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Old 03-09-2010, 05:59 PM   #11
badmojo420
Supporting Member
Default Re: Make tanks require a commander to operate

Quote:
Originally Posted by [R-CON]DankE_SPB View Post
"hopefully"
with that you have even more possibilities to arguements
Well no matter what they do, there will still be people insisting on barking orders from the gunners seat. People are hardcoded that way. But at least there would be a defined commander position with little to do but observe and direct the tank.
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Old 03-09-2010, 06:00 PM   #12
Solid Knight
Default Re: Make tanks require a commander to operate

Quote:
Originally Posted by =Toasted= View Post
I think he is saying the driver would operate the CROWS as well as driving.
^ This.

We could also merge the driver and gunner position as it would free up people to be used in other roles such as infantry.
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Old 03-09-2010, 06:03 PM   #13
badmojo420
Supporting Member
Default Re: Make tanks require a commander to operate

Okay, but how would we prevent the 1 manned armored 50cal of death?
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Old 03-09-2010, 06:09 PM   #14
Solid Knight
Default Re: Make tanks require a commander to operate

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Originally Posted by badmojo420 View Post
Okay, but how would we prevent the 1 manned armored 50cal of death?
Require a gunner or change the script to disallow shooting.
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Old 03-09-2010, 07:30 PM   #15
Redamare
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Default Re: Make tanks require a commander to operate

if anything just who ever is gunner can operate inside turrets .... i dont like the idea only commander or SL can operate it


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Old 03-09-2010, 11:56 PM   #16
Hunt3r
Default Re: Make tanks require a commander to operate

Can we just have the .50 cal up top be enclosed? Let's just say it's an M1A2 TUSK, and they're using the 50 cal from a CROWs system. Just borrow the Stryker's gunner HUD for now, until you can actually get it done.

It's really annoying to deal with the fact that it's so easy to shoot someone out of the gunner position.


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Old 03-10-2010, 01:38 AM   #17
USMCMIDN
Default Re: Tank 3rd .50 cal position

Quote:
Originally Posted by Kim Jong ill View Post
In urban combat, especially insurgency, the extra gunner is invaluable for watching out for rear threats like bombcars and ambushing RPGers. At the very least I'd like to see TUSK and similar modelled on all tanks applicable in insurgency because it is such a valuable tool to the tanks security and survivability.
The USMC does not use TUSK so Fallujah cannot have it. Also some map modeled after past battles cannot have it because TUSK was made later in the War In Iraq...
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Old 03-10-2010, 02:21 AM   #18
TH3_BL4CK

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Default Re: Make tanks require a commander to operate

Instead of having a commander, gunner turret should be controled by the W,A,S,D keys just the like the Militia/Russian Anti Tank Guns.

Would stop the Apache Sniping + the spin the turret 720 degrees with one mouse movement.



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Old 03-10-2010, 02:22 AM   #19
Startrekern

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Default Re: Make tanks require a commander to operate

Abrams tanks have tank commanders who coordinate with other assets on the battlefield, acquire targets for the gunner, and have all the communications, mapping, electronics systems etc. in there with them. I'm fairly sure the .50 hatch can be opened by the commander and he can stand up and get on it, and that it's not a separate position from the commanders' position.

Tank com's position could have CITV, IR (when/if that's implemented), access to a SL-radio-commrose similar thing, maybe target designation for the gunner (simulated with move markers), and of course CROWS.


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Old 03-10-2010, 09:22 AM   #20
Solid Knight
Default Re: Make tanks require a commander to operate

Merge driver and gunner. It puts more infantry on the field. Players can play the role of the tank rather than the role of the guy in the tank.
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