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Old 03-10-2010, 09:31 AM   #11
Killer-Ape

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Default Re: Unlimit the ammo bags

Quote:
Originally Posted by Gossy*AUS* View Post
I don't see any potential gameplay flaws coming of this, and it seems like something that could be implemented with relatively little pain.
I see one issue.

The more bags/crates you touch the faster you rearm. Try rearming an H-AT at one crate, takes some time to get a new rocket. Now if you do that on three piled up ammo bags it will rearm almost instantaneously. More ammo sources means not only more ammo but a faster reload time. Referring to the way BF2 handles this stuff. In real life you don’t magically rearm faster even if you had a silo full of ammo. This can also be exploited and limiting to one bag obviously prevents this.

If you drop one crate then some ammo riflemen deploy and rearm bags on the crate you got one quick rearm station!
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Old 03-10-2010, 11:54 AM   #12
Celestial1
Default Re: Unlimit the ammo bags

Quote:
Originally Posted by Killer-Ape View Post
The more bags/crates you touch the faster you rearm
Yeah.

If we can fix this, the suggestion would be fine.
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Old 03-10-2010, 12:17 PM   #13
Boris.T.Spider
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Default Re: Unlimit the ammo bags

If you drop the ammo capacity of the bag to 103, that means that if you try to rearm a specialist who has used his dressing and one single shotgun shell, the bag will disappear and he will get nothing. This system would only work when you had an additional ammo supply to be able to multiply your bags, without that the ammo bag would just be a waste of a slot.
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Old 03-10-2010, 04:33 PM   #14
badmojo420
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Default Re: Unlimit the ammo bags

Quote:
Originally Posted by clueless_noob View Post
According to Caboosehatesbabies's excellent ammo system research, one weapon slot cost exactly 100 resupply points.
I'll read the thread, but from my testing having a supply size of 101 would not resupply the ammobag. 103 was the sweet spot.

Quote:
Originally Posted by Killer-Ape View Post
I see one issue.

The more bags/crates you touch the faster you rearm. Try rearming an H-AT at one crate, takes some time to get a new rocket. Now if you do that on three piled up ammo bags it will rearm almost instantaneously. More ammo sources means not only more ammo but a faster reload time. Referring to the way BF2 handles this stuff. In real life you don’t magically rearm faster even if you had a silo full of ammo. This can also be exploited and limiting to one bag obviously prevents this.

If you drop one crate then some ammo riflemen deploy and rearm bags on the crate you got one quick rearm station!
1- This can already be exploited, just not as easily, by using multiple supply crates or ammo boxes. With the new insurgent ammo truck, if you drop the 3 boxes beside each other it cuts the reload time of mines from around 30s to about 5s. So this isn't so much a problem with my suggestion, as it is a problem with the whole system.

2- I wrote in my OP that i think speeding up your reload wouldn't be that unrealistic because you've spent the time to lay out your ammo for easier access. But, that's debatable.

Quote:
Originally Posted by Boris.T.Spider View Post
If you drop the ammo capacity of the bag to 103, that means that if you try to rearm a specialist who has used his dressing and one single shotgun shell, the bag will disappear and he will get nothing. This system would only work when you had an additional ammo supply to be able to multiply your bags, without that the ammo bag would just be a waste of a slot.
What is better? Having a system where ammo bags can be exploited and infinite ammo can be gained? Or having bags with less ammo?

Also, from my personal experience I've found that ammobags are rarely used to resupply a field dressing. Mostly they're used to provide additional epipens to a medic, some extra mags to soldiers running low. Or the most common use, another single shot weapon to a HAT, LAT or AA. If you understand how the system works and how much ammo is given, there should be little issue with people not getting resupplied.
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Old 03-10-2010, 04:34 PM   #15
l|Bubba|l

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Default Re: Unlimit the ammo bags

Quote:
Originally Posted by Boris.T.Spider View Post
This system would only work when you had an additional ammo supply to be able to multiply your bags,
Thats why he suggested that the rifleman should be able to carry and drop multiply ammo bags.
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Old 03-10-2010, 05:25 PM   #16
Killer-Ape

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Default Re: Unlimit the ammo bags

Quote:
Originally Posted by badmojo420 View Post
1- This can already be exploited, just not as easily, by using multiple supply crates or ammo boxes. With the new insurgent ammo truck, if you drop the 3 boxes beside each other it cuts the reload time of mines from around 30s to about 5s. So this isn't so much a problem with my suggestion, as it is a problem with the whole system.

2- I wrote in my OP that i think speeding up your reload wouldn't be that unrealistic because you've spent the time to lay out your ammo for easier access. But, that's debatable.
So you are saying that you want it easier then? Remember anyone can spawn as an ammo rifleman and put down bags, give them the ability to multiply it and you got a whole pile of bags in no time. This is nothing compared to the effort from supply truck crates or the insurgent truck.

Firstly; if you want some real resupply effect from crates then you need to put down at least three crates at the same spot. Much easier said than done, who wants to do it anyway, both wasteful and dangerous.

Secondly; Insurgent ammo crates don’t last that long and need to be transported. On top of that insurgents don’t get to many ammo trucks on maps, usually one active per map. And you need to keep it alive from tanks and APCs.


