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Old 03-08-2010, 10:20 AM   #21
evya

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Default Re: Translator/Spy for BLUFOR on insurgency

Quote:
Originally Posted by rushn View Post
so this so cold collaborator will do what exactly?
walk around and spy?

I think it will be too overpowered he will look for cashes then once a insurgent spots him insurgent will try to kill him or arrest him? then al the collaborator has to do is run to the nearest squad and he is protected.
*cough*civilian*cough*

I like this idea, any dev response?
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Old 03-08-2010, 03:19 PM   #22
myles

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Default Re: Translator/Spy for BLUFOR on insurgency

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Originally Posted by Koroush47 View Post
How about instead of "Spy" and what not.. We just make like 2 people who are able to talk to all the squad leaders? We can have them be like... civilian informants. Like the ones who help the Marines out in Iraq, the pacifists that want to get rid of the insurgents.

They can be disguised as collaborators and they run around informing to the BluFor?
what you just said is exactly like my suggesiton here lol
http://www.realitymod.com/forum/f18-...ble-class.html

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Old 03-08-2010, 05:51 PM   #23
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Default Re: Translator/Spy for BLUFOR on insurgency

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Originally Posted by doop-de-doo View Post
Sounds like a plan. However, name tags could actually save this Spec Forces guy from being shot by friendlies.

As he would be dressed as a civi, he wouldn't be able to shoot him anyways.

I don't think too many insurgents currently use name tags to identify each other unless the is target very far away. If this idea is implemented, they just might start to.

He may at least take a field dressing with him, can't he, maybe along with a knife or pistol?
Yah, he is always carrying a gun
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Quote:
Originally Posted by gazzthompson View Post
Project reality - People who do this IRL, special forces - DEVs dont wish to add special forces in game.
Yeah I think it might be kind of unorthodox concerning the DEVs mission, however, we must remember, as ComradeHX said, battles are normally bigger than platoon-sized operations. Meaning, why not can we make an exception for one or two guys?

This would be really interesting as Taliban, too.

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Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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Old 03-08-2010, 06:24 PM   #24
doop-de-doo

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Default Re: Translator/Spy for BLUFOR on insurgency

To perhaps change the flavor of this thread a little as the DEVs, whom I have no war against, are not interested in including Special Forces: The original idea I had was not SF at all.

It was supposed to be a local that has volunteered services to the BLUFOR. SF naturally makes it a lot more flexible. I was interested in one or two locked kits (in the same way sniper or HAT kits are rare) which made someone play the part of a cooperative civilian, hence the name "Translator". That is it.

There was a parallel thread placed below, so people can see what ideas were suggested at the time:

http://www.realitymod.com/forum/f18-...ble-class.html

Although I do not agree with some of the ideas in the above thread, it seems to have made more progress than this one.

The "no tags" idea sounds like fun and could just bump the complexity of the game up a bit (I kinda like the idea too). Just remember that without it, people who are new to the game will incessantly kill us by accident. Without Mumble being properly used by all players, it will be difficult to identify who is who and friendly fire fatalities will begin to rise. Chat takes to long to report/request timely information.


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Last edited by doop-de-doo; 03-08-2010 at 06:37 PM.. Reason: syntax
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Old 03-09-2010, 05:25 PM   #25
goguapsy

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Default Re: Translator/Spy for BLUFOR on insurgency

Quote:
Originally Posted by doop-de-doo View Post
The "no tags" idea sounds like fun and could just bump the complexity of the game up a bit (I kinda like the idea too). Just remember that without it, people who are new to the game will incessantly kill us by accident. Without Mumble being properly used by all players, it will be difficult to identify who is who and friendly fire fatalities will begin to rise. Chat takes to long to report/request timely information.
Yeah, that's why I like new players to be infantryman or medics (I teach them how to use it), and then teach them the enemies and stuff. It would be REALLY nice though if, at the map loading screen, pictures of soldiers were shown (ex. US soldier in BDU, MEC soldier in Desert Camo in Kashan Desert. Insurgency wouldn't be needed though. Perhaps a reminder "ONLY ENGAGE THREATENING PERSONNEL"!) Also, you always have the map. It just takes a couple of rounds for a new player to learn how to use it.



Also, yeah, my bad, I was the one that drifted apart when commenting the Special Forces guys. As he will be just a BLUFOR sympathizer, I would like to see no guns with him, then. Maybe a couple of field dressings, and the arms. Maybe a radio?

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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