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Old 03-03-2010, 03:32 PM   #1
Startrekern
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Default Add Range to GLTD and remove from marker

A rangefinder should be added to the GLTD and removed from the move marker. The move marker should purely be a map reference and not a magic floating set of numbers that tells you precisely how far you are from the target. That said, binoculars should have some system of being able to guess the range somewhat accurately (bars)
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Old 03-03-2010, 03:46 PM   #2
Zimmer
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Default Re: Add Range to GLTD and remove from marker

On the other hand your depth sense can never be transferred to a video game as it takes 10-13 years to develop the skill in real life and you know nearly how many meters it is to different things not as accurately as the markers but I wouldnt say more then 20-50 meters. Ofc when it starts to get far you can only guess.

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Old 03-03-2010, 04:28 PM   #3
karambaitos
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Default Re: Add Range to GLTD and remove from marker

Removing the meters on markers would be nice and spotters would become really used also it be more realistic this way it looks like the soldier is wearing a kit almost like in GRAW

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Old 03-03-2010, 05:33 PM   #4
Kain888

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Default Re: Add Range to GLTD and remove from marker

Yeah, 3D markers should be removed and showed only on map. That would be great.

Nothing spoils immersion so much as magic floating icon. Would really like to see removal of it.
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Old 03-03-2010, 05:39 PM   #5
ankyle62

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Default Re: Add Range to GLTD and remove from marker

Quote:
Originally Posted by Zimmer View Post
On the other hand your depth sense can never be transferred to a video game as it takes 10-13 years to develop the skill in real life and you know nearly how many meters it is to different things not as accurately as the markers but I wouldnt say more then 20-50 meters. Ofc when it starts to get far you can only guess.
10-13 years? wat? it isnt that hard.





i agree though, removing the numbers would add a little realism.
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Old 03-03-2010, 06:22 PM   #6
HellDuke

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Default Re: Add Range to GLTD and remove from marker

In my opinion it really wouldn't change much... Though I do agree with the suggestion so that the spotter would be more useful. In that case the sniper should loose his GLTD and have someone else do that for him... Give it to another class... Like the specialist... Other than that it really wouldn't be much benefit... If they bother you just turn the markers off...

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!!!
Yes I know the map is old, but that doesn't really matter now does it?
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Old 03-03-2010, 07:04 PM   #7
Alex6714

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Default Re: Add Range to GLTD and remove from marker

Quote:
Originally Posted by Kain888 View Post
Yeah, 3D markers should be removed and showed only on map. That would be great.

Nothing spoils immersion so much as magic floating icon. Would really like to see removal of it.
Press left Alt.

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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 03-03-2010, 08:13 PM   #8
Kain888

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Default Re: Add Range to GLTD and remove from marker

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Originally Posted by Alex6714 View Post
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Not very constructive. ;]

You can as well say "leave old rallies mechanic, but don't use them if you don't like it", or to get better immersion can also quite server or uninstall PR after hitting dead status. That's not the point.

The thing is that not using 3D markers while your enemy can is plain stupid, because you will just be in much worse position.
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Old 03-03-2010, 08:15 PM   #9
Redamare

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Default Re: Add Range to GLTD and remove from marker

the GLTD had a range finder in other versions of PR .. i dont remember why they took it away though :S


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Old 03-03-2010, 08:32 PM   #10
[R-CON]Titan
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Default Re: Add Range to GLTD and remove from marker

Quote:
Originally Posted by Redamare View Post
the GLTD had a range finder in other versions of PR .. i dont remember why they took it away though :S
IIRC they took it away, because you could see it on your screen bevor your GTLD were fully deployed... (like the current reddots, you can see the dot and after that the weapon is moved into the correct position)


OT: I would like the idea... and think that
Quote:
3D markers should be removed and showed only on map
is a very good idea too...

we just had a round without a SL (bug: nobody could take the officerkit; nor place markers; nor had this fat number) but it was still working... just using the compas or describe the positions... and you had to stick with your squad
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