project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-09-2010, 01:15 PM   #31
Qaiex

Qaiex's Avatar
Default Re: Limited kits disappear as soon as they hit the ground.

Quote:
Originally Posted by Boris.T.Spider View Post
The medic shouldn't be holding back, the medic should be fighting with his squad, not cowering in a hole while everyone dies. What you are doing, by forcing the medic to hide is ensuring the scenario that one guy is left alive to recover the whole squad!! And the first squad leader that tells me to hold back because I have the medic kit is going to be looking for a new squad member.

I'm not saying the medic should hide, but he should never lead the attack, which is something you see a lot of these days.
It's always either the medic or the squad leader who are the front of the spear so to speak, and that's just not how it's supposed to be.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Qaiex is offline Reply With Quote
Old 03-09-2010, 02:02 PM   #32
Boris.T.Spider
Supporting Member

Boris.T.Spider's Avatar
Default Re: Limited kits disappear as soon as they hit the ground.

But what is proposed here is a system that would punish the medic for sticking his head above the parapet, if the medic takes two to the chest, that's it, whole squad needs to pull out and back to the firebase, because of bad luck and random fire no matter how good your squad tactics are, the only thing a medic could logically do is hide, probably 15-20 meters behind the squad.

As far as I can see this is just another, 'snipers aren't powerful enough' because they cant nail 6 guys with one shot thread, but it wouldnt pan out like that, because if this system was ever implimented it would be a tactical no-brainer to just go lone wolf, hide in a bush and mug passing medics, fair enough the rest of the squad would beast you for it, but they have only removed one guy from the fight, you have removed six, with no skill and no tactics required on your part.
Boris.T.Spider is offline Reply With Quote
Old 03-09-2010, 04:20 PM   #33
Qaiex

Qaiex's Avatar
Default Re: Limited kits disappear as soon as they hit the ground.

You're forgetting that the SL can drop a rally.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Qaiex is offline Reply With Quote
Old 03-10-2010, 09:05 AM   #34
Ls4SpeedPilot

Ls4SpeedPilot's Avatar
Default Re: Limited kits disappear as soon as they hit the ground.

im not sure about this suggestion

Watch this for the ultimate flight experience !!

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Are you without success ? Call an airstrike !
\
....__..../
x________\_(O)_/________x
o o O (.) O o o
Ls4SpeedPilot is offline Reply With Quote
Old 03-10-2010, 09:39 AM   #35
Varkbrak

Varkbrak's Avatar
Send a message via MSN to Varkbrak
Default Re: Limited kits disappear as soon as they hit the ground.

At first every one b!tched and moaned for kitts to lay there longer. Now that is done, every one wants to change it again. Come on... Leave it as it is. The dev's are working their fingers to the bone. Give em a break.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Varkbrak is offline Reply With Quote
Old 03-10-2010, 11:52 AM   #36
Qaiex

Qaiex's Avatar
Default Re: Limited kits disappear as soon as they hit the ground.

Quote:
Originally Posted by Varkbrak View Post
At first every one b!tched and moaned for kitts to lay there longer. Now that is done, every one wants to change it again. Come on... Leave it as it is. The dev's are working their fingers to the bone. Give em a break.
No, just the medic kit.
Changing the other ones is stupid.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Qaiex is offline Reply With Quote
Old 03-10-2010, 12:07 PM   #37
Boris.T.Spider
Supporting Member

Boris.T.Spider's Avatar
Default Re: Limited kits disappear as soon as they hit the ground.

OK fair enough Quiex, but there easy to forget about, I haven't really seen any use for them since 0.9 came out, other than for the purpose of getting a late joiner somewhere to spawn. Even so, the massive inconvenience this would cause to the squad is not balanced against the effort needed to achieve it, first time you get shot, there is a chance you might be able to rejoin the squad using the squads only rally point, or, if an enemy soldier is hiding nearby, the squads rally is squandered and you have to walk, second time, regardless, you are walking or the squad is withdrawing. You think its hard getting medics in squads now, you make it so that they are the only class that are killed outright first time they are shot and nobody will play as them.
Boris.T.Spider is offline Reply With Quote
Old 03-10-2010, 12:48 PM   #38
00SoldierofFortune00

00SoldierofFortune00's Avatar
Default Re: Limited kits disappear as soon as they hit the ground.

HAT should definately disapear or at least be able to only be picked up by the same military. A Javelin or heavy AT weapon requires special training in order to use and the average troop wouldn't know how to use it. Same with sniper too IMO because you would have to range the weapon and that requires you to actually know how to use it and the scope.


Insurgents SHOULD NOT be using HATs and snipers because its just unrealistic. The sniper part maybe realistic to an extent, but most snipers if any are captured anyways.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
00SoldierofFortune00 is offline Reply With Quote
Old 03-11-2010, 08:57 AM   #39
Boris.T.Spider
Supporting Member

Boris.T.Spider's Avatar
Default Re: Limited kits disappear as soon as they hit the ground.

Soldier, that system though would have to work both ways though, so you 'could' say it is realistic that an insurgent wouldn't be able to use BLUFOR technology because it is beyond their comprehension, it would also have to be the case that, for example, a British soldier would be unable to understand how to operate a scoped Lee-Enfield or an RPG7.
Boris.T.Spider is offline
Last edited by Boris.T.Spider; 03-11-2010 at 10:00 AM..
Reply With Quote
Old 03-11-2010, 09:09 AM   #40
alberto_di_gio

alberto_di_gio's Avatar
Default Re: Limited kits disappear as soon as they hit the ground.

Quote:
Originally Posted by 00SoldierofFortune00 View Post
,
Insurgents SHOULD NOT be using HATs and snipers because its just unrealistic. The sniper part maybe realistic to an extent, but most snipers if any are captured anyways.
do you think all insurgents have their own weapon factory?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
alberto_di_gio is offline Reply With Quote
Reply


Tags
disappear, ground, hit, kits, limited
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:39 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.