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Old 03-09-2010, 10:50 AM   #21
XxxGrANdmA

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Default Re: Limited kits disappear as soon as they hit the ground.

I'm just saying not every soldier is going to know how to do adv medical procedures. That's why we have a medic, not everyone has the ability to do cpr and treat a bad wound that could lead to death if not patched up right away. Yeah ull be able to figure out how to use weapons you may not familiar with but ur not going to pick up a medic bag and insatntly be able to do all the stuff a trained medic would be able to do. I'm sticking to my suggestion with the medic but other kits can stay on the ground for five mins along with the rest of the unlimited kits
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Old 03-09-2010, 10:54 AM   #22
l|Bubba|l

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Default Re: Limited kits disappear as soon as they hit the ground.

Do you guys really want to destroy the last link that saves the squad cohesion in sake of pseudo realism? One random bullet or accident and your squad is divided for the next 15 minutes or completely breaks apart?

Not even the best medic on earth could bring you back to a fighting condition. So, why shouldn't everyone be able to provide first aid? Medics don't have super powers.
It's just a gameplay decision.
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Old 03-09-2010, 10:59 AM   #23
XxxGrANdmA

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Default Re: Limited kits disappear as soon as they hit the ground.

Quote:
Originally Posted by alberto_di_gio View Post
I personally disagree too.

*First of all unrealistic.
*What will happen when I want to swap kits with a team member?
*What will happen I wanted to take a temporary kit for a certain issue. (i.e I'm a sniper lets say. I found a destroyed FOB with supplies near and want to dig it. Because sniper kit has no shovel I'll need a temporary kit - which happened exactly last knight in Iron Ridge)
*What happens if you are revived from injury?
I don't understand how it's unrealistic considering not everyone is a doctor. If ur a medic and you go down, then your problby not going to get reived cause you WERE the medic and ur the only one trained to treat a critical wound. If another medic comes by and gets you up, ull still have you ur kit if you spawned with it. You can still have ur sniper kit or whatever if they just make the medic kit disappear
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Old 03-09-2010, 11:05 AM   #24
XxxGrANdmA

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Default Re: Limited kits disappear as soon as they hit the ground.

Quote:
Originally Posted by l|Bubba|l View Post
Do you guys really want to destroy the last link that saves the squad cohesion in sake of pseudo realism? One random bullet or accident and your squad is divided for the next 15 minutes or completely breaks apart?

Not even the best medic on earth could bring you back to a fighting condition. So, why shouldn't everyone be able to provide first aid? Medics don't have super powers.
It's just a gameplay decision.
yeah medics have to be like that becauuse of engine limitations. So reviving the player is like brining a reinforcment into the battle but since we only have 32 people per team, we don't have a choice. Not everybody should be able to use medic bags because then there'd be no point to the medic but it shouldn't be a ki someone can instantly take over to just revive the whole sq. Medics can always go die like it's ok because someone always picks up their kit and revives them. With this new implimation, The medic will now take more of a defensive role and take less risks
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Old 03-09-2010, 11:23 AM   #25
alberto_di_gio

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Default Re: Limited kits disappear as soon as they hit the ground.

Quote:
Originally Posted by XxxGrANdmA View Post
I don't understand how it's unrealistic considering not everyone is a doctor. If ur a medic and you go down, then your problby not going to get reived cause you WERE the medic and ur the only one trained to treat a critical wound. If another medic comes by and gets you up, ull still have you ur kit if you spawned with it. You can still have ur sniper kit or whatever if they just make the medic kit disappear
sorry mate but with that logic how can you explain that I can both fly choppers and jets and at the same time I'm also perfectly trained to use tanks and APCs? Than may be we should choose our kits at the start of the game and play with same kit for all game. Stay as you born.


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Old 03-09-2010, 11:26 AM   #26
ANDROMEDA

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Default Re: Limited kits disappear as soon as they hit the ground.

The presence of the medic kit in the game really simulates the arrival at the scene of fighting the enemy reinforcements. No need to propose the destruction of this perfect tested in many versions of the mode system. Who wants realism in the work of medics in the game may go play in ArmA2 ACE2!
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Old 03-09-2010, 11:41 AM   #27
Qaiex

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Default Re: Limited kits disappear as soon as they hit the ground.

If we changed the medic kit to disappear as soon as it hits the ground, the medic if revived by a second medic from a different squad would still keep his kit.
Because the medic kit is on the spawn menu he would be revived with it, just like an AR gunner is always revived with his AR kit, and a squad leader is always revived with his squad leader kit.

What it would change is to force the medic to hold back, not charge into combat and make sure you can't have a scenario where you kill an entire squad and the last guy left gets them all back up.


If the medic and some guys go down, then the rest of the team will have to hang back and rally up with them at a different location, if the SL is left he can pop a rally, or they can chose to move on and hope for the best.


This change would finally make the sniper a valuable asset, as taking out the medic and the squad leader would now result in a significant time sink for the enemy team.

It does sound like a very good gameplay change, I think it warrants AT LEAST being tested in beta before the next release.


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Old 03-09-2010, 11:59 AM   #28
ANDROMEDA

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Default Re: Limited kits disappear as soon as they hit the ground.

In the 0.9 version the team play on the servers, and so is going through hard times. The desire to play with the new RP-FOB systems become smaller. Additional complexity and realism added in excess.

And what about this:
Quote:
Originally Posted by qaiex View Post
What it would change is to force the medic to hold back, not charge into combat and make sure you can't have a scenario where you kill an entire squad and the last guy left gets them all back up.
I think this was just always a positive feature of PR. The possibility of such scenarios makes the players to be more attentive during the attack and defense and to choose the tactical decision not to leave the opponent chances to gain a foothold or to retreat and hide.
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Old 03-09-2010, 12:21 PM   #29
Boris.T.Spider
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Default Re: Limited kits disappear as soon as they hit the ground.

Quote:
Originally Posted by qaiex View Post
What it would change is to force the medic to hold back, not charge into combat and make sure you can't have a scenario where you kill an entire squad and the last guy left gets them all back up.
The medic shouldn't be holding back, the medic should be fighting with his squad, not cowering in a hole while everyone dies. What you are doing, by forcing the medic to hide is ensuring the scenario that one guy is left alive to recover the whole squad!! And the first squad leader that tells me to hold back because I have the medic kit is going to be looking for a new squad member.
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Old 03-09-2010, 12:26 PM   #30
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Default Re: Limited kits disappear as soon as they hit the ground.

how about letting limited kits disappear 30s after the player gave up? or sumthing..


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