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Old 03-03-2010, 06:28 PM   #1
SnipeHunt
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Default Returning limited kits to crates

While browsing the forums I had an interesting idea come up.
Could there be a way to return a limited kit to the "kit pool." This would be useful in many situations. A SL grabbing an engineer kit to help shovel up assets, Returning the HAT after taking down armor. Also removing limited kits from fallen soldiers on the battlefield so they dont just sit there and wait for an interested enemy to walk by.
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Old 03-03-2010, 06:38 PM   #2
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Default Re: Returning limited kits to crates

If its possible this should be added right away. Would be really usefull.


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Old 03-03-2010, 06:41 PM   #3
CodeRedFox
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Default Re: Returning limited kits to crates

Quote:
Originally Posted by bls5782 View Post
Also removing limited kits from fallen soldiers on the battlefield so they dont just sit there and wait for an interested enemy to walk by.
I dont see the issue



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Old 03-03-2010, 06:42 PM   #4
DeltaFart

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Default Re: Returning limited kits to crates

+1 but it'd have to be you have to do like a return kit to pool in the request kit rose, and it returns the kit that you're standing on, thats only way I can think it working

Red i think its so that if you change kits say in insurgency, you can remove a kit from a fallen friendly say, so the insurgencts cant grab a hat or just a better rifle in general

Also maybe apply this to insurgency for point value, like maybe 25% of a intel point, to remove an insurgents weapon to play as a confiscation of a weapon from them


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Biggest time killer :P

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Old 03-03-2010, 06:44 PM   #5
CodeRedFox
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Default Re: Returning limited kits to crates

I see you mean finding and returning friendly kits back to the pool?



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Old 03-03-2010, 06:47 PM   #6
Heskey

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Default Re: Returning limited kits to crates

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
I dont see the issue
It's a nice addition that you can find useful enemy kits, and that you can find kits you lose... But there are 2 problems:

1.) Lots of kits on the ground for 5 mins at a time just looks absurd.

2.) I've had some problems as Insurgent snipers where I put a gren trap down near where I am, friendly runs into it and I get the TK and get hit by the explosion too. On trying to find my kit again, I accidentally pick up the TK'd players kit (cause there's no icon on them anymore) and die again for picking up a TK'd players kit! =[


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Old 03-03-2010, 08:43 PM   #7
[R-CON]Titan
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Default Re: Returning limited kits to crates

Quote:
Originally Posted by DeltaFart View Post
+1 but it'd have to be you have to do like a return kit to pool in the request kit rose, and it returns the kit that you're standing on, thats only way I can think it working

Red i think its so that if you change kits say in insurgency, you can remove a kit from a fallen friendly say, so the insurgencts cant grab a hat or just a better rifle in general

Also maybe apply this to insurgency for point value, like maybe 25% of a intel point, to remove an insurgents weapon to play as a confiscation of a weapon from them
+2 i think that you would most likely take care of your buddys weapon, if he gets wounded or worse... but ingame guarding a dead body for 5 mins (since you cant take his stuff), just to make sure sthat the enemy cant take this kit is not exactly convenient.
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Old 03-03-2010, 09:25 PM   #8
ANDROMEDA

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Default Re: Returning limited kits to crates

The idea is very good. How so only this will happen?
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Old 03-03-2010, 09:31 PM   #9
SnipeHunt
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Default Re: Returning limited kits to crates

I was thinking there would need to be specific places to return the kit, like back into an FOB, or back to a crate.
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Old 03-03-2010, 09:37 PM   #10
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Default Re: Returning limited kits to crates

honestly, i dont see the point. Admit you find a enemy special kit, you would had to carry it back to the closest crate, then drop it, then walk back to you're kit, grab it, and keep on going ?


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