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#1 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,689
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1. One great gamemode that will improve teamwork would be something like Atack and defend but not exactly.
One team has to defend a house or a small fortress have teh place fortified with lots of windows and exits, maybe some underground tunnels. The defending house has a small central room for a comander that a comander sits in and does stuff. The other team must come up with a way of infiltrating the house and maybe killing everyone? or stealing/blowing up something or kill VIP(embassy)? maybe have it like AA3 game mode 2. a mode where everyone has 1 life and they are in a small map? 3. a game mode that is kind of like VP in COH. VP gamemode wil create bigger battles since there will be 1(or more) control points everyone will be there creating a big battle Maybe like King of the Hill and the teams have to secure a downed plane with super secret info on ninjabear kit. |
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#2 |
![]() Join Date: Apr 2007
Posts: 1,855
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all suggested before mate
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Ingame name: A.Behr
Xfire: arjan1994 |
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#3 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,689
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#4 |
![]() Join Date: Mar 2008
Posts: 2,070
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Well the 3rd idea is actually interesting...a game mode in which you wont lose tickets by death but by ticket bleed for not holding the "VP" (Victory Point for those who dont know)
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#5 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,689
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#6 |
![]() Join Date: Nov 2009
Posts: 258
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1st one sounds like Battlefield Bad Company 2 :P which I heard was a success
I actually like these ideas! |
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#7 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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That VIP game mode sounds like the PMC
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#8 |
![]() Join Date: Aug 2008
Posts: 684
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#9 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,689
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I like the first one since the battle will be more concentrated and bigger same applies to VP
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#10 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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number 2. wouldn't be realistic (or good gameplay) , PR represents large scale battles that are more than 32v32. hence spawning + tickets = larger forces.
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