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#11 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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Forward observer = already suggested.
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#12 | |
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Forum Moderator & Tester
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...mongol... | |
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#13 | ||
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In terms of gameplay, it would allow for mortars/arty to be fired on an area you can't see. Also, the attacks would be more frequent. The lack of fire support in game is probably the most unrealistic part of Project Reality. The other side wouldn't have binos either. Also, this would push in firefight engagements, which typically are at ~150meters, not this 500meter sniping currently in game. | ||
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#14 |
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Retired PR Developer
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the changes to area attack in .9 were fantastic, but they can ofc go forward, smaller more common attacks would be good
especially for teh INS and Tali teams, since they operate on shoot and scoot tactics rather than static mortar batteries irl. The perfect system imo is one wher you get to choose of Mortars - 3 rounds per 30seconds or so, lasting 120 seconds, recharges in 15mins Artillery, 6 Rounds per 15seconds or so, lasting 60 seconds, recharges in 30mins JDAM, boom, recharges in 45 mins so you'd use mortars for suppression, Artillery to destroy targets in the open, JDAM to destroy entrenched targets and vehicles to avoid spam, you'd use one, then none can be used for the specific recharge time of the asset. So if I dropped a JDAM, it would be 45 minutes before I could use mortars/arty/jdam, rather than using the JDAM then being able to use mortars 15mins later. Regarding the GLTD, I understand where you're coming from, it might be a good idea to create a new officer class. The 2 spawn officer kits would be Binoc equipped, but the requested officer kit would have a GLTD, only problem is that players might start abusing this and filling their squads with officer kits. Though I did see a very cool video of a proof of concept for deployable tows using the mine drop and pickup code, maybe that could be applied to the heavier versions of laser designation, however it was a WIP, so might not be doable. however people are right that officers have a good marker system now, maybe snipers should be the only ones with laser designators for gameplay reasons. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#15 | |
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#16 |
![]() Join Date: Dec 2008
Location: Folsom, CA
Posts: 217
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this would be a great addition, but like someone else stated im not sure the Devs will agree.
But then again, you never know |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The M15A3, weapon of the future Semper Fi |
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#17 |
![]() Join Date: Apr 2009
Posts: 1,417
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If we're going to have binocs instead of the GLTD we'll need to add the crosshairs back to them.
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#18 |
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The only people who should be carrying around binos is maybe the commander. The only person carrying a GLTD/VIPER/VECTOR 21 should be a forward observer.
The Devs should be for this, it's a reality mod |
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#19 | |
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Retired PR Developer
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surely the officer class should still get binocs at least, remember we only have 32 players per team and we're trying to give teh impression of a larger force. I'd certainly LOVE to see less binocs on the battlefield, e.g. scope rifleman really doesn't need them (always annoys me when I gotta say to my squad "get ur guns out, we haven't got a clue whats over this hill, the only guy who needs to be getting binos out is me" Possibly opening up more possibilities for equipment. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#20 | |
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Banned
![]() Join Date: Feb 2010
Location: Indianapolis, In
Posts: 115
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per most US military action, responsibility for requesting of the fire support group is going to depend on which Branch (army,usmc,navy,usaf), i.e. if an engaged Army unit requires close air support provided by USAF aircraft then an embedded USAF CCT (usually 2 men) will coordinate the munition delivery, and an Army 13 foxtrot will direct arty. Here's what I'm thinking - 2 new limited kits only available to squad leader's request, 1.CCT/ kit equipped with GLTD (this would be Air coordinator) 2. Fire Support Specialist kit whose ability would be construction of LLDR, en lieu of a GLTD this kit would carry a GPS grid plotter. The LLDR would have the ability to direct munitions(extremely limited rounds) like M982 Excalibur, M712 Copperhead, or M395 Precision Guided Mortar Munition. The LLDR would be allowed to paint a target for air delivered fire support munition, but would have to be approved by SL w/ CCT kit or by UAV operator/commander. The GPS plotter would be used to send grid coordinates for conventional arty/mortars but only for line of sight targets, request for fire missions beyond line of sight would have to be sent from a LLDR bunker. -Current Officer kits would lose the GLTD, in it's place would be GPS plotter or rifle mounted non optic laser designator, but preferably both. Regular officers would be able to send fire missions request to appropriate coordinator, laser designator would only provide target acquisition for aircraft pilots/RIO gunner. I guess the sniper could keep GLTD | |
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Last edited by hartbilt; 03-14-2010 at 08:26 AM..
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| fire, sad, state, support |
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