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#11 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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No no no haha
He wants a way to make the kit disappear fromt he field if its a special kit, so the enemy cna't get a 3rd HAT kit or 4th HAT kit, and the kit can be used in like 5 minutes I guess Basically Comm Rose command to send it away I guess, thats how Id do it, so you dont have to guard a set of kits say during Insurgency |
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#12 |
![]() Join Date: Feb 2009
Location: Bay Area, CA
Posts: 523
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I was not thinking about enemy kits(although that is a twist to it) I was thinking in the area of... you grab a HAT when there is an APC roaming near an FOB, or crate, or whatever and you blow him up. You dont need to run around with an ironsighted rocket kit for the rest of the time. You also dont want to drop it and have it lay there for an enemy to get or just wait for it to take its sweet time to regenerate back into the pool, so you return it to the crate/FOB/whatever to get it back into the kit pool.
There would obviously be specifics that would need worked out, but I think this would make a vast improvement to gameplay. |
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Last edited by SnipeHunt; 03-03-2010 at 09:44 PM..
Reason: Damn Ninjas
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#13 |
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I am INLOVE WITH THIS POST
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ^ How it all started ^ Definition of Damare: "be quiet", often translates as "shut up!" or "silence!". To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#14 |
![]() Join Date: Apr 2009
Posts: 104
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Not bad idea, but I see one major problem. H-AT kit could transfer all over the map too easily. Ppl could wait at crates the tank and the H-AT soldier who is far away from scene could like "teleport" there in no time. Cure for that is change specialist kits to pick up kits. Similiar like the insurgents limited kits at their main.
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#15 |
![]() Join Date: Feb 2009
Location: Bay Area, CA
Posts: 523
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I think some delay would be needed to prevent that abuse.
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#16 |
![]() Join Date: Feb 2009
Location: Bay Area, CA
Posts: 523
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DEVs? Ya think this suggestion might make it into a more serious thread to discuss amoung yourselves?
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#17 | |
![]() Join Date: Jan 2008
Posts: 1,099
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Quote:
If the kit could be returned, it should still take the same amount of time to return to duty. I personally think the idea of leaving crates all over the map that you can request kits from kits from is ridiculous enough already. I would prefer to limit the limited kit requests to transport vehicles, FOBs, repair stations and caches. Use the ammo crates for ammo and building additional structures around FoBs which should have a 6 players in proximity requirement. | |
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My
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#18 |
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I totally support this idea. Being able to put back the HAT kit after it has been used could really be useful.
Can you do it like this: any kit dropped in a certain distance from the supply crate will immediately go back to the kit pool? |
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Last edited by -.-Maverick-.-; 03-29-2010 at 07:07 PM..
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#19 | |
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Quote:
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MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
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#20 | |
![]() Join Date: Jan 2008
Posts: 605
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Quote:
It could like this: Player picks up the kit he wants to return (his kit is dropped). Then uses common rose to return it to the pool (mind: there still is the pool waiting time). After returning the kit he is unarmed but can pick his dropped kit back up. If made right there won´t be any problems with enemy kits as well. When you do this with enemy kits they go back to their pool. So you either have to keep them or leave them. I really like the whole idea of this. | |
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| crates, kits, limited, returning |
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