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Old 03-03-2010, 11:51 PM   #1
Redamare

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Default [ spawn ] How Airdrops can work

looking through the community mods and seeing their transport planes for the new up coming maps with airdrop capability i was thinking on how it could work...

It the planes were set up like a normal vehicle with 8 seats but with a spawn ability.
you could get spawnd and placed directly onto that seat. but instead of having everybody sitting Everyone should Spawn Standing up holding a like above their head like they were getting ready to jump.

so when you Bail you drop out the Door ( no matter where you are standing in line)

Second option is having the transport plane flying around like normal and when you spawn on it you get spawnd Behind the vehicle making it look like you Just bailed out

This will avoid any Two people spawning in the exact same spot. or even the plane geting backed up with people who dont Bail out.


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Old 03-04-2010, 12:01 AM   #2
[R-DEV]Rhino
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Default Re: [ spawn ] How Airdrops can work

Yes in time we do plan on adding a plane you will jump out of, how we will go about actually having it working ingame is undecided but we have a few ideas but yes the idea of spawning into the plane is one of them although there is a small issue with only the max of 8 seats when you might want your entire team of 32 spawning on it


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Old 03-04-2010, 12:45 AM   #3
Startrekern
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Default Re: [ spawn ] How Airdrops can work

Quote:
Originally Posted by [R-DEV]Rhino View Post
Yes in time we do plan on adding a plane you will jump out of, how we will go about actually having it working ingame is undecided but we have a few ideas but yes the idea of spawning into the plane is one of them although there is a small issue with only the max of 8 seats when you might want your entire team of 32 spawning on it
Is it possible to have multiple "vehicles" with no collision in the same exact place moving the same exact way? ("attached" but not actually attached). There could be several 8-person spawns, turning red when each one was full. No collision would allow the 'vehicles' to appear to be just one big one, but actually separate ones. Is this possible?
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Old 03-04-2010, 01:24 AM   #4
[R-CON]Salmonella
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Default Re: [ spawn ] How Airdrops can work

while ago I made a prototype of this, for who have played bf2142, is like the titan but it flyies a little bit faster.
the whole team can spawn on the cargo bay and wait for the moment to jump off

http://www.realitymod.com/forum/f407...-troopers.html


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Old 03-04-2010, 06:17 AM   #5
[=TC=]nuetron

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Default Re: [ spawn ] How Airdrops can work

Quote:
Originally Posted by [R-DEV]Rhino View Post
a small issue with only the max of 8 seats when you might want your entire team of 32 spawning on it
A small suggestion for that-
You COULD make it so the players spawn in/behind that big russian transport plane(you know, the one on Al Barsah) and after when a supply drop is needed, the supplies appear out of the sky- but only after the supply plane has flown within the general area.

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Old 03-04-2010, 06:31 AM   #6
[R-DEV]Rhino
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Default Re: [ spawn ] How Airdrops can work

Quote:
Originally Posted by Startrekern View Post
Is it possible to have multiple "vehicles" with no collision in the same exact place moving the same exact way? ("attached" but not actually attached). There could be several 8-person spawns, turning red when each one was full. No collision would allow the 'vehicles' to appear to be just one big one, but actually separate ones. Is this possible?
In most cases no but in this case it is probably possible and one of the ideas that has come up but we would have to test it.

Quote:
Originally Posted by [=TC=]nuetron View Post
A small suggestion for that-
You COULD make it so the players spawn in/behind that big russian transport plane(you know, the one on Al Barsah) and after when a supply drop is needed, the supplies appear out of the sky- but only after the supply plane has flown within the general area.
ye, that one has come up too


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Old 03-04-2010, 11:08 AM   #7
hx.bjoffe
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Default Re: [ spawn ] How Airdrops can work

Wasn't there a Hfett-map with paraspawn on an actual moving static plane?
Think it was intended for RUS, think it got scrapped.
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Old 03-04-2010, 01:45 PM   #8
killonsight95
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Default Re: [ spawn ] How Airdrops can work

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Originally Posted by hx.bjoffe View Post
Wasn't there a Hfett-map with paraspawn on an actual moving static plane?
Think it was intended for RUS, think it got scrapped.
silent egle?


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Old 03-04-2010, 04:52 PM   #9
[R-COM]rushn
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Default Re: [ spawn ] How Airdrops can work

Silient Eagle does not have an airplane though it is just a invisible moving spawn point
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Old 03-04-2010, 05:35 PM   #10
Zeno

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Default Re: [ spawn ] How Airdrops can work

Quote:
Originally Posted by Startrekern View Post
Is it possible to have multiple "vehicles" with no collision in the same exact place moving the same exact way? ("attached" but not actually attached). There could be several 8-person spawns, turning red when each one was full. No collision would allow the 'vehicles' to appear to be just one big one, but actually separate ones. Is this possible?
this is actually a idea i have had for a while:

something like this:



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