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Old 03-08-2010, 09:08 PM   #11
Qaiex

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Default Re: CAS choppers: more variety

Gazelle is already in the game, just not used on any maps yet AFAIK.
If you want to fly it download the RT training map.


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Old 03-08-2010, 09:21 PM   #12
badmojo420
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Default Re: CAS choppers: more variety

Does the Gazelle have any weapons?(in-game) The one I found in the files(mec_the_sa341h) looks unarmed.
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Old 03-08-2010, 10:26 PM   #13
Qaiex

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Default Re: CAS choppers: more variety

Yeah, the co-pilot had missiles.


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Old 03-09-2010, 09:08 AM   #14
Arnoldio

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Default Re: CAS choppers: more variety

Quote:
Originally Posted by joethepro36 View Post
Sounds like a pretty good idea. I like the variety in assets on different maps, makes things very interesting and less repetitive over time. So go ahead and get modelling.



I think that's a flawed view of how things actually work here. I'm almost certain that the Military advisors and the DEVs themselves incorperate nearly everything used by the forces ingame and if not work on getting them in.

The main reason behind the "do it yourself" attitude is that often a random guy will simply make a suggestion and then expect other people to do the work for them. On top of that, most suggestions are simply unrealistic but occasionly plausable, not to the level where the DEVs would actively put them ingame but to the level where it could make a nice easter egg or pickup kit. A little bird is quite unrealistic for example but I like them being ingame for flavour and variation. they do not replace the main assets, but complement them.

And of course, getting the DEVs to spend time making that m40a5 rather than working on the code is a waste of time for the people who need it most.

So when you go to the/call the police that something's wrong, do they say: "we had a burglar break into the house yesterday, do this one yourself ..."?

And yes, if you read a post or two above, hes actually making something...


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Old 03-09-2010, 09:15 AM   #15
[R-DEV]Rhino
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Default Re: CAS choppers: more variety

Quote:
Originally Posted by joethepro36 View Post
I think that's a flawed view of how things actually work here. I'm almost certain that the Military advisors and the DEVs themselves incorperate nearly everything used by the forces ingame and if not work on getting them in.

The main reason behind the "do it yourself" attitude is that often a random guy will simply make a suggestion and then expect other people to do the work for them. On top of that, most suggestions are simply unrealistic but occasionly plausable, not to the level where the DEVs would actively put them ingame but to the level where it could make a nice easter egg or pickup kit. A little bird is quite unrealistic for example but I like them being ingame for flavour and variation. they do not replace the main assets, but complement them.

And of course, getting the DEVs to spend time making that m40a5 rather than working on the code is a waste of time for the people who need it most.
Ye, we are well aware of all these choppers and many other vehicles that are not in PR but how ever much we would like to make them all we simply do not have the man power to make them, at least not all of them at once.

So to put it simply if you want to see it in the mod the best thing to do is make it happen yourself by making it, its as simple as that.



Quote:
Originally Posted by ChizNizzle View Post
So when you go to the/call the police that something's wrong, do they say: "we had a burglar break into the house yesterday, do this one yourself ..."?

And yes, if you read a post or two above, hes actually making something...
That is really completely different since there is a law against people taking the law into there own hands, there is no law to stop someone from contributing to a free modification which all of us here at PR do not get paid to do.


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Old 03-09-2010, 10:04 AM   #16
samogon100500

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Default Re: CAS choppers: more variety

Quote:
Originally Posted by badmojo420 View Post
Does the Gazelle have any weapons?(in-game) The one I found in the files(mec_the_sa341h) looks unarmed.
I think i can make doors and weapon as child object,but not how!
And i no have photos with it weapon!


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Old 03-09-2010, 04:20 PM   #17
[R-DEV]Hauteclocque
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Default Re: CAS choppers: more variety

Interesting...


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Old 03-09-2010, 04:39 PM   #18
Misho
Default Re: CAS choppers: more variety

Which one would you like to see the most ? I volounteer to model/texture one in my free time and then if it´s good enough...

So, which one would you like to see the most right now?
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Old 03-09-2010, 05:10 PM   #19
Ls4SpeedPilot

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Default Re: CAS choppers: more variety

i would like to see some updates for the OH-58 th emodel looks pretty but i m not sure about the weapons ...

Watch this for the ultimate flight experience !!

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Old 03-10-2010, 03:39 AM   #20
Dev1200

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Default Re: CAS choppers

Quote:
Originally Posted by ChizNizzle View Post
Do you guys really dont have anything better to say...

He can suggest something... DEVs are here to decide wether to or not to do it.

DEVs have chosen to be in this mod, its their "job" to do those thing, sure you can help if you want, but im sure he does something else in life in his free time as the DEVs do this...


AMEN.


Also, The vehicle in PR that has the most variants, suprisingly, is the littlebird. Transport, minigun, or minigun and hydras. I think the huey and blackhawk should have similar variants, same with other factions.


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