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Old 03-06-2010, 01:11 PM   #11
Startrekern
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Default Re: [vehicle operations] Invisible child objects

Quote:
Originally Posted by [R-DEV]Rhino View Post
that would most likley destroy both vehicles and spaz out the server
And I'm guessing it's impossible to have the child vehicle not have collisions, because it would then be separated from the parent vehicle..
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Old 03-06-2010, 01:48 PM   #12
Draakon
Default Re: [vehicle operations] Invisible child objects

What about glueing into the vehicle? For example, in a Multi Theft Auto: SA(A multiplayer modification for GTA:San Andreas)had a /glue command. When a played typed that command, he was glued to the vehicle. Like on a car roof. And we know that sync is horribile in there so normally a player would fall off from the roof when not using the /glue command. But with that, the player was literly glued to the vehicle.


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Old 03-06-2010, 09:39 PM   #13
DevilDog812
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Default Re: [vehicle operations] Invisible child objects

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Originally Posted by Draakon View Post
What about glueing into the vehicle? For example, in a Multi Theft Auto: SA(A multiplayer modification for GTA:San Andreas)had a /glue command. When a played typed that command, he was glued to the vehicle. Like on a car roof. And we know that sync is horribile in there so normally a player would fall off from the roof when not using the /glue command. But with that, the player was literly glued to the vehicle.
this isnt grand theft auto...
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Old 03-06-2010, 09:46 PM   #14
[R-COM]rushn
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Default Re: [vehicle operations] Invisible child objects

enterable vehicles I think you do not get killed when the vehicle is slow
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Old 03-06-2010, 10:00 PM   #15
Tofurkeymeister
Default Re: [vehicle operations] Invisible child objects

There is a video for a BF2 mod somewhere where they turned off the collision mesh in a helicopter/plane and could just ride in it (albeit in a glitchy manner). I can't find it as of now, though.
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Old 03-06-2010, 11:01 PM   #16
[R-COM]rushn
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Default Re: [vehicle operations] Invisible child objects

Quote:
Originally Posted by Tofurkeymeister View Post
There is a video for a BF2 mod somewhere where they turned off the collision mesh in a helicopter/plane and could just ride in it (albeit in a glitchy manner). I can't find it as of now, though.
what do you mean glitchy manner?

is it the one with the merlin?
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Old 03-11-2010, 03:55 PM   #17
Draakon
Default Re: [vehicle operations] Invisible child objects

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Originally Posted by DevilDog812 View Post
this isnt grand theft auto...
So? Both can use the same idea.


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Old 03-11-2010, 03:58 PM   #18
killonsight95
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Default Re: [vehicle operations] Invisible child objects

Quote:
Originally Posted by Draakon View Post
So? Both can use the same idea.
possibly if its within the engine capabilities, since we're using the vBF2 one we a re limitd to what exactly we can do with it


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Old 03-11-2010, 07:59 PM   #19
Celestial1
Default Re: [vehicle operations] Invisible child objects

Quote:
Originally Posted by Draakon View Post
So? Both can use the same idea.
Not all games are built on the same engine.
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Old 03-11-2010, 11:28 PM   #20
Garmax

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Default Re: [vehicle operations] Invisible child objects

It can be done.

just not well.. so thats why its not been implemented, YET


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