join Date: Nov 2009
Location: Piatra Neamt
Posts: 153
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I am Alex |
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#8 |
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Banned
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Celestial, is it possible to package your script with PR and have it run when PR starts and end when PR stops?
That might do it.. |
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#9 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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THe crawlinh sway should be slower, but same as the running one...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#10 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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Headbob should be realistic. Attach a head-cam to someone as they do a mock crawl-around, crouch around, and run around. Then we do it like that
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| prone, suggestion |
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