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#1 |
![]() Join Date: Feb 2009
Posts: 3,559
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I was thinking, at the moment attack helicopters tend to use a tactic that involves climbing to an absurd height and sitting there above the clouds shelling the ground like a C130.
Normal combat protocol for attack helicopters if I'm not mistaken is to stay under the radar and fly at low altitudes to avoid being picked up by AA radar towers and shot down. So I was thinking we could add an AA radar site to each faction base (not insurgents, taliban or militia) that forces the attack helicopters to abandon these orbital bombardment tactics. Maybe it has to be player controlled, maybe the commander uses it, maybe it's automatic, it doesn't matter. But it would force the attack helicopters to fly in a more realistic manner and hopefully also enable a more hands on approach, encouraging the attack helicopters to actually provide CAS for infantry and light vehicles when capping flags or searching an area for caches. |
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#2 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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The choppers in RL have auto targeting system for hellfires if im not mistaken so they can aquire lots of targets at once.
In PR though, you need a separate guy to laze, and its slow and painful, thats why you have to be up in the air, while in RL you can just pop up, unleash hell and gtfo |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#3 |
![]() Join Date: Feb 2009
Posts: 3,559
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I would think that could be emulated, the gunner uses secondary fire to put a "laze" on the map and repeats as many times as necessary and then when he fires hellfire missiles, the helicopter shoots as many missiles as there are lazes and they all hit their marks.
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#4 |
![]() Join Date: Aug 2009
Location: London
Posts: 46
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If you want it to be automatic you could just, edit the zerorotatedensity X or something in the init file of a map so when a helicopter reaches X it cant climb any higher. But thats a litte lame.
If they had a proper apache longbow system in the apaches you would be able to see little green boxes around each tank and fire a missile at each b4 they knew what hit them. But then it would just be like the heli rape you get in AiX, where anyone in a plane can see a ground vehicle as a litte green box. |
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#5 |
![]() Join Date: Apr 2009
Posts: 104
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OP do have the point. Perhaps simply reduce guided missiles travel distance. Something like 700m max range for missiles?
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#6 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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a "radar" vehicle would be nice, then maybe AA can't lock onto your jet/heli or likes a long time to do so.
This would also make maps like muttrah less AA spammy and more AA-site locations instead of the whole map under AA lockdown. This would also make the cobra effective. Unless they have a crappy team, cobra doesn't last long. it's flying tin can with the BTR's ensueing rape and destruction. It's basically only a infantry killer now.. =( |
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#7 |
![]() Join Date: Jun 2007
Posts: 3,941
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We achieved this in CA. Helicopters use terrain for cover because AA has a long range (almost 2km with a radar option up) while the helicopters can target vehicles on the move by pointing at them and locking (though you won´t see a box until locked) and have the ability to stay out of range of tanks and APCs while maintaining visual if they are careful.
This makes them behave much more realistically, forces teamwork between ground forces and AA and helicopters and spotter teams (AA is extremely deadly) and gives a realistic experience. If the missile range was reduced now or the altitude it would severely nerf them even more when they don´t need it. I think you have flown very little time in them, not sure if you have operated a tank much, but any helicopter below 500m is basically insta death from tanks and APCs that don´t have much fear. |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#8 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Moar stuff from CA in PR would be appreciated...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#9 |
![]() Join Date: Feb 2009
Posts: 3,559
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I know tanks are a serious threat to attack helicopters at the moment, but if the helicopters were used in a more realistic manner they wouldn't be hovering around just waiting to get shot down but they would be on the move constantly, and then they wouldn't have to worry about tanks hitting them.
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#10 |
![]() Join Date: Jun 2007
Posts: 3,941
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Unfortunately it can´t be done though, without an improvement in the targeting system and without being forced up the tanks barrel.
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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| attack, helicopter, radar, suggestion |
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