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Old 03-05-2010, 10:19 AM   #1
doop-de-doo

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Default Translator/Spy for BLUFOR on insurgency

Because insurgency maps have become a stone wall (and moat) against BLUFOR troops, I've become interested in the creation of a special unit that could slip into enemy lines looking for the caches. Even if a coalition soldier can use the enemies kit, the uniform (not head dress) remains coalition and is visible. This unit would be similar to the collaborator on the insurgent side; unarmed, perhaps with a grappling hook, binoculars, etc. It can't stand out too much from the rest, or it will defeat the purpose.

I'd call the unit one of three possibles, Translator, Collaborator, or Spy.


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Old 03-05-2010, 10:27 AM   #2
karambaitos
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Default Re: Translator/Spy for BLUFOR on insurgency

and lets put a guy with a flamethrower which does no damage to teammates
You are aware that his name wont show up on the screen then he'll get shot.
Its not very realistic and you can do it currently as well make a special squad with two or four guys with a humvee and ride around the map, your bound to come up on unprotected cashes and destroy them easily.

Guns don't kill people, people kill people, but the gun sure helps.
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Old 03-05-2010, 10:33 AM   #3
gazzthompson

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Default Re: Translator/Spy for BLUFOR on insurgency

Sounds like special forces kit, under different name.


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Old 03-05-2010, 10:38 AM   #4
ReapersWarrior

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Default Re: Translator/Spy for BLUFOR on insurgency

re suggestion. and this one is resuggested a lot.

il give the mods 10 minutes.
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Old 03-05-2010, 12:00 PM   #5
doop-de-doo

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Default Re: Translator/Spy for BLUFOR on insurgency

It is supposed to look like an insurgent, not only have some of the abilities of the collaborator.

I hadn't realized it was a resuggestion. That list grows faster than I thought.


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Old 03-05-2010, 12:02 PM   #6
ComradeHX

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Default Re: Translator/Spy for BLUFOR on insurgency

Just give the rifleman specialists a long beard.

Many operators in Iraq leave long beards to blend in with the locals as much as they can.


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Old 03-06-2010, 10:54 AM   #7
[R-COM]rushn
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Default Re: Translator/Spy for BLUFOR on insurgency

so this so cold collaborator will do what exactly?
walk around and spy?

I think it will be too overpowered he will look for cashes then once a insurgent spots him insurgent will try to kill him or arrest him? then al the collaborator has to do is run to the nearest squad and he is protected.
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Old 03-06-2010, 01:55 PM   #8
goguapsy

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Default Re: Translator/Spy for BLUFOR on insurgency

Quote:
Originally Posted by ComradeHX View Post
Just give the rifleman specialists a long beard.

Many operators in Iraq leave long beards to blend in with the locals as much as they can.
That would be the Special Forces soldiers (which is NOT some 1337 class, no, they are unconventional warfare warriors and blending with the locals is just one of the things of their mental arsenal - a great book about their training, showing that they are not what people think (ub3r-1337) is Dick Couch's "Chosen Soldier" - very good book).

As kit geometries are drawn from far away now (I think) adding civilian's clothes to the riflemen specialist (along with a free hand) or some other special kit would be interesting indeed.

Also, picture this: (supposing they remove the name tag) an insurgent walks up to a civilian. He asks "Hey, where is the cache?" Answer "Right there" "OK". The insurgent keeps walking around. He finds another civilian... "Hey, where is the cache?" "I don't know, I'm looking for it too"... "Have you tried checking the map?" Pause... Civilian runs away while insurgent screams after him "SPY! SPY!!"




EDIT:
Quote:
Originally Posted by ReapersWarrior View Post
re suggestion. and this one is resuggested a lot.

il give the mods 10 minutes.
34 hours later...

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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Last edited by goguapsy; 03-06-2010 at 05:49 PM..
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Old 03-06-2010, 04:32 PM   #9
doop-de-doo

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Default Re: Translator/Spy for BLUFOR on insurgency

Quote:
Originally Posted by goguapsy View Post

As kit geometries are drawn from far away now (I think) adding civilian's clothes to the riflemen specialist (along with a free hand) or some other special kit would be interesting indeed.
<-- promotes this


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Old 03-06-2010, 06:19 PM   #10
Adetter

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Default Re: Translator/Spy for BLUFOR on insurgency

If so,the Transelator/Spy shoud be unarmed. And show on Blufors map. And he should look like an insurgent.
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