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Old 03-03-2010, 02:22 AM   #1
AgentMongoose
Default Mongoose's super awesome sniper overhual idea/s

As was brought up in another thread the idea of giving snipers radios and adding an alternate verson of the sniper kit: http://www.realitymod.com/forum/f18-...r-radio-d.html

kit one's load out:
  1. Laser range finder*
  2. aplicable pistol
  3. Aplicable sniper rifle
  4. Colored smoke green
  5. Colored smoke national
  6. Tripflares
  7. Gtld
  8. Compression patch

kit two's loadout:
  1. Laser range finder*
  2. aplicable pistol
  3. Aplicable sniper rifle
  4. Colored smoke green
  5. Colored smoke national
  6. Tripflares
  7. Commad radio
  8. Binoculars- suggested by [R-MOD]Crazy11
  9. Compression patch

reasons for two kits:
  • The biggest reason for the two kits is simply the gtld is next to useless for most maps. The majority of maps do not have air assets that requir forward air controlers/spotters. And several of the maps with such air assets tend to only be pressent for only one side.
  • The 2nd reason being in the last thread people complained giving the sniper a gtld and a radio would eliminate the need for a spoter (not going to get into the arguement about the uses of a spotter). With two kits the sniper will never be able preform all the actions a spotter would be used for.
  • The addition of the radio would allow a sniper to more efectivly preform it's recon task more effectivly when a gtld would be unneeded. The radio would only be able to place contact reports for what I feel are obvious reason.

*
the laser range finder and the removal of the knife:

why add a range finder, how would it work?
  • The addition of a range finder would allow a sniper to accurately range a target without "cheating" with the marker system. I have found it to be a highly disruptive task to ask the sl of what ever squad I am in to mark a location for me to properly ajust for range when the squads objective isn't nessicarly in the same location
  • The range finder would be similar to the ones on the tanks. A 1.5 or 2x zoom in order for perssion ranging. As a place holder the devs could use the gtld model as a place holder untill a proper modle could be made.

But my knife how will I get my staby staby on?
  • The sniper doesn't need a knife for defense as they already have a pistol. The pistol is a highly effective PDW when used correctly, able to hold of and kill up to 9 people per mag (headshots).
  • But how will I destroy FOBs or rally points now? The sniper should not be risking their kit by trying to knife a FOB already so there is no loss there. With the new rally system the knife is no longer needed to clear the rally.
  • Though a knife is part of every soldier's equipment it does not mean that the sniper would go around stabing people. Removing the snipers knife would hopefully jolt the leet snipers to think twice about ramboing.

let's try and keep critismisms constructive. If you don't like the idea clearly and consicely explain your possition.

Cheers,
Agent Mongoose

also this was posted from an iPod so sorry for any typos that slipped by me.
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Last edited by AgentMongoose; 03-03-2010 at 04:29 AM..
Old 03-03-2010, 02:37 AM   #2
[R-DEV]crazy11
Lead Beta Tester - US
Project Reality Beta Tester

[R-DEV]crazy11's Avatar
Default Re: Mongoose's super awesome sniper overhual idea/s

Quote:
Originally Posted by AgentMongoose View Post
kit two's loadout:
  1. Laser range finder*
  2. aplicable pistol
  3. Aplicable sniper rifle
  4. Colored smoke green
  5. Colored smoke national
  6. Tripflares
  7. Commad radio
  8. Binoculars
  9. Compression patch
I would just add binoculars to kit two.


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Old 03-03-2010, 02:41 AM   #3
AgentMongoose
Default Re: Mongoose's super awesome sniper overhual idea/s

Quote:
Originally Posted by [R-MOD]crazy11 View Post
I would just add binoculars to kit two.
The only reason I didn't include them in my original post is that it almost seemed redundant with the zoom on the rifle.
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Old 03-03-2010, 03:00 AM   #4
[R-DEV]crazy11
Lead Beta Tester - US
Project Reality Beta Tester

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Default Re: Mongoose's super awesome sniper overhual idea/s

The wider field of view helps a lot when trying to acquire targets.


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Old 03-03-2010, 03:10 AM   #5
AgentMongoose
Default Re: Mongoose's super awesome sniper overhual idea/s

Quote:
Originally Posted by [R-MOD]crazy11 View Post
The wider field of view helps a lot when trying to acquire targets.
Edited op to include your sugestion
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Old 03-03-2010, 03:23 AM   #6
dtacs
Supporting Member
Default Re: Mongoose's super awesome sniper overhual idea/s

I quite like this idea however it would just give more reason to have snipers, encouraging less teamplay and more leet killing skillz as for the most part thats what snipers are used for.

If I could have it my way I'd remove the whole kit, its more trouble than its worth.
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Old 03-03-2010, 03:27 AM   #7
AgentMongoose
Default Re: Mongoose's super awesome sniper overhual idea/s

Quote:
Originally Posted by dtacs View Post
I quite like this idea however it would just give more reason to have snipers, encouraging less teamplay and more leet killing skillz as for the most part thats what snipers are used for.

If I could have it my way I'd remove the whole kit, its more trouble than its worth.

Unfortunitly you can't control how players use a kit, but I think a skilled sniper is invaluable to a team.

Edit: by skilled I mean effectivly gathering intel giving your team an edge while taking out high priority targets... Hats tows saws and the like.
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Old 03-03-2010, 04:16 AM   #8
jozi02
Default Re: Mongoose's super awesome sniper overhual idea/s

It will be possible to set up FOBs with sniper kit...
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Old 03-03-2010, 04:21 AM   #9
AgentMongoose
Default Re: Mongoose's super awesome sniper overhual idea/s

Quote:
Originally Posted by jozi02 View Post
It will be possible to set up FOBs with sniper kit...
Not nessicarly. You can't build an fob if you steal an officers kit while not being an sl. I imagin it wouldn't be hard to make it impossible for snipers to deploy FOBs even if they have the radio.
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Old 03-03-2010, 06:28 AM   #10
mitchverr

mitchverr's Avatar
Default Re: Mongoose's super awesome sniper overhual idea/s

Quote:
Originally Posted by dtacs View Post
I quite like this idea however it would just give more reason to have snipers, encouraging less teamplay and more leet killing skillz as for the most part thats what snipers are used for.

If I could have it my way I'd remove the whole kit, its more trouble than its worth.
I do proper teamwork with the sniper kit :< (though i agree we dont need no more snipers )

But anyway, good suggestion, though snipers need to have something incase the "bullets" run out on the pistol imo(though i never use the kinfe i like to know its there "just incase" considering how many people run about trying to stab a sniper. Because really if you are using it on a few of these maps its hard to resupply effectively depending on the situation.


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