project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 03-13-2010, 09:47 PM   #21
Hunt3r
Default Re: Helicopter Teamplay in PR?

Quote:
Originally Posted by Ls4SpeedPilot View Post
yes but what if that system would be improved by lazing helicopters ?
would be more realistically in my opinion - sorry for my bad english
I interpreted that as the scout choppers lazing. Quite simply put, the Littlebird helicopter in Project Reality can laze, but it has poor accuracy, and the laze very quickly disappears after it lands on the target.

Developers should increase the lifetime of the lase and the accuracy of them somehow in order for your idea to be a good one.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Hunt3r is offline
Old 03-13-2010, 09:56 PM   #22
Hitman.2.5
Default Re: Helicopter Teamplay in PR?

Quote:
Originally Posted by Ls4SpeedPilot View Post
I think you didnt understand me ...maybe my fault... but what I want to suggest is a TADS mode for scouting helicopters instead of GLTD owned by the most of the ground soldiers..

sorry but on which map can I find the Kiowa scout?
The scout choppers IRL iirc dont have a TADS but they do have a FLIR (forward looking Infra - Red) which is in the game even the merlin had a form of FLIR with out the IR effect

Derpist
Hitman.2.5 is offline
Old 03-13-2010, 10:05 PM   #23
Hunt3r
Default Re: Helicopter Teamplay in PR?

It's not FLIR if there's no IR.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Hunt3r is offline
Old 03-13-2010, 10:17 PM   #24
Qaiex

Qaiex's Avatar
Default Re: Helicopter Teamplay in PR?

Why is it that a laze needs constant visual to stay? This is 2010, surely you can point at a place with a laser marker and the computer sends the information back to base and creates a GPS coordinate for the marker that is permanent until you remove it.

You can send a rocket to the far reaches of the solar system but you still have to have the camera pointed at your target to hit it.
Epic fail.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Qaiex is online now
Old 03-13-2010, 10:41 PM   #25
badmojo420
Supporting Member
Default Re: Helicopter Teamplay in PR?

Quote:
Originally Posted by qaiex View Post
Why is it that a laze needs constant visual to stay? This is 2010, surely you can point at a place with a laser marker and the computer sends the information back to base and creates a GPS coordinate for the marker that is permanent until you remove it.
We already have a system exactly like that. SL sits shotgun in the LB and sets attack markers on anything that needs to be attacked. Then the Apache comes in behind and lights it up. You can even go one further and tell the commander to place an enemy marker on your attack mark.

But, 90% of the time this type of teamwork doesn't happen. It's even rare to see a spotter riding in the LB with guns and rockets, let alone a lightly armed scout chopper.
badmojo420 is offline
Old 03-14-2010, 01:23 AM   #26
Hunt3r
Default Re: Helicopter Teamplay in PR?

The reason why I avoid trying to lase with any scout chopper or light attack helicopter is because lasing is so UNBELIEVABLY hard to do, and make it stay.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Hunt3r is offline
Old 03-14-2010, 03:33 AM   #27
McBumLuv

McBumLuv's Avatar
Default Re: Helicopter Teamplay in PR?

The reason lasing in scout helicopters is unused is because of the points hunter mentionned and the very low rotation angle. On top of that, nap-of-the-earth tactics are discouraged due to low view distance.

What would need to change before scout helis could ever be useful in this cooperative manner is the following:

1. Un-guide the sticky lazerbox. It's hard enough to hit a target in the first place, but without stabilization or distance perception of the box, the laze never ends up hitting the target due to alterations during flight. Even stationary targets are impossible to hit.
2. Increase View Distance marginally to about 1500 at the very least, 2000 for better performance.
3. Increase copilots rotation angle, it's scarily cramped to a minimum atm.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline
Old 03-14-2010, 07:25 AM   #28
hiberNative

hiberNative's Avatar
Default Re: Helicopter Teamplay in PR?

gonna get flamed, but:

i'd want the removal of all anti air missiles in insurgency mode, and the removal of AA at firebases and instead add extra hand-held AAs to the team in non insurgency modes.

it's just annoying to fly around a small, low draw distance map with lots of AA and HAT, especially in a gunship. i don't think helicopters irl are this targeted by surface-to-air.

----
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

----"You are now the AK Jesus" / Expendable Grunt
hiberNative is offline
Old 03-14-2010, 09:18 AM   #29
Qaiex

Qaiex's Avatar
Default Re: Helicopter Teamplay in PR?

Agree with hibernative, IRL helicopters don't get shot down anywhere close to as much as they do in PR.
The attack helicopter should be feared.
Now you see it and just go "someone get in the AA and kill it" and some other guy goes *bwosh* "done." and you move on like nothing happened.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Qaiex is online now
Old 03-14-2010, 02:35 PM   #30
Sniper77shot

Sniper77shot's Avatar
Default Re: Helicopter Teamplay in PR?

Intresting to note this, but they also use this with the cobra and little bird.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Sniper77shot is offline
Closed Thread


Tags
helicopter, interhelicopter, teamplay
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:18 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.