|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() Join Date: May 2008
Location: Madison, Wi
Posts: 95
|
I was watching this show about the apache, and they say that they work with the friendly inf and tanks and radar as a network, to successfully engage their targets .
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#22 | |
![]() Join Date: Apr 2009
Posts: 1,417
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#23 |
![]() Join Date: Feb 2009
Posts: 99
|
And Killa's simple solution:
1.Increase Hellfire engagement range 2.Make lazes able to be fired on from farther away, preferably out of engagement areas of said target Why? Because This method is simple, it requires teamwork (lazes) and effective communication or .9 radio usage (lol super hard for most of the PR community) and would also protect the helicopter much nicer, while still being engageable by realistic targets, like jets, other helicopters(for pr this is realistic), or targets near its position. |
|
|
|
|
|
#24 |
|
PR Documentation Manager
![]() |
Well as far as I remember Jane's Longbow (Good old times) attack helicopter tactics involve terrain masking and nap-of-the-earth flying. I am not certain how helicopters operate in Iraq (I would guess that they face less SAM and AAA threats and no air-to-air threats at all). In a conventional conflict I'd assume that they should never act as the orbital bombardment platforms they have become.
I personally would like to see the maximum operational altitude for helicopters cut down drastically. Speaking about the missiles: If there have not been any major changes to the AH-64 weapons systems in the last 10 or so years they would either need line-of-sight for their FLIR to use their laser-guided Hellfire missile or they would need to paint the target using the longbow radar. As far as I know the engine we can not allow the laser variant to use "lock on after launch" which would be the ideal method to engage targets designated by ground troops. But since we can place map markers targets in PR can still be engaged without exposing the helicopter very much. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#25 | |
|
PR:ArmA2 Contributor
![]() |
Quote:
I'm sure something could be easily coded so that the missile launches flys in a straight line until it finds it's designated laser target, if it doesn't find a target within 3 seconds or so, it tracks up and detonates. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. >>Limited Internet Access - May not respond to PMs<<
|
||
|
|
|
|
|
|
|
|
|
|
|
#26 |
|
PR Documentation Manager
![]() |
As far as I know the LGBs lock on without notifying the player but that's not my area of expertise. Don't want to derail the topic too much but someone who knows more about this topic might shed some light on this.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#27 |
![]() Join Date: Apr 2009
Posts: 178
|
Do you know how the radar works? By simple terms it emits energy and then spot objects from the reflection of this energy. So it can detect energy even from enemy radars and with some calculations can find from where its emited. No need for RWR. The radar by itself is an RWR. Anyway the idea was to make helicopters depended from ground troops not for the kill but for intel. You know where is the enemy? You can kill it fast and safe. You dont know? Then stay somewhere hidden because you are in danger. |
|
|
|
|
|
#28 | |
![]() Join Date: Feb 2009
Posts: 99
|
Quote:
"I got him locked!" It tells you when you lock on with bombs, how else are you supposed to know when to drop?? lol. Unless the spotter is my squad mate, I know its most likely not lazed correctly. Also, increasing the laze distance might not be the most realistic thing we could do, but its the easiest imho for the devs and would help immensely. for the poor CAS atk helis. :/ | |
|
|
|
|
|
#29 | ||
![]() Join Date: Jun 2007
Posts: 3,941
|
Quote:
Quote:
| ||
|
"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
|
|||
|
|
|
|
|
#30 |
![]() Join Date: Feb 2009
Posts: 99
|
Er, what I meant is that atk helis should be able to lock onto targets from farther away, hopefully beyond visual range.
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| attack, helicopter, radar, suggestion |
| Thread Tools | |
| Display Modes | |
|
|