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Old 03-03-2010, 08:28 PM   #21
PRC_Heavy_Z
Retired PR Developer

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Default Re: Remove the ability to swim.

During 0.8 beta testing, soldiers could only stay so long in the water before bleeding. It was annoying and frustrating, especially if you fell into water and the bank or siding is too steep to climb out, so you would basically be screwed.

It was not implemented.
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Old 03-03-2010, 08:53 PM   #22
[R-CON]Titan
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Default Re: Remove the ability to swim.

Wasnt this tested some times ago? whis the result, that the soldiers were dying even if they where in an floatable vehicle like boat or APC?... it would suck big time to die in something like the upcoming AAV7 Amtrac

Edit: ah.. ninjad
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Old 03-03-2010, 09:06 PM   #23
Kain888

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Default Re: Remove the ability to swim.

Quote:
Originally Posted by PRC_Heavy_Z View Post
so you would basically be screwed. .

Basically when you're drowned you're quite screwed, so it matches reality, doesn't it?
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Old 03-03-2010, 09:07 PM   #24
DeltaFart

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Default Re: Remove the ability to swim.

I'd say if a dev says it was tested and not implemented, end of conversation
YOu do have to do a balance between realism and gameplay here boys, and I'd say in this case, they did well


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Biggest time killer :P

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Old 03-03-2010, 09:25 PM   #25
PRC_Heavy_Z
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Default Re: Remove the ability to swim.

Quote:
Originally Posted by Kain888 View Post
Basically when you're drowned you're quite screwed, so it matches reality, doesn't it?
Haha, if one considers being drowned as refusing to stand up in water slightly higher than waist deep or having comrades that can build up a firebase in minutes yet unable to pull you out of the water from a two ft ledge... Then yes.

Though I'd say being daft or absurd are a more befitting description for that situation.
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Old 03-03-2010, 10:20 PM   #26
Bringerof_D
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Default Re: Remove the ability to swim.

no bad idea, we dont have enough options to cross a river as real soldiers do as is.

as for bleeding after a certain time IRL you can use your arms to pull yourself on to a ledge or the shore, in PR if the ledge is just slightly too steep you have no hope.

now this thread also suddenly gave me a new idea, what if there was a weapon that when fired, puts you 2 meters up and 1 meter forward of your current position? only usable when in contact with water or a wall, can only be used once every 10 seconds. to simulate of course climbing. anyone think this would be possible? you would have to switch to it before you jump into the water btw.

Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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Old 03-04-2010, 12:55 AM   #27
Pariel
Default Re: Remove the ability to swim.

Quote:
Originally Posted by [R-CON]ReadMenace View Post

Pariel -- Marines utilized hollow tubing to aide them in crossing the canals -- this is far from fording a river in full combat gear.

-REad
I'll look when I have some more time, but there pictures of a Marine platoon that walked across a canal, all of whom were covered in mud, clearing houses. There's video of one of them peeling mud off his M16 as well.

Also, key differences between reality and Project Reality:

1) Ability to deploy bridges for both vehicles and infantry
2) Ability to climb up embankments (Korengal Valley is a great example of this. South East side of the stream has 25m long sections where it is impossible to climb up.
3) Water distances: Qwai "river" isn't river sized along most of it's length, it's all of 30m wide, right? The Charles River in Boston is wider than that, and I've swum across it pulling a 120 pound boat. Would it be enjoyable in full kit? No. Would you die? Also no. Now, if there were a current (note, there isn't in Qwai), it would be a different story.

Now, being able to swim places from the carrier is pretty stupid, I agree. But if people are spending their time swimming from the carrier, then there's a high likelihood their team isn't winning the game. And by high, I mean guaranteed. It takes probably 5 minutes to swim to the repair depot, and twice that to swim to the MEC castle. I'm assuming we're talking about Muttrah since I can't think of any other carrier maps in .909.
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Old 03-04-2010, 01:25 AM   #28
[R-CON]ReadMenace
PR Contributor

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Default Re: Remove the ability to swim.

Quote:
Originally Posted by Pariel View Post
...

1) Ability to deploy bridges for both vehicles and infantry
2) Ability to climb up embankments (Korengal Valley is a great example of this. South East side of the stream has 25m long sections where it is impossible to climb up.
3) Water distances: Qwai "river" isn't river sized along most of it's length, it's all of 30m wide, right? The Charles River in Boston is wider than that, and I've swum across it pulling a 120 pound boat. Would it be enjoyable in full kit? No. Would you die? Also no. Now, if there were a current (note, there isn't in Qwai), it would be a different story.
I don't think anyone is

1) I'll agree here.

2) This is a map issue -- maps can be adapted to accommodate gameplay changes. The ability to remove oneself from the water

3) Here is a list of objects, one is buoyant, the others are not: Boots, Helmet, Armor, Rifle, Boat, Ammunition, Grenades, Cordura.

Nobody is proposing that you die as soon as you enter the water -- just a restricted swim time.

-REad
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Old 03-04-2010, 02:16 AM   #29
General Fuct

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Default Re: Remove the ability to swim.

I was under the impression you could only swim a certain distance before you started to drown/bleed...I think no matter how much gear you have you should be able to ford yourself short distances, we are taught how to get over water with patrol order (approx 32kg).

General Fuct - - Since 0.5J

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Old 03-04-2010, 02:38 AM   #30
Arnoldio

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Default Re: Remove the ability to swim.

At first i was like meh, but now i lean towards limiting swimming. to a few seconds, just to get across a 10m river and thats all. (without sprint)

It means more use of transport, more teamwork needed.


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