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#11 |
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1. Might be cool whit maby some crash site or some other high value building but it has been suggested before
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#12 | |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,689
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but anyway what about something like hide and seek? where one team has to find a VIP who is defended by his teammates. the atacking team has more firepower(vehicles?) while the defending team lacks firepower and is waiting for an extraction before being overrun? or maybe the whole team is trying to survive? | |
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#13 |
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Like No. 1 alot but i can see arty stikes too often
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#14 |
![]() Join Date: Dec 2008
Location: brisbane
Posts: 710
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frankly i would love to have a mode similar to insurgency but make it a two way game mode where both sides are defending a strategic site (cashes) one at a time as well as trying to destroy the other teams site. each team does not know where the other site is until you get enough tickets under your belt, so its a race to find the enemy ASAP. some thing like that would make for a faster more intense game play that we could use on the older smaller maps so we don't have to create so much new content. i guess its similar to your suggestions rushn, but just my take on it.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. <22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures |
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#15 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,689
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what do you mean too often artillery is very slow to reload and maybe you can remove it from this game mode and get something else like drop able vehicles? or small artillery
I like anglos idea too it is like attack and defend |
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#16 |
![]() Join Date: Apr 2009
Location: Mold
Posts: 20
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the first one sounds good, even if it is like BFBC2 it sounds awsome
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#17 | |
![]() Join Date: Mar 2009
Posts: 329
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#18 |
![]() Join Date: Jan 2009
Location: Alberta
Posts: 171
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I like the idea about a VIP person or something in AA2 (America's Army 2) VIP escort was my favorite gamemode. In PR something like that could possibly work by having insurgents or something wanting to capture/kill a VIP while the US/BLUFOR is trying to rescue that person. Maybe that person starts in a random place in a map and the BLUFOR learn intelligence of a location more near the VIP overtime, same with insurgents.
Just something to think about of course it would be completly ruined by 3rd party chat programs like xfire/teamspeak/vent because the VIP could tell the BLUFOR or insurgents where they are and auto-win the game. |
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In Game Name - Gr1mSoldier
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#19 |
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Support Technician
![]() Join Date: Dec 2009
Location: In your computer stealing your megahertz
Posts: 1,689
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well maybe have it like in AA3 where VIP starts in the middle of the map and opfor and blufor are on the oposite sides and the VIP must get to a extraction site before being captured or shot
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