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Old 03-03-2010, 03:58 PM   #11
Tarantula

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Default Re: Remove the ability to swim.

Blowing a friking bridge might possibly be able to slow down the opposing team if this was implemented, need to know what is possible tho, if you could make it so that only certain kits couldnt swim then it would be beneficial and realistic but every soldier being afraid of water is a bit of the opposite

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Old 03-03-2010, 04:38 PM   #12
Solid Knight
Default Re: Remove the ability to swim.

Guys, they would still be able to walk through shallow water (water below their head). I know you can control vehicles and whether or not they float and how far underwater they have to be before they take damage and how long they have to be underwater before they take damage. I've never tried implementing this on the soldier to see if you could but if you could it would up some of the realism as you'd have to find places to cross and not just swim through an ocean or super-deep river.
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Old 03-03-2010, 05:25 PM   #13
bloodthirsty_viking
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Default Re: Remove the ability to swim.

i dont see the problem- you guys know most places that you can swim across are low banks- other places are to steep to get back up from... so really, whats the problem??

I mean sure- you would not swim from the carrier in real life- but the carrier would not be so close either.

I see this a bad idea- lowers teamplay (atleast in .85- i would flank arround on qwie river, and have my squad swim throwgh the side, while some others attacked from the street on the north, theirby cuasing panic. I like being able to swim to flank- if you get flanked from the water- someone was not watching their flank like they should.


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Old 03-03-2010, 05:53 PM   #14
Skull
Default Re: Remove the ability to swim.

the idea is cool, but it would kill the gameplay
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Old 03-03-2010, 06:14 PM   #15
HellDuke

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Default Re: Remove the ability to swim.

Quote:
Originally Posted by Tarantula View Post
Blowing a friking bridge might possibly be able to slow down the opposing team if this was implemented, need to know what is possible tho, if you could make it so that only certain kits couldnt swim then it would be beneficial and realistic but every soldier being afraid of water is a bit of the opposite
And that is exactly why it shouldn't be implemented if it's possible. If you blow a bridge IRL you can find another way over the river or make quick repairs for infantry to get over. In PR such possibilities do not exist. Then again this problem would be only on one or two maps, since you can't blow all the bridges if I recall correctly...

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Yes I know the map is old, but that doesn't really matter now does it?
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Old 03-03-2010, 06:50 PM   #16
Heskey

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Default Re: Remove the ability to swim.

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Originally Posted by Solid Knight View Post
How exactly does somebody carrying a HAT and seventy pounds of gear manage to swim from a carrier to shore? They should sink.

Only the light classes should be able to swim.
I don't agree with removing swimming outright; "Oh no, a stream; best find a bridge!", but I seem to recall Battlefield Vietnam kicked in a health bleed after so long swimming.


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Old 03-03-2010, 07:37 PM   #17
[R-CON]ReadMenace
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Default Re: Remove the ability to swim.

I'm failing to see how this is either unrealistic or undermines gameplay/teamwork -- it may reduce infantry mobility to some extent, but would undoubtedly increase reliance on amphibious APCs and boats for navigating waterways and beach landings.

Quote:
Originally Posted by HellDuke View Post
And that is exactly why it shouldn't be implemented if it's possible. ... Then again this problem would be only on one or two maps, since you can't blow all the bridges if I recall correctly...
One or two maps should stop this idea from being implemented? I'm sure it would not be exceedingly difficult to alter those one or two maps to take this into account.

Pariel -- Marines utilized hollow tubing to aide them in crossing the canals -- this is far from fording a river in full combat gear.

The drowning effect was implemented for civilians (Apparently still in effect?) in a previous version and could likely be used to limit swim time for infantry, allowing them to cross small creeks etc, but prevent footborne amphibious assaults.

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Old 03-03-2010, 08:18 PM   #18
Redamare

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Default Re: Remove the ability to swim.

-_- i REALLY Dont like this idea AT ALL ... okay Yes it is a bit unreal but how in the WORLD will we ever cross a body of water??.. it would be Impossible and destroy the game..


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Old 03-03-2010, 08:25 PM   #19
[R-CON]ReadMenace
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Default Re: Remove the ability to swim.

Quote:
Originally Posted by Redamare View Post
-_- i REALLY Dont like this idea AT ALL ... okay Yes it is a bit unreal but how in the WORLD will we ever cross a body of water??.. it would be Impossible and destroy the game..
Boats, APCs, Helicopters, Bridges, fords...

And just for fun a LMGTFY.

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Old 03-03-2010, 08:26 PM   #20
bazza_1964
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Default Re: Remove the ability to swim.

Deployable footbridges?

Just a thought...


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