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#11 |
![]() Join Date: Feb 2009
Posts: 99
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Yayyyy more nerf-bat for helicopters. Its already too hard to survive, almost everything and their grandma can take you out, and really its only due to luck or a VERY helpful team that you can ever HOPE to survive.
... OR, You can fly high, avoiding being sniped by tanks(its very easy to kill an atk heli with tanks), avoid being hat sniped (more realism for you??), Getting hit by apc fire/APC TOW(they never see it coming) and I havn't even mentioned other atk helis/fixed wing or AA yet, the things they SHOULD be scared of. Also, despite contrary belief, BVR fire takes lots of coordination between the spotter and his helicopter, and truthfully, can only happen with the spotter being in your squad. Otherwise you most likely won't kill anything. Secondly, Hellfires don't reach very far, so you have to go into the Oh-crap-i'm-going-to-die zone. Wait, are you going to say you should hit lazes? You should, but there's a catch. Say your sl lazes an AA, you go OK and you enter the area and dive on it, dropped flares as you go (because you have to be within 700m or so to even see the laze) and your dead. What? Apparently AA can zoom in so much that they don't even see flares, and then they proceed to AA-rape you. Yay, twenty minutes wasted to basically an exploit. Thats if you're not dead by all the other threats that exist. PS: I forgot .50 cals, the biggest threat to helicopters to exist in PR today |
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#12 |
![]() Join Date: Feb 2009
Posts: 3,559
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I'm actually saying make the attack helicopters better.
As a pilot I think flying is really fun, but there is no such thing as flying attack helicopters, all you do is hover in the clouds try to keep steady as the gunner shells the ground. And that is the opposite of fun. |
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#13 |
![]() Join Date: Jun 2009
Posts: 305
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Make it so that the targeting system has to lock on to ground targets (radar puts them on green boxes) then, like AA, it takes some time to lock. Of course, you could override the locking procedure to manual fire. Also, the laze would be insta-lock so that there is an incentive to use it as a pin pointing device.
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#14 | |
![]() Join Date: Jun 2007
Posts: 3,941
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#15 | |
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I dont say that it shouldnt be the case, but right now the only way to be alive in most maps is the tactic that you are describing therefore I would like to see the targeting system to the attack helis like apache, cobra etc. to get a boost for their hellfire missiles locking after 1-2 seconds aiming regardless of laser targeting. On the other hand I have always meant that an attack heli should gtfo when its not called upon, and only get into battle when it called upon by either a CAS guy or a squad. | |
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People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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#16 |
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Step 1: Increase View Distance and create more optimized LODs (on par with the ones of flight sims basically) for maps with potential performance drawbacks
Step 1: Apply changes to said helicopters so that they may use their full arsenal to a more realistic combat efficiency. Step 1: Implement OP's Suggestion. Step 1: Drastically increase AA's lethality to open targets, cutting flare effectiveness, and further forcing map-of-the-earth tactics near natural cover (only to those that wish to survive obviously). Take it or leave it, there is no in between. Helicopters will never be anything more than a ridiculous waste of tickets, manpower and efficiency without it, and unless all the "first" steps are taken at the same time you'll get an even further ridiculous mishmash. Attack Helicopters are useless atm (ESPECIALLY on Silent Eagle, where the fog colour/distance make engagements against ground targets and those against an obvious black shape in the sky very onesided), and until they get some loving all around, they'll continue that way. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 |
![]() Join Date: Jul 2009
Location: New York City
Posts: 2,426
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As it is, attack helicopters are waaayyyy to dependant on ground forces to laze targets for them.
In real life, that' usually how it works, but in PR infantry don't really care about giving attack helos targets because they have other things to worry about. A system that allows a gunner to quickly and easily target a tank or armored vehicle in the open would be the best solution, IMO. AA is already ridiculously lethal against helicopters, but when an APC and an Apache go head to head and the APC usually wins, then there's a problem. The other day, I was in some AA on Kashan when an Apache fired a Hellfire at me, it missed, landed about 50 feet from the vehicle, did some damage, but not that much. I then turned around and killed the hovering Apache with a single missile, which completely avoided the flares and went right into the helicopter. Kinda dumb that those things are possible, it feels very arcadey. The way I think about it, if the AA sees the Apache first, then the AA wins, and if the Apache sees the AA first, it wins. Right now the AA has the upper hand from the beginning. |
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#18 | |
![]() Join Date: Jun 2008
Location: Nova Scotia
Posts: 233
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Quote:
I agree with the suggestions that you should be able to lock onto an invisible lase that would be on all vehicles if you hold the reticule within 5 degrees of it. I really don't see what the point of reducing the hellfire range so that it is less than a tank's cannon which irl is the complete opposite. | |
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#19 | |
![]() Join Date: Apr 2009
Posts: 1,417
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#20 |
![]() Join Date: Apr 2009
Posts: 178
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An Apache IRL has a radar which helps to find and aquire targets.
But when activated it can be detected by AAs and give away its position. So the helicopter approaches with stealth,makes a quick scan, aquire targets and fire. Why not add something similar? The attack helicopter can find and autolock targets (no need a radar, the "green box" method its fine) but when this feature is activated then the helicopter can be spoted by AA from greater distance than normal. So the pilot is still depended from ground troops but only for enemy's position. Flying without intel and searching targets will be a clear suicide. Not very realistic in term of weapons but realistic enough in term of tactics. |
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| Tags |
| attack, helicopter, radar, suggestion |
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