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Old 03-06-2010, 01:56 PM   #11
KingKong.CCCP

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Default Re: A free hand (for officer kit)

Quote:
Originally Posted by ChizNizzle View Post
Voip and markers solve this...
You mean the waypoints?
But then the squad leader would have to point where the enemies are by looking at them, and enter an on-screen menu, and then selecting the button for a proper waypoint... in the middle of the fight...
I don't know... it sounds a bit complicated, but I'll give it a try.
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Old 03-06-2010, 02:09 PM   #12
0331SgtSpyUSMC
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Default Re: A free hand (for officer kit)

Quote:
Originally Posted by Lemon View Post
What if the in game voip were to be disabled and there's only one mumble channel. Then we'd have great use for this.
well... good luck with it.


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Old 03-06-2010, 02:09 PM   #13
Arnoldio

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Default Re: A free hand (for officer kit)

Quote:
Originally Posted by KingKong.CCCP View Post
You mean the waypoints?
But then the squad leader would have to point where the enemies are by looking at them, and enter an on-screen menu, and then selecting the button for a proper waypoint... in the middle of the fight...
I don't know... it sounds a bit complicated, but I'll give it a try.
markers accesible by T commo rose... its a mater of 0.001 seconds to place a marker on where an enemy is...

on the other side... selecting another weapon slot for a hand, waiting for the animation of the hand, then getting everyone to look at your hand, then figurin out where exactly do you want them to shoot...


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Old 03-06-2010, 02:59 PM   #14
KingKong.CCCP

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Default Re: A free hand (for officer kit)

Quote:
Originally Posted by ChizNizzle View Post
markers accesible by T commo rose... its a mater of 0.001 seconds to place a marker on where an enemy is...

on the other side... selecting another weapon slot for a hand, waiting for the animation of the hand, then getting everyone to look at your hand, then figurin out where exactly do you want them to shoot...
It was a joke... ok... I think you probably didn't read the part
Quote:
And yes, you can do most of the things with markers. But then again, I've been playing with markers for so long, that I think if I would ever come back from a coma, my first sentence would be "Enemy on the marker!".
Markers were great few years ago, but it would be nice to be able to point stuff... and I was a bit offended by your silly "voip and markers solves this", cos it is pretty obvious neither voip or makers can reach blue guys, plus voip and markers are just totally unrealistic.
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Old 03-07-2010, 12:44 AM   #15
Dev1200

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Default Re: A free hand (for officer kit)

It's good for a mumble server, like TG.

Basically everyone can speak to everyone around you, and it would just be sweet to see.


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Old 03-07-2010, 01:18 AM   #16
dtacs
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Default Re: A free hand (for officer kit)

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Originally Posted by [R-CON]Rudd View Post
I'd rather get grey smoke tbh
Absolutely, or get another national smoke.

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Old 03-07-2010, 02:20 AM   #17
Spaz
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Default Re: A free hand (for officer kit)

Quote:
Originally Posted by ChizNizzle View Post
Voip and markers solve this...
This. I really don't think a pointing mechanic would work that great ingame. +You can just point with your rifle.

And this is a resuggestion.


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Old 03-07-2010, 03:28 AM   #18
[R-CON]Burton
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Default Re: A free hand (for officer kit)

I've actually had my own ideas about giving the officer a "pointing hand". With the SL radio it's now almost impossible to be precise with where you call in area attacks (commander launched) because you cant see/be precise with a target over about 500m


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Old 03-08-2010, 01:40 AM   #19
Koroush47

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Default Re: A free hand (for officer kit)

Quote:
Originally Posted by Burton View Post
I've actually had my own ideas about giving the officer a "pointing hand". With the SL radio it's now almost impossible to be precise with where you call in area attacks (commander launched) because you cant see/be precise with a target over about 500m
They should just add a crosshair for the radio so we can see where we are putting things.


And this multi hand tool idea OP had sounds awesome.
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Old 03-08-2010, 03:58 AM   #20
-=TB=-Tobakfromcuba
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Default Re: A free hand (for officer kit)

silly suggestion, whats next? cooking recipes?

nah/jk

why not, could add to realism ingame aswell as being practiable.
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