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#11 |
![]() Join Date: Apr 2007
Location: Vilnius, 26 kilometres south of Europe center
Posts: 607
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Yah, I guess the medic should get the option to choose like other riflemen between a 4x optic or an aimpoint since different situations will call for different equipment. Now in urban maps the medic at times becomes the point man just because everyone else has scopes... The aimpoint may be preffered on forested and urban maps, but for maps with medium range firefights you might want to have a scope, so you can stay back and not diminish the squad firepower...
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“Respond intelligently even to unintelligent treatment.” - Lao Tzu
Never heard of Lithuania? Territory To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. !!! Yes I know the map is old, but that doesn't really matter now does it? To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#12 |
![]() Join Date: Jun 2008
Posts: 479
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[ot]I rarely use scope and don't play much with the Canadians as I cannot choose a weapon without a scope.
Would be cool to rush trenches in Yamalia or houses in Archer but it seem that this option is taken away from me Being a medic is a full time job and when things get ugly your using your voip much more than the SL. You are most of the time last man standing and need to have a weapon you are most familiar with. Now that medics are limited i see no reason to not give them a scope if player so choses. |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#13 |
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I'd say the red dot. I'm not fond of ACOGs, and there's no reason for the medics to have one. They're just easier to aim with when needed to revert to the rifle.
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#14 |
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^^ agreed
i hate this argument, PR isnt supposed to be like real life, its supposed to have the tactics and teamwork as in real life |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#15 |
![]() Join Date: Jun 2009
Location: Los Angeles
Posts: 261
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i would be ok with medic to be equipped with a scoped rifle but only if he has limited ammo, like 4 mags plus 1 in the charged rifle
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Violence is power
In .308 we trust |
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#16 | |
![]() Join Date: Jan 2008
Location: Boston/NJ
Posts: 1,587
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Quote:
With the medic kit now being a limited kit, I really don't see a problem with giving the medic a scope. The problem with scoped medics occurred because everyone in the squad would go medic if it came with a scope, and just constantly revive each other, which obviously is no the point of the medic class. | |
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#17 | |
![]() Join Date: Jul 2009
Location: NY
Posts: 904
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Quote:
and for the super kit thing I dont rly think so.... riddle me this, a squad sole survival is the medic now. If he is ramboing it and gets shot there will be no way of getting the "dead" up (often times I see insurgents and wat not steel the medic kits fairly fast, if he is rushing up ahead of the squad or even point and gets hit and is downed bye bye kit. Squad leaders rallys only go for 30 secs and often if your too close to the enemy your sol. So if your running and gunnin as a medic its not going to work well for your squad in the long run. | |
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#18 |
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Iron sights are best anyway, and the medic should just provide cover fire anyway. And the ironsights are best at close quarters when he needs to save his squad by talking out the last enemies. On long range he can just use smoke.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. RealityTeamwork |
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#19 |
![]() Join Date: Jun 2008
Posts: 479
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IMHO amount of clips has nothing to do with how people react or how lethal the kit is.
Except if it's lower than 3. |
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#20 |
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| Tags |
| corpsman, give, medic, optic |
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