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#11 |
![]() Join Date: Jan 2008
Posts: 1,099
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My
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#12 |
![]() Join Date: Feb 2008
Posts: 2,239
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I often find myself ignoring antitank kits or whatever for the specialist kit, because you can't request it back. It isn't a big deal though as it's pretty easy to find it on the ground now the kits stay for 5 minutes. There's always a rope somewhere.
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#13 |
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Retired PR Developer
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standard rifleman = ammo spam
but i'd like to see a right click option on sniper for rifle specialist, as that kit is probably the best counterpart |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#14 | |
![]() Join Date: Feb 2009
Posts: 1,462
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+1 for this suggestion, thought about it many times.
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It may increase the chances of someone spamming ammo bags next to the crate, but I can't imagine that having any negative gameplay impact. | |
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#15 | ||
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The specialist kit, yes much needed. The rifleman kit, only at main base/repair station, nowhere else. | ||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. RealityTeamwork |
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#16 |
![]() Join Date: Jan 2008
Posts: 1,099
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I would be happy with just the specialist to be honest, but I would like the rifleman. I would also support having the requesting of a kit reduce the amount of ammo remaining in the crate if that was possible to counter the ammo spam and also reflect the using of the crate for a kit.
ie have the requested kit reduce the crate's remaining ammo by X so it will self destruct faster to reflect the ammo that is included in the kit (although probably not 1:1 for all items, but some amount). |
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My
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#17 |
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It's ammo spam because you can request kits off an APC. Which might have run out of ammo boxes. I know it doesn't seem like a huge exploit. But it would be. Think about 6 people requesting kits and throwing down 6 ammo packs for a HAT, that's 6 additional missiles he shouldn't really have.
Or with less teamwork, spawn in as rifleman scoped, run to firing location, drop your bag, run back to crate, get an iron sight kit and go back and drop another ammo. Then go request your HAT kit and run back to your personal ammo stash. You see this type of ammo bag spam happening now around Taliban caches since the kits stay around for 5mins, people pick em up and drop a bag. Because bags give you ammo faster than a crate or cache. Simple solution would be to add another kit with the same load-out minus the ammo bag. |
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Last edited by badmojo420; 03-05-2010 at 08:37 PM..
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#18 |
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Forum Moderator
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Simply make rifleman only requestable where ammo can also be obtained. Of course, it's faster, but that really doesn't seem like a huge exploit to me.
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#19 |
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i would say just leave it the way it is
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#20 |
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After thinking about this problem of requesting kits with ammo bags, I might have come up with a solution. But, I don't know enough about the BF2 system to know if it's even possible.
My idea is to create additional versions of the rifleman kits, but they would start out without an ammo bag loaded. This way, if you request a rifleman kit off a crate or APC, you get the kit, but if you want the ammobag, you need to stand at the crate and reload it, or request the APC drops ammo so you can reload it. I'm just unsure if you can have a kit that spawns needing ammo. It sounds hardcoded, but if not it would be a solution. |
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| Tags |
| add, kit, list, request, requestible, rifleman, specialist, standard |
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