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#1 |
![]() Join Date: Oct 2007
Location: Sydney
Posts: 85
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I am unsure to the reasons behind the disappearance of the spec ops kit from the older versions, but I for one was very disappointed!
Well here goes: First of all I want to point out that I speak from an Australian point of view and that I only have a small number of experiences working with other nations SO's units. Spec Ops units move in and out of regular units all the time, taking on special or specific roles outside the regular infanteer's abilities. Basic Kit Layout *M4A1 Carbine Suppressed w/ACOG (Scoped) or w/Aimpoint (Unscoped). *** *USP/M9/GLOCK etc *Grenades *Smoke (Coloured and otherwise) *GTLD (with the range finder put back on!) *Patches *C4/Slams for asset destruction only (not Armour! ~ balanced accordingly) *** As per current kit options. Maybe even a Rem 870 Master Key to open doors/gates to replace scoped as to avoid the kit being used as silent sniper/DM ~ Weapon would do slightly less damage at range compared to regular M4A1 ala sub-sonics <-- Good balance options as well as realistic. The big difference in this kit compared to the old would be in Insurgency maps this class should be equipped with plain clothes...Putting this kit in plain clothes would allow the Spec Ops to pick up enemy kits to allow for better blending (obviously some cosmetic differences will needed to be made for balance purposes) amongst enemies, not for the purpose of being able to kill them better but making recon a much more viable option for a small squad of say 3 or 4 (sqd ldr, sniper/DM, spec ops, medic) to achieve. Being able to relay vital information back to the commander for the conventional units to use. Information such as heavy troop concentrations, suspected cache locations and asset positions all while being able to repel attacks in close quarters, an ability the sniper severely lacks. (and rightly so). In a conventional battle space the kits role would be to seek and destroy FB's and other vital assets while being supported by (or supporting) a sniper, designating air strikes whilst once again conducting observation duties for the teams use. Large scale recon would not only be its use, even as a point man for a conventional squad or two would be intensely useful. In conclusion, as this class would of course have to be limited like its original form to the same limit as the sniper is currently allowed. I have seen the "spotter" class suggested over and over again but this class could aid the sniper in this role while being able to complete a myriad of other taskings. The main point of all of this is if this class is used correctly it is the most teamwork originated class of them all... Comments, Crits, Whinges or Bitches welcome! |
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General Fuct - - Since 0.5J
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#2 |
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Retired PR Developer
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The Spec ops kit was removed for several reasons e.g. it encouraged lone wolfing, it didn't adequately portray special forces and it was an inefficient use of team resources given that there are only 32 people per team.
I would certainly support special forces being featured in a new minimod, mode or team, to properly portray special forces, however the mainstream pr gameplay has shown that its not such a great idea for the afore mentioned reasons. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#3 |
![]() Join Date: Sep 2008
Posts: 267
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Not going to happen.
Well not bloody likely anyway. Devs have said they want to move away from spec ops, and focus on standard army units. Though I would by lieing if I said I didn't miss it from time to time. |
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#4 | |
![]() Join Date: Oct 2007
Location: Sydney
Posts: 85
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Quote:
was worth a shot You're not alone brother...*tear drop* lol | |
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General Fuct - - Since 0.5J
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#5 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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You have combat engineer and rifleman AP, use your imagination and intuition...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#6 |
![]() Join Date: Apr 2009
Posts: 104
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Rifleman specialist is closet thing to "spec-op", lacking only the C4. You can destroy pretty much stuff with 3 incendiary nades. Nowdays 2(!) standard nades destroys transport lighty/unarmored car so blowing up things does not necessarily require big explosions. IMO we have no need for another "sapper" class.
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#7 |
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Forum Moderator
![]() Join Date: May 2006
Location: Essex, UK
Posts: 7,402
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Locked for not happeningness.
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. El_Vikingo: Bob_Marley, the level 70 pimp, will satisfy your needs. Origin/Battlelog ID: RMODBobMarley |
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| Tags |
| kit, ops, plain clothed, return, spec, special, suppressors |
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