|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() |
PR's fire support system needs to be refurbished in order to instill much needed realism into the process and execution of it.
Fire support is the use of indirect fires (mortars, artillery, CCA, CAS, JDAMS). There are two main parts: requesting and approving fire support and the delivery of these assets. The GLTD system is unrealistic in today's military (my perspective is from current service with a U.S. Army light infantry company). Squad leaders do not carry these and why their in-game is questionable. Most calls for support will be with a grid coordinate. How this would relate to in-game is by requesting for it by placing a map marker wherever you wanted support. The only use for the GLTD is for lasing targets. But the GLTD isn't even carried by 99.99% of soldiers. We use, at most, an LLDR which is a 50 pound system that is usually set up in defensive positions. SOLUTION: Make a new limited kit, the forward observer. 2 max per team with M4, GLTD, and radio. Commanders and SL's lose their GLTD (they have binos! why do riflemen even have these?!). LLDR/equivalent is made a deployable asset for forward outposts. Delivery of Fires The problem here is that calls for support are limited to field of view. Make it so you place a request anywhere on the map and that's where you get fires. Afraid of back flags/ bases getting mortared? IT HAPPENS ALL THE TIME!! that's realism. Second, assets are waaayyy too rare on the battlefield. Every single firefight I was in had mortars or artillery called in. SOLUTION: SL's and forward observer kit can call for mortars/artillery/JDAM anywhere on the map by right clicking a request. Mortars are weakened to a 35meter kill zone for each round with 4 or 6 rounds fired. Available every 10 minutes. Artillery is given a 50meter kill zone with 8 rounds. Available every 20 minutes. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#2 |
![]() Join Date: Sep 2008
Posts: 267
|
Though I Dont and can't speak for the devs, I think I can explain this.
Pr is a very careful balance between realism and teamplay. Though some things are not the most realistic they are nessicary to adapt and compinsate for the limitations of the engine. As for adding a forward observer kit i feel it would pull soldiers out of the fight unneededly given that there are so few already. |
|
|
|
|
|
#3 | |
![]() Join Date: Aug 2009
Posts: 533
|
Quote:
most likely never going to happen. I know, it bugs me too | |
|
----------------------------------------
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This was your thread To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is your thread now ---------------------------------------- Celestial1: I shall call you "S:/" or "S drive". |
||
|
|
|
|
|
#4 |
![]() Join Date: Apr 2009
Posts: 1,417
|
Yes area attacks are relatively limited, but it's for balance reasons. Remember BF2 arty?
CAS is like that because it increases teamwork and makes sure that the A-10s don't go running off on their own. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#5 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
|
I think this would be nice
But I doubt it lll be added, due to what others have said |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#6 |
![]() Join Date: Apr 2009
Posts: 1,417
|
Also the A-10s and Apaches and whatnot won't get their lases, and that means they'll have to use laser guided.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#7 |
![]() Join Date: Apr 2008
Location: California
Posts: 188
|
Why not just use the new system for calling out targets on the map with the squad leads "radio"? Could that be adapted for fire support as well? That would help get rid of the apparently very rare GLTDs and allow you to call fire support where you want it behind cover and all.
|
|
Colonelcool: I'd gladly pony up some tax dollars to send a JDAM over there just to kill that rooster.
OkitaMakoto: Talking squad level tactics in bed is actually a little known aphrodisiac. Jigsaw: saying "lock please" accomplishes just about the square root of fuck all |
|
|
|
|
|
|
#8 |
![]() Join Date: Mar 2010
Location: Bad Honnef
Posts: 34
|
don't know what to say ...
suggestion sounds good but how would change the gameplay |
Watch this for the ultimate flight experience !! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Are you without success ? Call an airstrike ! |
|
|
|
|
|
|
#9 |
![]() Join Date: Jan 2008
Posts: 82
|
I like the idea in post 7. It would take out the unrealistically overabundant GLTDs, but still let SLs mark for CAS. It would also add a slight variation to fire support, because even with GPS guided munitions, pickle-barrel accuracy everytime is not gonna happen.
So how would it work though? Would it drop a marker essentially identical in form to the current laze marker, or something else? Another possibilty would have the SL radio drop a marker, but maybe with a random placement within, say, a 5-15m radius. The markers dropped by GLTDs would have no deviation in their placement. As for kits, a seperate observer kit shouldn't be needed. Just remove the GLTD from the SL kit. Rename the "sniper" to "sniper/observer", and tada! The job is in the name. |
|
|
|
|
|
#10 |
![]() |
I would like to see Riflemen (and everyone else) without a bino, only the SL. The guys without a bino could use a salute hand
|
|
In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| fire, sad, state, support |
| Thread Tools | |
| Display Modes | |
|
|