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Old 03-09-2010, 03:52 PM   #11
Startrekern
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Default Re: Reregulation of the shooting delay after jumping [suggestion & discussion]

I actually agree with the OP in a way. The jumping animation at the end should at least be lessened in time -- it's irritating when jumping over a little sandbag wall and not being able to prone for 3-4 seconds and then getting shot in the head. Reduce it to two seconds or so -- that still fixes the issue of bunnyhopping and makes it a lot better on people jumping for genuine reasons.
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Old 03-09-2010, 05:53 PM   #12
Ls4SpeedPilot

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Default Re: Reregulation of the shooting delay after jumping [suggestion & discussion]

Quote:
Originally Posted by Startrekern View Post
I actually agree with the OP in a way. The jumping animation at the end should at least be lessened in time -- it's irritating when jumping over a little sandbag wall and not being able to prone for 3-4 seconds and then getting shot in the head. Reduce it to two seconds or so -- that still fixes the issue of bunnyhopping and makes it a lot better on people jumping for genuine reasons.
yes please follow this suggestion plz

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Old 03-09-2010, 07:17 PM   #13
Kingy

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Default Re: Reregulation of the shooting delay after jumping [suggestion & discussion]

There are many things still unrealistic in PR such as the bloody insurgents trying to run me over in their crappy century old cars made from titanium, making them annoyingly hard to kill and charging at me at speeds not so different from a slug. Or perhaps the outstanding BF2 Vannilla physiks engine dictating that i can't step over a 3cm high pavement without jumping.
But bunnyhopping is one thing that isnt usually that bigger problem unless you play skirmish a lot, and I for one would like to keep it that way else were back to BF2 V... which is well politely put. Shit
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Old 03-09-2010, 08:16 PM   #14
Pariel
Default Re: Reregulation of the shooting delay after jumping [suggestion & discussion]

If there's a jumping issue, it's the issue Kingy mentioned: having to jump to get over a few centimeter high curb.

Reassign you jump button if you're having issues. We don't need any more bunny hopping than there is already.
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Old 03-09-2010, 09:45 PM   #15
Wolfguard

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Default Re: Reregulation of the shooting delay after jumping [suggestion & discussion]

"Deadfast", calm down, you're at a 10 when I need you at a 2.

I don't have problems with accidently pressing the space all the time I get a shock. If you had actually taken your time to read what I wrote, you would have read that I only mentioned one occasion of jumping from shock. In fact I very rarely get shocked in PR, and I even more rarely press my spacebar on accident. So don't pull this bullshit about me only suggesting this for my own benefit and because I have a problem with my spacebar. As I said, this has only happened to me very rarely - in fact, I can't even remember if I've ever jumped in-game from a shock before. Who knows, I might have once or twice throughout the nearly 4 years I've played this game.

I find your reading and comprehension skills a bit silly. Sorry, if you perceived that as too offensive.

"GazzThompson",

I know and I hear your concern. Trust me, I'm just as concerned that the developers would take this idea and screw it up to the degree we start seeing bunnyhoppers again (but of course they wouldn't). However, the reason why I suggested that you wouldn't hit anything if you tried the stunt and you were farther away than say 7-10 meter, or even less, what ever works best; is that people would rather stay still or move away than jumping. But if people were to jump accidently, which people tend to do only once if it's on accident, I think it's only reasonable and realistically.

[This is my tweaked suggestion]:

Allow people to jump once and have them able to shoot immediately again when they land. It could just as well have a consequence being a slightly, moderate or severely lowered shooting precision for a second or two. If people should try to jump again consecutively, in trying to bunnyhop, they will then no longer be able to shoot again until after the delay.

I think everybody would win in this situation except for the bunnyhoppers.

And I know this suggestion all in all is a minor detail to something that might occur very seldom to people, but I still find it unacceptably unrealistically that we have to wait 3 seconds before we can shoot again just because we jumped once. Especially with the curbs in the game etc.

"Snooggums".

I agree with you, but if you stood right in front of a terrorist with his weapon in your face and you knew he's going to pull the trigger in a second, and there's nothing you can do about it, I bet you'd at least give it a go and try to throw (jump) yourself away from his weapon. I would ... better try than not.

"Spec_Operator",

I totally agree with you. They should disable jumping and code a climbing feature into the game that would work flawlessly. That's just wish thinking, though - we will have to wait for PR2 for that I guess.

---

P.S: I just edited my first post.

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Last edited by Wolfguard; 03-09-2010 at 10:12 PM..
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Old 03-10-2010, 03:35 AM   #16
Dev1200

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Default Re: Reregulation of the shooting delay after jumping [suggestion & discussion]

I say no.

No matter what ridiculous amount of deviation they put on while your in the air, even if it's the first time, you could still jump around a corner and kill someone like a ninja.

Jumping is unrealistic anyway, only when your jumping over a fence or small wall. It's not done in combat, so they made it impossible to shoot in the air, like it should be.


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Old 03-10-2010, 01:00 PM   #17
Redamare
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Default Re: Reregulation of the shooting delay after jumping [suggestion & discussion]

I agree i HATE that feature ... of anything have the Accuracy DROP ALOT! instead of not being able to shoot ..... it doesnt make any sense lol.. i hate when you HAve to jump over stuff such as a pole or somthing on the ground instead of walking over it likie a normal human being you get Screwed when you need to shoot somthing -_-


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Old 03-10-2010, 01:26 PM   #18
Wolfguard

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Exclamation Re: Reregulation of the shooting delay after jumping [suggestion & discussion]

"Dev1200",

That's why I tweaked the suggestion; to not being able to shoot in the air, but right after you land again the first time you jump. If you keep jumping, you will then no longer be able to shoot, just like it is now.

I really think people should be allowed to climb/jump short fences, curbs and so on (with one jump) without making them selves vulnerable. I know it might be a smaller detail, but there's nothing more unrealistic, illogical and plain annoying being killed, after you walked across the map, came across a curb you decided to jump over; a hostiles suddenly appears and kills you because you couldn't shoot/defend yourself due to the delay.

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