Quote:
Originally Posted by badmojo420 View Post
What is better? Having a system where ammo bags can be exploited and infinite ammo can be gained? Or having bags with less ammo?
I don’t like it as you will see people instantly rearming patches and other stuff. Much worse than individually rearming your limited bag for some extra grenades as it still takes time do it.

In short, this suggestion brings us closer back to vanilla arcade spam, so no thanks you as I don’t find it debatable that you can acquire new H-ATs in seconds. Yes the BF2 system is flawed, but your suggestion only makes it worse.
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Old 03-10-2010, 06:43 PM   #17
Boris.T.Spider
Supporting Member

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Default Re: Unlimit the ammo bags

Bubba, I understood that part, I was just saying that lowering the value of the ammo bag to avoid the exploit would make the ammo bag useless in the field. If a squad member fires off a sinlge clip of any weapon, or even one shotgun shell, he will be unable to reload any one shot item as the ammo bag would dissapear before anything reloaded.
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Old 03-10-2010, 06:57 PM   #18
l|Bubba|l

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Default Re: Unlimit the ammo bags

@Boris.T.Spider
That not true if you only shot a few magazines of rifle ammo. That only happen if you already used some more valuable things like grenades, rockets, dressings, etc.

Ammo Bag:
||||||||||||||||||||


Example 1: You get nothing
1 Rocket
||||||||||
||||||||||
1 Field Dressing
||||||||||
||||||||||


Example 2: You get 1 Rifle Magazin
1 Rocket
|||||||||
|||||||||||
1 Smoke Grenade
|||||||||
|
1 Rifle Magazin
||


What I wanted to say is, that the rifleman could just drop 2 or 3 bags at once to avoid this kind of situations.
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Last edited by l|Bubba|l; 03-10-2010 at 07:08 PM..
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Old 03-10-2010, 07:09 PM   #19
Redamare

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Default Re: Unlimit the ammo bags

yep i like .... olool i think that ammo bags should ONLY rreeload bullets though -_- or .... i dont know there kind of tricky some times cuz you would want to use it for a bandage too ...


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Old 03-10-2010, 08:42 PM   #20
badmojo420
Supporting Member
Default Re: Unlimit the ammo bags

Quote:
Originally Posted by Killer-Ape View Post
So you are saying that you want it easier then? Remember anyone can spawn as an ammo rifleman and put down bags, give them the ability to multiply it and you got a whole pile of bags in no time. This is nothing compared to the effort from supply truck crates or the insurgent truck.

Firstly; if you want some real resupply effect from crates then you need to put down at least three crates at the same spot. Much easier said than done, who wants to do it anyway, both wasteful and dangerous.

Secondly; Insurgent ammo crates don’t last that long and need to be transported. On top of that insurgents don’t get to many ammo trucks on maps, usually one active per map. And you need to keep it alive from tanks and APCs.
No, I do not want to make it easier to exploit glitches in the BF2 system. I only wish to improve the ammobag system. It sucks that it creates another avenue for people to glitch, but like I've said, the ability is already there. I use it, and other people do as well. You can say it is difficult to do or requires more work, but the fact is that LOTS of people use the 3 crates together as insurgent while placing landmines. And for stuff like defending the main base on old Fallujah I constantly saw piles of supply crates for the very same glitch.

Quote:
I don’t like it as you will see people instantly rearming patches and other stuff. Much worse than individually rearming your limited bag for some extra grenades as it still takes time do it.
My suggestion is in 2 parts, and they don't need to both happen. My first suggestion is to fix this extra ammo nonsense where an ammo bag gives more ammo than it costs to reload. Obviously this is unrealistic since basic physics says you can't get out more than you put in.

So, saying you dislike the first part of my suggestion, because of an issue with the second part, is rather pointless. Even if we keep the 1 bag per solider, I would still like to see the bags get the proper amount of ammo, even if it means losing almost half the ammo in a bag.

Quote:
In short, this suggestion brings us closer back to vanilla arcade spam, so no thanks you as I don’t find it debatable that you can acquire new H-ATs in seconds. Yes the BF2 system is flawed, but your suggestion only makes it worse.
I'll sum it up with this, the bags won't materialize out of thin air like they do in the regular battlefield games. They will require a long reload between bags.(Unless you're reloading off a big pile of supply crates) So, keeping that in mind, a pile of ammo bags will be the result of some hard work. Which is similar to the hard work that a logistics driver would do to bring supplies to the front. Also something to consider is that when you take ammo out of the supply crate, it will eventually run out. So this is not in any way a limitless supply of ammo. And on top of that, once you've converted your supply crate into easy to grab ammobags, the enemy can also rearm off your supply. So piling up large amounts of ammo bags would also be a risky strategy unless you've secured the location and plan on staying. Not to mention, you can't request kits off an ammo bag.

Edit: I did some more testing. Ammo bags replenish at a speed of 10. Supply crates at a speed of 4. If we were to reduce the speed on the ammo bag to 4, and limit players to 5 bags, having 5 bags together would only give around 100 more ammo points and be the same speed as 2 of the current ammo bags.

You could still reload a patch or missile in around 5seconds with 5 bags, but you have a 35second reload time when you only have 1 bag. Which is the same as a single supply crate.
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Last edited by badmojo420; 03-11-2010 at 04:21 AM..
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