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#1 |
![]() Join Date: Feb 2009
Location: Bay Area, CA
Posts: 523
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While browsing the forums I had an interesting idea come up.
Could there be a way to return a limited kit to the "kit pool." This would be useful in many situations. A SL grabbing an engineer kit to help shovel up assets, Returning the HAT after taking down armor. Also removing limited kits from fallen soldiers on the battlefield so they dont just sit there and wait for an interested enemy to walk by. |
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#2 |
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If its possible this should be added right away. Would be really usefull.
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#3 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#4 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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+1 but it'd have to be you have to do like a return kit to pool in the request kit rose, and it returns the kit that you're standing on, thats only way I can think it working
Red i think its so that if you change kits say in insurgency, you can remove a kit from a fallen friendly say, so the insurgencts cant grab a hat or just a better rifle in general Also maybe apply this to insurgency for point value, like maybe 25% of a intel point, to remove an insurgents weapon to play as a confiscation of a weapon from them |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#5 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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I see you mean finding and returning friendly kits back to the pool?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#6 |
![]() Join Date: Feb 2007
Posts: 1,235
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It's a nice addition that you can find useful enemy kits, and that you can find kits you lose... But there are 2 problems:
1.) Lots of kits on the ground for 5 mins at a time just looks absurd. 2.) I've had some problems as Insurgent snipers where I put a gren trap down near where I am, friendly runs into it and I get the TK and get hit by the explosion too. On trying to find my kit again, I accidentally pick up the TK'd players kit (cause there's no icon on them anymore) and die again for picking up a TK'd players kit! =[ |
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#7 | |
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PR:BF2 Contributor
![]() Join Date: Sep 2008
Location: NRW Aachen
Posts: 305
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Quote:
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#8 |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
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The idea is very good. How so only this will happen?
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#9 |
![]() Join Date: Feb 2009
Location: Bay Area, CA
Posts: 523
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I was thinking there would need to be specific places to return the kit, like back into an FOB, or back to a crate.
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#10 |
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honestly, i dont see the point. Admit you find a enemy special kit, you would had to carry it back to the closest crate, then drop it, then walk back to you're kit, grab it, and keep on going ?
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| crates, kits, limited, returning |
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