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#11 | |
![]() Join Date: Feb 2007
Location: 31th century
Posts: 370
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Quote:
The more bags/crates you touch the faster you rearm. Try rearming an H-AT at one crate, takes some time to get a new rocket. Now if you do that on three piled up ammo bags it will rearm almost instantaneously. More ammo sources means not only more ammo but a faster reload time. Referring to the way BF2 handles this stuff. In real life you don’t magically rearm faster even if you had a silo full of ammo. This can also be exploited and limiting to one bag obviously prevents this. If you drop one crate then some ammo riflemen deploy and rearm bags on the crate you got one quick rearm station! | |
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#12 |
![]() Join Date: Aug 2007
Posts: 1,061
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#13 |
![]() Join Date: May 2008
Location: On the Web
Posts: 213
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If you drop the ammo capacity of the bag to 103, that means that if you try to rearm a specialist who has used his dressing and one single shotgun shell, the bag will disappear and he will get nothing. This system would only work when you had an additional ammo supply to be able to multiply your bags, without that the ammo bag would just be a waste of a slot.
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#14 | |||
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2- I wrote in my OP that i think speeding up your reload wouldn't be that unrealistic because you've spent the time to lay out your ammo for easier access. But, that's debatable. Quote:
Also, from my personal experience I've found that ammobags are rarely used to resupply a field dressing. Mostly they're used to provide additional epipens to a medic, some extra mags to soldiers running low. Or the most common use, another single shot weapon to a HAT, LAT or AA. If you understand how the system works and how much ammo is given, there should be little issue with people not getting resupplied. | |||
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#15 |
![]() Join Date: Mar 2007
Posts: 584
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#16 | ||
![]() Join Date: Feb 2007
Location: 31th century
Posts: 370
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Firstly; if you want some real resupply effect from crates then you need to put down at least three crates at the same spot. Much easier said than done, who wants to do it anyway, both wasteful and dangerous. Secondly; Insurgent ammo crates don’t last that long and need to be transported. On top of that insurgents don’t get to many ammo trucks on maps, usually one active per map. And you need to keep it alive from tanks and APCs. Quote:
In short, this suggestion brings us closer back to vanilla arcade spam, so no thanks you as I don’t find it debatable that you can acquire new H-ATs in seconds. Yes the BF2 system is flawed, but your suggestion only makes it worse. | ||
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#17 |
![]() Join Date: May 2008
Location: On the Web
Posts: 213
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Bubba, I understood that part, I was just saying that lowering the value of the ammo bag to avoid the exploit would make the ammo bag useless in the field. If a squad member fires off a sinlge clip of any weapon, or even one shotgun shell, he will be unable to reload any one shot item as the ammo bag would dissapear before anything reloaded.
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#18 |
![]() Join Date: Mar 2007
Posts: 584
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@Boris.T.Spider
That not true if you only shot a few magazines of rifle ammo. That only happen if you already used some more valuable things like grenades, rockets, dressings, etc. Ammo Bag: |||||||||||||||||||| Example 1: You get nothing 1 Rocket |||||||||||||||||||| 1 Field Dressing |||||||||||||||||||| Example 2: You get 1 Rifle Magazin 1 Rocket |||||||||||||||||||| 1 Smoke Grenade |||||||||| 1 Rifle Magazin || What I wanted to say is, that the rifleman could just drop 2 or 3 bags at once to avoid this kind of situations. |
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Last edited by l|Bubba|l; 03-10-2010 at 07:08 PM..
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#19 |
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yep i like
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ^ How it all started ^ Definition of Damare: "be quiet", often translates as "shut up!" or "silence!". To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#20 | |||
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So, saying you dislike the first part of my suggestion, because of an issue with the second part, is rather pointless. Even if we keep the 1 bag per solider, I would still like to see the bags get the proper amount of ammo, even if it means losing almost half the ammo in a bag. Quote:
Edit: I did some more testing. Ammo bags replenish at a speed of 10. Supply crates at a speed of 4. If we were to reduce the speed on the ammo bag to 4, and limit players to 5 bags, having 5 bags together would only give around 100 more ammo points and be the same speed as 2 of the current ammo bags. You could still reload a patch or missile in around 5seconds with 5 bags, but you have a 35second reload time when you only have 1 bag. Which is the same as a single supply crate. | |||
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Last edited by badmojo420; 03-11-2010 at 04:21 AM..
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| ammo, bags, unlimit |
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