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Old 03-06-2010, 12:12 PM   #1
Redamare
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Smile [vehicle operations] Invisible child objects

This idea first came from "Startrekern" who was posting on a (how to, airdrops) thread

the idea may not work for manned vehicles but should be tested if its workable.

So the main idea is that there is the main object / Vehicle such as an APC or Helicopter and you want to get more than 8 seats for players to ride inside or ontop.
The origional plan was such as in the chinook have the normal 8 seats at the front of the vehicle then have an Invisible Overlay of a secondary object on which players can sit.

when they Bailout in Chinook for say they will exit inside the Mother object on the walking deck. when you want to Enter the vehicle you either enter at thee rear OR walk to the front and enter there.

Issues that came up while discussing was object bouncing when the vehcile was moving. as in you are flying around and the front 8 people loook back and see that the Rear 8 people are having some sort of "Orgy" AKA bouncing up and down due to the child object trying to catch up with the main object.

i dont know how this "ORGY" problem can be fixed though so that is why i made this thread. Try and discuss and review ideas that a Child object overlay can come in handy at Slow speeds or if its possible , incoorporate the idea into a faster larger vehicle.

Origional post:
Startrekern- "Is it possible to have multiple "vehicles" with no collision in the same exact place moving the same exact way? ("attached" but not actually attached). There could be several 8-person spawns, turning red when each one was full. No collision would allow the 'vehicles' to appear to be just one big one, but actually separate ones. Is this possible?"


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Old 03-06-2010, 12:18 PM   #2
killonsight95
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Default Re: [vehicle operations] Invisible child objects

i think if they could do this they would :P


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Old 03-06-2010, 12:21 PM   #3
[R-COM]rushn
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Default Re: [vehicle operations] Invisible child objects

didnt they try it before?

I think a better way would be making vehicles enterable like have an automatic opening door and then people have to run inside the APC and stay there instead of pressing default "e"
I think forgoten hope had that with the bomber or glider?
here is the video

YouTube - Forgotten Hope - Crete 1941 Paratrooper Assault

there were going pretty fast and I did not see anyone die or get TKed
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Old 03-06-2010, 12:24 PM   #4
Startrekern
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Default Re: [vehicle operations] Invisible child objects

The idea was for the airdrop plane. The reason this wouldn't work for vehicles like the Chinook I think is that there would be issues with getting into the vehicle. You'd have to have separate entry points for both the actual thing and the child object..
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Old 03-06-2010, 12:25 PM   #5
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Default Re: [vehicle operations] Invisible child objects

Quote:
Originally Posted by rushn View Post
didnt they try it before?

I think a better way would be making vehicles enterable like have an automatic opening door and then people have to run inside the APC and stay there instead of pressing default "e"
I think forgoten hope had that with the bomber or glider?
here is the video

YouTube - Forgotten Hope - Crete 1941 Paratrooper Assault

there were going pretty fast and I did not see anyone die or get TKed
isnt Forgotten Hope 1 for bf1942? And anyway, when you do it liek you said, the driver ends up team killing


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Old 03-06-2010, 12:35 PM   #6
Smegburt_funkledink
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Default Re: [vehicle operations] Invisible child objects

Quote:
Originally Posted by rushn View Post
there were going pretty fast and I did not see anyone die or get TKed
robert090993 is correct, that video is from BF1942.

Quote:
Originally Posted by Startrekern View Post
The reason this wouldn't work for vehicles like the Chinook I think is that there would be issues with getting into the vehicle. You'd have to have separate entry points for both the actual thing and the child object..
That doesn't seem like much of an issue to me.


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Old 03-06-2010, 12:37 PM   #7
[R-COM]rushn
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Default Re: [vehicle operations] Invisible child objects

there is got to be a non traditional way to do this
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Old 03-06-2010, 12:41 PM   #8
[R-DEV]Rhino
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Default Re: [vehicle operations] Invisible child objects

Quote:
Originally Posted by killonsight95 View Post
i think if they could do this they would :P
yes, its not possible to do this via a normal child object.


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Old 03-06-2010, 12:57 PM   #9
l|Bubba|l

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Default Re: [vehicle operations] Invisible child objects

Quote:
Originally Posted by [R-DEV]Rhino View Post
yes, its not possible to do this via a normal child object.
What about a vehicle that spawns inside the actual vehicle? Just a tiny little box that would be enclosed by another box somewhere in the vehicle.
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Old 03-06-2010, 01:00 PM   #10
[R-DEV]Rhino
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Default Re: [vehicle operations] Invisible child objects

Quote:
Originally Posted by l|Bubba|l View Post
What about a vehicle that spawns inside the actual vehicle? Just a tiny little box that would be enclosed by another box somewhere in the vehicle.
that would most likley destroy both vehicles and spaz out the server


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