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#11 |
![]() Join Date: Jul 2009
Location: Macedonia but not listed
Posts: 755
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#13 |
![]() Join Date: Oct 2006
Location: Belgrade, Serbia
Posts: 320
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very interesting idea...
it would be awesome if you could: - pick up ammo (kit) - move, and drop somewhere else - resupply - pick it up again and do the same thing again Hm, if I would have to do it, the easiest solution would be: 1. make a kit that on the ground looks like APC ammo box, but when used looks like a guy carrying the big box 2. the kit has 3-5 rifleman ammo boxes that can be dropped this way you can carry around a big box, while being able to drop one ammo box at the time, or drop them all on the same spot. This is not really the thing we're looking for, but it's a really simple solution. EDIT: I think this is too lazy... it can be done way better than what I just typed. But the thing is, it can be done. |
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#14 | |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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Quote:
I'm now uncontrollably laughing. This is definitely what I'll be doing playing as insurgents. I'd love to see this idea, its probably impossible, but maybe have the ability for two players (or one person dragging it) to pick up and move supply crates. Sounds crazy, but would be sweet. | |
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#15 |
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IMO the simpliest system would be unarmed soldiers being able to carry ammo. Maybe an empty ammobag that you need to fill from supply crates or ammo crates and then it can be thrown to a safer place. Actually it's so simple that I started working on it myself. And even with my (read: no) experience it's not really hard at all. I might post a video or something at some point.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Ffuu.
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#16 |
![]() Join Date: May 2008
Location: On the Web
Posts: 213
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Stalker, in what way would that be any different to the ability of the standard rifleman? People do this already.
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#17 |
![]() Join Date: Feb 2009
Location: Canterlot
Posts: 449
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If this turns out not to be possible, perhaps a "Support" kit with Knife, Shovel, (Main rifle), Smoke, 3 ammo bags, Binoculars and patch could do the trick?
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#18 |
![]() Join Date: Jan 2008
Posts: 82
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How about this... The unarmed kit gets another item added: the small ammo crate. This item starts empty and must be filled. It can be filled with one small ammo crate, like from apcs and such, but it uses up the entire crate to fill it. Ammo limit for it is one at a time. Then it may be dropped, just like ammo bags, anywhere. A large crate can fill up maybe, 4 small ammo crates.
This is the best way I can think of to implement this. And should be possible. Only thing which might be a problem is a weapon starting with no ammo. edit: I just realized my brilliant idea is exactly the same as staker's. Should have read the whole thread more carefully. And it's different from a normal rifleman in that a ammo crate gives a lot more ammo than an ammo bag. edit 2: And can it be made so the crate doesn't expire? |
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Last edited by nathanator8811; 03-10-2010 at 12:57 PM..
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#19 |
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Perhaps I misread it somewhere, but as PatrickLA said, it's shouldn't be hard for the DEVs to do it at all! I mean, if you can't make APCs drop kits (which only have an ammo box, that's all, perhaps surrender and salute
Content: 1-Salute 2-Surrender 3-Ammo Box Make sure he has NO SPRINT at all. |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#20 |
![]() Join Date: May 2008
Location: On the Web
Posts: 213
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If you made it a requestable kit you would have to put extra code in to ensure that the kit could only be requested 4 times from the APC before it needs to be reloaded at the FARP and again, you suffer the same problem that the ammo supplier has no control over where and when his ammo is being used.
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| ammo, box, kit |
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